Think this is gonna be curtains for ya friend
Link to all relevant rule changes
CAMS2022 Round 7 Player 1, Turn 6
P1 Nerfed Nightmare vs P2 [Finesse]/Disease/Necromancy
Starting Hand
Events of Turn:
Upkeep:
- Get Gold (9+1 float)
- Tech 2 cards in except turn 1
All Teched Cards
Grounded Guide, Discord
Star-Crossed Starlet, Two Step
Dark Pact, Leaping Lizard
Maestro, Star-Crossed Starlet
Nimble Fencer x2
Main:
- Dark Pact, base to 18 draw 2 (9)
- Garth + level 5 (3)
- Deteriorate Skeleton, you get 1g (2)
- Lizard kills SQL, takes 4
- Graveyard (0)
- Starlet kills River, goes to gy, you draw 1, Garth maxbands and fetches Grounded Guide
- Nimble Fencer, breaks tower your base to 18, takes 1
- Vandy and Maestro break your tech2, your base to 16
Workers
Skeleton Javelineer, Jandra, the Negator, Poisonblade Rogue, Summon Skeletons, Skeletal Archery
-
Patrol as below
- Discard 1 rs Draw 3
Board Info:
Buildings:
-
Base HP: 18
- Tech1 HP: 5
- Tech2 HP: 5
In Patrol:
-
Squad Leader: Garth (3/4a lvl 7)
-
Elite:
-
Scavenger:
-
Technician: Grounded Guide (4/4)
-
Lookout:
In Play:
- Vandy (2/3 lvl 1)
- Maestro (4/5)
- Nimble Fencer (4/3)
- Leaping Lizard (4/1)
- Graveyard (3hp, holding Star-Crossed Starlet)
Economy Info:
Cards:
- Hand: 3
- Deck: 6
- Disc: 0
Gold:
- Gold: 0
- Workers: 9
End of Turn Hand
Thieving Imp
Nimble Fencer
Star-Crossed Starlet
End of Turn Discard
My Thoughts
This should be game, I have total command now