[CAMS22] Round4: P1 zango [Fire]/Demonology/Peace vs P2 FrozenStorm [Demonology/Necromancy]/Finesse

oh man, I hate that discard possibility in the black starter… :sweat_smile:

CAMS22 Round 4 P1T2

P1 [Fire]/Demonology/Peace vs. P2 [Demonology]/Necromancy/Finesse

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Lobber (2/2)
Lobber (2/2)


STARTING HAND
Charge
Makeshift Rambaster (1/2)
Careless Musketeer (2/1)
Mad Man (1/1)
Bombaster (2/2)


WORKERS
Scorch
Careless Musketeer (2/1)


NextHand

Bombaster (2/2)
Bloodburn
Lobber (2/2)
Charge
Lobber (2/2)


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech1 - ($2)
midband vandy kills Imp - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Nautical Dog (1/1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy (3/2, lvl3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

I know, playing against Frozen’s nightmare you always have to expect an imp in the first two turns, but still this sucks. So let’s restore hand size