[CAMS22] Round4: P1 zango [Fire]/Demonology/Peace vs P2 FrozenStorm [Demonology/Necromancy]/Finesse

tbh I might have preferred to kill both fencers :wink:

CAMS22 Round 4 P1T6

P1 [Fire]/Demonology/Peace vs. P2 [Demonology]/Necromancy/Finesse

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Drill Sergeant (3/3)
Boot Camp


STARTING HAND
Overeager Cadet (2/2)
Nautical Dog (1/1A)
Makeshift Rambaster (1/2)
Dark Pact
Drill Sergeant (3/3)
Overeager Cadet (2/2) (DP draw)
Flagstone Garrison (4) (DP draw)
Shadow Blade
Mad Man (1/1A)
Bombaster (2/2)
Bloodrage Ogre (3/2)


WORKERS
Scorch
Careless Musketeer (2/1)
Bloodburn
Pillage
Charge
Shadow Blade


NextHand

Makeshift Rambaster (1/2)
Bombaster (2/2)
Drill Sergeant (3/3)
Mad Man (1/1A)
Boot Camp


Tech 2 card(s)
Get Paid - ($9)
DP my base, draw 2 - ($8)
Garrison - ($5)
Sergeant, draw 1 - ($2)
Cadet, draw 1, rune #1
Cadet, draw 1, rune #2
dog, draw 1, rune #3 - ($1)
Vandy trades Garth, levels fizzle
worker - ($0)
lobber with three runes kills Maestro, you gain 1

Float ($0)
Discard 4, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet (2/2A)
  • :psfist: Elite: Nautical Dog (1+1/1)
  • :ps_: Scavenger: Overeager Cadet (2/2)
  • :pschip: Technician: Lobber (2/2)
  • :target: Lookout:

In Play:

  • Drill Sergeant (3/3)
  • Lobber #1 (5/1)
  • Flagstone Garrison (4)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

oh noes, my garrison! but second worker skip has to be devastating for his deck and for his economy. even against double discord I still think I’m in front