Guhh… That’s a bummer.
Link to all relevant rule changes
CAMS2022 Round 4 Player 2, Turn 3
P2 Nerfed Nightmare vs P1 [Fire]/Demonology/Peace
Starting Hand
Sacrifice the Weak
Graveyard
Skeletal Archery (discarded)
Deteriorate
Dark Pact
Events of Turn:
Upkeep:
- Get Gold (7)
- Tech 2 cards in except turn 1
All Teched Cards
Discord, Nimble Fencer
Dark Pact, Bone Collector
Main:
- Garth + skeleton (4)
- Sacrifice the weak, remove lobber and fresh skele (2)
- Jav hits Vandy for 3
- Worker (1)
Workers
Deteriorate, Jandra, the Negator, Summon Skeletons
-
Patrol as below
- Discard 2 Draw 4
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
In Patrol:
-
Squad Leader: Garth (1/3a lvl 1)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- nothing
Economy Info:
Cards:
- Hand: 4
- Deck: 0
- Disc: 7
Gold:
- Gold: 1
- Workers: 8
End of Turn Hand
Poisonblade Rogue
Pestering Haunt
Bone Collector
Thieving Imp
End of Turn Discard
My Thoughts
I think I want to put the damage on Vandy while I have a chance here… Meta on Jaina or Oni would be a problem. Gonna grab a discord for the Peace engine / Oni max likely scenario, plus I gotta worker Det here probably… ugh. Next turn maybe BC + Tower + Tech up? Still probably Finesse Engine so Fencer as the second tech here, maybe Fencer + Maestro next turn? Maybe ND/DG if I think I can’t defend meta. Maybe Lizards x2 if I think I’m on Tech3 win con. Tough situation though.