GL HF @zango !
Link to all relevant rule changes
CAMS2022 Round 4 Player 2, Turn 1
P2 Nerfed Nightmare vs P1 [Fire]/Demonology/Finesse
Starting Hand
Summon Skeletons
Thieving Imp
Pestering Haunt
Deteriorate
Skeleton Javelineer
Events of Turn:
Upkeep:
- Get Gold (5)
- Tech 2 cards in except turn 1
All Teched Cards
Main:
- Thieving Imp, discard #2 of 5 (2)
- Skeleton Javelineer (1)
- Worker (0)
Workers
-
Patrol as below
- Discard 2 Draw 4
Board Info:
Buildings:
-
Base HP: 20
In Patrol:
-
Squad Leader: Thieving Imp (2/2a)
-
Elite:
-
Scavenger:
-
Technician: Skeleton Javelineer (1/1)
-
Lookout:
In Play:
- nothing
Economy Info:
Cards:
- Hand: 4
- Deck: 1
- Disc: 2
Gold:
- Gold: 0
- Workers: 6
End of Turn Hand
Poisonblade Rogue
Skeletal Archery
Graveyard
Jandra, the Negator
End of Turn Discard
My Thoughts
I think I’m gonna do a Jandra + Soul Stone mixup, it should be really good against this Vandy start. Gonna stall in the meantime, Imp + Skele should trade ahead. I anticipate a Dark Pact tech but we’ll just have to see if I can make the soul stone work or not