Bah! Got the fencer anyway on the RS draw 2 eh? Bummer for me
Link to all relevant rule changes
CAMS2022 Round 7 Player 1, Turn 4
P1 Nerfed Nightmare vs P2 [Finesse]/Disease/Necromancy
Starting Hand
Jandra, the Negator
Nimble Fencer
Sacrifice the Weak
Deteriorate (rs Techn, nice)
Events of Turn:
Upkeep:
- Get Gold (7+1float)
- Tech 2 cards in except turn 1
All Teched Cards
Dark Pact, Leaping Lizard
Maestro, Star-Crossed Starlet
Nimble Fencer x2
Main:
- Garth (6)
- Deteriorate Fencer, it dies (5)
- Worker (4)
- Tech 2 Finesse (0)
Workers
Jandra, the Negator, Poisonblade Rogue, Summon Skeletons, Skeletal Archery
-
Patrol as below
- Discard 2 Draw 3 rs Draw 1
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
- Tech2 HP: 5
In Patrol:
-
Squad Leader: Thieving Imp (2/1a)
-
Elite:
-
Scavenger:
-
Technician: Nimble Fencer (2/2)
-
Lookout:
In Play:
- Garth (1/3 lvl 1)
Economy Info:
Cards:
- Hand: 4
- Deck: 6
- Disc: 0
Gold:
- Gold: 0
- Workers: 8
End of Turn Hand
Maestro
Star-Crossed Starlet
Skeleton Javelineer
Sacrifice the Weak
End of Turn Discard
My Thoughts
Bad luck to lose the GY there… and haunt so I can’t hit River back. Deteriorate was a very fortunate techn though. Gonna go DP + Lizard, reset the graveyard up hopefully in the next cycle. I’ll probably get Garth killed for it but we’ll see eh?