Did I mention that I love this det nerf? Otherwise my beloved dog probably wouldn’t have gotten the chance to do this awesome job!
CAMS22 Round 3 P1T3
P1 [Fire]/Demonology/Peace vs. P2 [Demonology]/Necromancy/Finesse
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Flagstone Garrison (4)
Overeager Cadet (2/2)
STARTING HAND
Bloodburn
Bombaster (2/2)
Lobber (2/2)
Charge
Lobber (2/2)
WORKERS
Scorch
Careless Musketeer (2/1)
Bloodburn
NextHand
Makeshift Rambaster (1/2)
Mad Man (1/1)
Bloodrage Ogre (3/2)
Pillage
Discard
Shadow Blade
Lobber (2/2)
Nautical Dog (1/1A)
Charge
Bombaster (2/2)
Flagstone Garrison (4)
Overeager Cadet (2/2)
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Vandy fetches shadow blade - ($4)
dog runs into Vandy
shadow blade kills Vandy, please discard #3, my Vandy maxbands, doom jav - ($1)
lobber - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Lobber (2/2A)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Vandy (4/5, lvl5)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 0
- Disc: 7
Gold:
- Gold: 0
- Workers: 7
Thoughts
yeah, Meta threat and yeah I killed his Vandy, so his usual fencer+DP might be hindered. tough call whether a short term safer patrol by dooming lobber would be the better choice or to aim for a better long term position like I did in the end.