[CAMS22] Round9 FINALS pt2: P1 zango [Fire]/Demonology/Peace vs P2 FrozenStorm [Demonology/Necromancy]/Finesse

Well, I’ll do my very best to not let you back in :wink:

CAMS22 Round9 finals pt2 P1T2

P1 [Fire]/Demonology/Peace vs. P2 [Necromancy]/Demonology/Finesse

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Lobber (2/2)
Lobber (2/2)


STARTING HAND
Pillage
Makeshift Rambaster (1/2)
Careless Musketeer (2/1)
Nautical Dog (1/1)
Bloodrage Ogre (3/2)


WORKERS
Scorch
Pillage


NextHand

Lobber (2/2)
Charge
Bombaster (2/2)
Nautical Dog (1/1)
Makeshift Rambaster (1/2)


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Bogre - ($2)
tech 1 - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre (3/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Mad Man (1/1)
  • :target: Lookout:

In Play:

  • Vandy (2/3, lvl1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

again: no dog no power :frowning_face:
killing Vandy here is too expensive, so let’s hope for a good explosive t3 and that he doesn’t have Det. with det & StW it is even possible here to loose my Vandy, but I think that would be an okayish scenario with him investing 5 gold and going down on cards while I go to six cards and even have a goodish probability to get the revenge kill…
Way more likely is the typical early Imp, so let’s hope he doesn’t get one of my beloved lobbers!