Link to all relevant rule changes
CAMS2022 Round 7 Player 1, Turn 3
P1 Nerfed Nightmare vs P2 [Finesse]/Disease/Necromancy
Starting Hand
Skeleton Javelineer
Deteriorate
Nimble Fencer
Poisonblade Rogue
Events of Turn:
Upkeep:
- Get Gold (6+1float)
- Tech 2 cards in except turn 1
All Teched Cards
Maestro, Star-Crossed Starlet
Nimble Fencer x2
Main:
- Vandy (5)
- Nimble Fencer, it and Imp kill your Garth, Vandy to level 3 (3)
- Haunt replays from graveyard
- Skeleton Javelineer (2)
- Worker (1)
Workers
Poisonblade Rogue, Summon Skeletons, Skeletal Archery
-
Patrol as below
- Discard 1 Draw 3
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
In Patrol:
-
Squad Leader: Vandy (3/4a lvl 3)
-
Elite:
-
Scavenger:
-
Technician: Skeleton Javelineer (1/1)
-
Lookout:
In Play:
- Pestering Haunt (1/1)
- Nimble Fencer (2/2)
- Thieving Imp (2/1)
- Graveyard (2hp)
Economy Info:
Cards:
- Hand: 3
- Deck: 0
- Disc: 3
Gold:
- Gold: 1
- Workers: 7
End of Turn Hand
Jandra, the Negator
Nimble Fencer
Sacrifice the Weak
End of Turn Discard
My Thoughts
Hm, brick thief, that guy’s a jerk… Vandy to midband here would be cool, but she’d just die to feed Orpal levels most likely. Not ideal. I’m gonna lose the graveyard unless I want to put a hero in harm’s way though. I spose that’s not so bad. Maybe I lose River instead then? Nah rather have the hitback threat, demand to be killed, I wouldn’t do anything w/ Vandy next turn most likely anyway. We’ll hang her out to dry, leaves the graveyard on 1hp but alive to replay an imp next turn if I wanna, or Fencers if I wanna. We’ll see what the response is. Maestro + Starlet for the RS