[CAMS22] Round4: P1 zango [Fire]/Demonology/Peace vs P2 FrozenStorm [Demonology/Necromancy]/Finesse

Did I mention that I love this det nerf? Otherwise my beloved dog probably wouldn’t have gotten the chance to do this awesome job!

CAMS22 Round 3 P1T3

P1 [Fire]/Demonology/Peace vs. P2 [Demonology]/Necromancy/Finesse

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Flagstone Garrison (4)
Overeager Cadet (2/2)


STARTING HAND
Bloodburn
Bombaster (2/2)
Lobber (2/2)
Charge
Lobber (2/2)


WORKERS
Scorch
Careless Musketeer (2/1)
Bloodburn


NextHand

Makeshift Rambaster (1/2)
Mad Man (1/1)
Bloodrage Ogre (3/2)
Pillage


Discard

Shadow Blade
Lobber (2/2)
Nautical Dog (1/1A)
Charge
Bombaster (2/2)
Flagstone Garrison (4)
Overeager Cadet (2/2)


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Vandy fetches shadow blade - ($4)
dog runs into Vandy
shadow blade kills Vandy, please discard #3, my Vandy maxbands, doom jav - ($1)
lobber - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Lobber (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy (4/5, lvl5)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

yeah, Meta threat and yeah I killed his Vandy, so his usual fencer+DP might be hindered. tough call whether a short term safer patrol by dooming lobber would be the better choice or to aim for a better long term position like I did in the end.