Well, that’s fortuitous. (Grounded Guide makes your Maestro 4/5, by the way.)
P2T7
Starting hand: 2
Technician draw after reshuffling 9: 1
Teched cards: 0
T2: Bird’s Nest, Crash Bomber
T3: 2 x Captured Bugblatter
T4: Crash Bomber, Kidnapping
T5: Kidnapping, Tiny Basilisk
T6: Ardra’s Boulder, Tiny Basilisk
Get paid + scavenger - (11)
Rebuild Tech II
Drakk Ramhorn - (9)
Kidnapping, I take Maestro - (5)
Kidnapping, I take Technician Skeleton - (1)
Maestro and Skeleton hit your base to 1
Discard 1, draw 3
Maestro and Skeleton return to you
Drakk L1 1/3+1A (dies: your base to 1)
Rich Earth (my workers cost no gold)
Base HP: 12
Tech I HP: 5
Tech II HP: 5 (Blood)
Hand: 3
Playful Panda
Tiger Cub
Merfolk Prospector
Deck: 5
Tiny Basilisk
Captured Bugblatter
Captured Bugblatter
Ardra’s Boulder
Tiny Basilisk
Discard: 6
Crash Bomber
Young Treant
Crash Bomber
Kidnapping
Kidnapping
Bird’s Nest
Card-count check (opponent-viewable)
Expected: 10 + 8 teched = 18
1 on board
3 in hand
5 in deck
6 in discard
5 in workers
Gold: 1
Workers: 10
5 x start
T1: Ironbark Treant
T2: Forest’s Favour
T3: Spore Shambler
T4: Verdant Tree
T5: Rampant Growth
bwaahahahahaha, I knew I would regret workering brick thief. I was like “I swear to god if this game comes down to 1 hp” Pretty sure I’m dead but no point in not trying…
[b]P1T8[/b]
Tech StartingHand Workers
TECH
Appel Stomp
Appel Stomp
STARTING HAND
Bone Collector
Discord
Blademaster
WORKERS
Fruit Ninja
Spark
Brick Thief
Granfalloon Flagbearer
Timely Messenger
Older Brother (2/2A)
NextHand
Blademaster
Bloom
Discord
Wither
Helpful Turtle
Discard
Discord
Bone Collector
Blademaster
Appel Stomp
Appel Stomp
Tech 2 card(s)
Get Paid - ($10)
Make a skeleton - ($9)
Orpal - ($7)
Nimble fencer and tenderfoot tap to hit your base for 4
Float ($7)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Skeleton (2/1)
-
Technician: Skeleton (2/1)
-
Lookout:
In Play:
- Bone Collector (4/1)
- Grounded Guide (4/3)
- Nimble Fencer #2 (4/1)
- Tenderfoot (3/1)
- River L5 (3/3)
- Garth L7 (3/1)
- Maestro (4/5)
- Orpal L1 (1/3)
Buildings:
-
Base HP: 1
-
Tech I HP: 5
-
Tech II HP: 5 (Finesse)
-
Tech III HP: 5
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
I’m pretty sure I’m 99% dead here but my only chance is to hope he can’t suicide Drakk and doesn’t have a crashbomber or crashbarrow or bugblatter in his hand, which seems like a stretch but nothing to lose.
1 Like
That’s the spirit!
P2T8
Starting hand: 3
Playful Panda
Tiger Cub
Merfolk Prospector
Teched cards: 0
T2: Bird’s Nest, Crash Bomber
T3: 2 x Captured Bugblatter
T4: Crash Bomber, Kidnapping
T5: Kidnapping, Tiny Basilisk
T6: Ardra’s Boulder, Tiny Basilisk
Thoughts
[spoiler]
It comes down to whether he’s got two virtuosos in hand.
[spoiler]
Get paid + float - (11)
Garus Rook - (9)
Maxband Rook - (2)
Playful Panda, Wisp arrives - (0)
Discard 2, draw 4
Drakk L1 1/3+1A (dies: your base to 1)
Wisp 0/1
Rook L8 4/6 (can ignore lone patrollers; two lives)
Playful Panda 2/2
Rich Earth (my workers cost no gold)
Base HP: 8
Tech I HP: 5
Tech II HP: 5 (Blood)
Hand: 4
Tiny Basilisk
Captured Bugblatter
Ardra’s Boulder
Tiny Basilisk
Deck: 1
Discard: 8
Crash Bomber
Young Treant
Crash Bomber
Kidnapping
Kidnapping
Bird’s Nest
Tiger Cub
Merfolk Prospector
Card-count check (opponent-viewable)
Expected: 10 + 10 teched = 20
2 on board
4 in hand
1 in deck
8 in discard
5 in workers
Gold: 0
Workers: 10
5 x start
T1: Ironbark Treant
T2: Forest’s Favour
T3: Spore Shambler
T4: Verdant Tree
T5: Rampant Growth
I kind of forgot about the tap to deal base damage move and I actually had more outs than I thought: mass virtuoso base damage or appel stomps. Freaking intense!
P1T9
Tech StartingHand Workers
TECH
Star-Crossed Starlet
Star-Crossed Starlet
STARTING HAND
Blademaster
Wither
Helpful Turtle
Discord
Bloom
Nimble Fencer #1 (4/1)
Star-Crossed Starlet
Star-Crossed Starlet
WORKERS
Fruit Ninja
Spark
Brick Thief
Granfalloon Flagbearer
Timely Messenger
Older Brother (2/2A)
NextHand
Appel Stomp
Bone Collector
Appel Stomp
Discord
Blademaster
Discard
Bloom
Helpful Turtle
Wither
Discord
Tech 2 card(s)
Get Paid + float - ($17)
make and sac a skeleton ,draw - ($16)
sac 2x skeletons to draw
Blademaster for free
fencer for free
star-crossed x2 for free
tap virtuosos to deal 12 to your base, GG!
Float ($16)
Discard 4, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Bone Collector (4/1)
- Grounded Guide (4/3)
- Nimble Fencer #2 (4/1)
- Tenderfoot (3/1)
- River L5 (3/3)
- Garth L7 (3/1)
- Maestro (4/5)
- Orpal L1 (1/3)
- Blademaster
- Star-Crossed Starlet
- Nimble Fencer
- Star-Crossed Starlet
Buildings:
-
Base HP: 1
-
Tech I HP: 5
-
Tech II HP: 5 (Finesse)
-
Tech III HP: 5
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
so I can sac 3 skeletons and if I draw appel stomp, blademaster or starcrossed I can just tap to destory his base or remove drakk
3 Likes
Well played! I wouldn’t have deserved a win there, I was behind on board and tempo all game. @FrozenStorm
1 Like
so close though, that spec is dangerous! I wonder if bashing would have a place for more direct damage options
Wow what a game! And f that @charnel_mouse Blood can deserve wins for the burndown game while being behind, that’s the win con you played and it was so close!
4 Likes