No that’s quite alright, I’m comfy w/ my gameplay as is and would be just as prone to making mistakes w/ the spreadsheet.
This is really scary, gonna haveta risk it for the biscuit
Link to all relevant rule changes
CAMS2022 Round 4 Player 2, Turn 5
P2 Nerfed Nightmare vs P1 [Fire]/Demonology/Peace
Starting Hand
Sacrifice the Weak
Maestro
Pestering Haunt
Nimble Fencer
Skeleton Javelineer
Discord (skele 1, ffuuuuuuu)
Nimble Fencer (jav, wooo!)
Events of Turn:
Upkeep:
- Get Gold (8)
- Tech 2 cards in except turn 1
All Teched Cards
Star-Crossed Starlet, Soul Stone
Nimble Fencer, Maestro
Discord, Nimble Fencer
Dark Pact, Bone Collector
Main:
- Midband Garth (5)
- skele, sac to draw (4)
- Skeleton Javelineer, sac to draw (3)
- Maestro (0)
- Nimble Fencer x2, free, break your garrison
Workers
Deteriorate, Jandra, the Negator, Summon Skeletons
-
Patrol as below
- Discard 3 Draw 5
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
- Tech2 HP: 5 Finesse
- Tower HP: 4
In Patrol:
-
Squad Leader: Garth (2/3a lvl 4)
-
Elite:
-
Scavenger: Maestro (3/5)
-
Technician:
-
Lookout:
In Play:
- Nimble Fencer (2/3)
- Nimble Fencer (2/3)
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 7
Gold:
- Gold: 0
- Workers: 8
End of Turn Hand
Poisonblade Rogue
Skeletal Archery
Graveyard
Thieving Imp
Dark Pact
End of Turn Discard
My Thoughts
I’m in really big trouble… I think my only out is draw for Fencer, break the Garrison, and hope I can kick-start the engine next turn. Teching Soul Stone to try and keep Maestro alive later, and Starlet
…
Discord, fk, that was one of the ones I really didn’t wanna draw. Might make next turn super difficult. Okay one last try…
Success! Here’s hoping it’s enough to keep me afloat, I’m probably losing maestro so next turn will probably tech Maestro + DP, and try to fish it back up