I think something’s off here, you should have gained 7 gold, but as you only paid 2 for Garth plus skel, everything seems to be fine, but maybe you should check your workers.
CAMS22 Round 4 P1T4
P1 [Fire]/Demonology/Peace vs. P2 [Demonology]/Necromancy/Finesse
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Flagstone Garrison (4)
Dark Pact
STARTING HAND
Bloodrage Ogre (3/2)
Makeshift Rambaster (1/2)
Pillage
Mad Man (1/1)
WORKERS
Scorch
Careless Musketeer (2/1)
Bloodburn
Pillage
NextHand
Dark Pact
Flagstone Garrison (4)
Bombaster (2/2)
Mad Man (1/1A)
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Bogre - ($4)
Tech2 → peace - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
Squad Leader: Bloodrage Ogre (3/2)
Elite:
Scavenger:
Technician: Vandy (4/2, lvl5)
Lookout:
In Play:
*
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Peace)
Economy Info:
Cards:
- Hand: 4
- Deck: 8
- Disc: 0
Gold:
- Gold: 0
- Workers: 8
Thoughts
bummer, should have put a doomed lobber in scavenger, but well…