[CAMS22] Round4: P1 Penatronic [Finesse]/Disease/Necromancy vs P2 charnel_mouse [Balance]/Blood/Strength

Placeholder till I take my first turn, gl @charnel_mouse!

"P1T1


StartingHand Workers

STARTING HAND
Fruit Ninja
Timely Messenger
Tenderfoot
Helpful Turtle
Granfalloon Flagbearer


WORKERS
Fruit Ninja


NextHand

Bloom
Spark
Older Brother
Brick Thief
Wither


Discard

Timely Messenger
Helpful Turtle
Granfalloon Flagbearer


Tech card(s)
Get Paid - ($4)
Worker - ($3)
Tenderfoot - ($2)
Garth - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Garth (1/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Tenderfoot (1/2)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

Considered the orpal+ move again, but considering I get t1 I think I’m gonna go with skeleton + older bro next turn to maximize my chances of drawing a t1 unit on turn 3. He definitely has a scary base race potential but I feel like I have way better t1 units, nothing he has really trades well against fencers or bone collectors.

"

1 Like

GLHF!

Relevant changes:

Nerfs
Garth Reduce midband stats to 2/3
Lich’s Bargain Base damage increased from 4 to 6
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”

P2T1

Starting hand: 5

Tiger Cub
Ironbark Treant
Spore Shambler
Rich Earth
Rampant Growth

Thoughts

This will probably suck. Penatronic has a lot of strong Tech I choices and three strong heroes. He also two runaway Tech II choices, although those both have key units I could try to Kidnap. I’m thinking that I play Rich Earth, and plan for a gruelling midgame.


Get paid - (5)
Rich Earth - (2)
Worker
Garus Rook - (0)
Discard 3, draw 5


:psblueshield: Rook 2/4+1A

Rich Earth (my workers cost no gold)

:heart: Base HP: 20


Hand: 5

Merfolk Prospector
Playful Panda
Young Treant
Verdant Tree
Forest’s Favour

Deck: 0
Discard: 3

Tiger Cub
Spore Shambler
Rampant Growth

Card-count check opponent-viewable

Expected: 10
1 on board
5 in hand
0 in deck
3 in discard
1 in workers


Gold: 0
Workers: 6

5 x start
T1: Ironbark Treant

"P1T2


Tech StartingHand Workers

TECH
Bone Collector
Bone Collector


STARTING HAND
Bloom
Brick Thief
Wither
Spark
Older Brother


WORKERS
Fruit Ninja
Spark


NextHand

Timely Messenger
Bloom
Brick Thief
Wither
Bone Collector


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
T1 - ($3)
Make skeleton - ($2)
Older brother - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Older Brother (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton (1/1)
  • :pschip: Technician: Tenderfoot (1/2)
  • :target: Lookout:

In Play:

  • Garth (1/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Tempting to slap a wither on rook, but keeping my deck smaller on the reshuffle seems worth it. Now the question is which T1. Bone collector as T1 is pretty dang good and hard to pass on. Nimble fencer is also tempting as he doesn’t have any 3/x options at t1. Additionally plague spitter is nice to threaten rook with and has AA for the birds. I think I like spitter the least for now as P1 and how it will trade inefficiently with basilisk or crashbomber. Part of me wants to try doing t2 finesse but I don’t have graveyard and I haven’t tested it so I should probably stick to what I know.

"

P2T2

Starting hand: 5

Merfolk Prospector
Playful Panda
Young Treant
Verdant Tree
Forest’s Favour

Thoughts

I don’t like this hand for defending, let alone against the threat of Nimble Fencers. I’ll try to draw Tiger Cub or Bird’s Nest with the Young Treant.

Teched cards: 2

T2: Bird’s Nest, Crash Bomber


Get paid - (6)

Young Treant, I reshuffle 5 and draw - (4)

Spore Shambler

Tech I - (2)
Playful Panda, Wisp arrives - (0)
Worker
Discard 3, draw 4, reshuffle 3, draw 1


:psblueshield: Young Treant 0/2+1A (can’t attack)
:psfist: Wisp 1+0/1

Rook 2/4
Playful Panda 2/2

Rich Earth (my workers cost no gold)

:heart: Base HP: 20
:heart: Tech I HP: 5


Hand: 5

Tiger Cub
Rampant Growth
Bird’s Nest
Crash Bomber
Spore Shambler

Deck: 2

Merfolk Prospector
Verdant Tree

Discard: 0
Card-count check opponent-viewable

Expected: 10 + 2 teched = 12
3 on board
5 in hand
2 in deck
0 in discard
2 in workers


Gold: 0
Workers: 7

5 x start
T1: Ironbark Treant
T2: Forest’s Favour

"P1T3


Tech StartingHand Workers

TECH
Discord
Discord


STARTING HAND
Brick Thief
Bone Collector
Bloom
Wither
Timely Messenger


WORKERS
Fruit Ninja
Spark
Brick Thief


NextHand

Wither
Granfalloon Flagbearer
Bone Collector
Discord
Helpful Turtle


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Bone collector - ($3)
Make a skeleton - ($2)
Heroes Hall - ($0)
Garth and older brother kill SQL
Tenderfoot kills elite

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton (1/1A)
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton (1/1)
  • :pschip: Technician: Bone Collector (3/3)
  • :target: Lookout:

In Play:

  • Garth L1 (1/3)
  • Older Brother (2/2)
  • Tenderfoot (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Discord could be good against birds and basilisk, and he’s probably seen me make spitters every game and maybe teching thunderclap or basilisk to take them out. Haven’t tried heroes hall with this codex but seems like this is a decent spot. Been able to keep my cycles super small too which is nice.

"

@charnel_mouse :cheese::cheese::cheese:

2 Likes

Awesome, @Penatronic

When I see this post I have general Akbar in my ear “it’s a trap!” :rofl:

1 Like

Sorry, busy week at work.

P2T3

Starting hand: 5

Tiger Cub
Rampant Growth
Bird’s Nest
Crash Bomber
Spore Shambler

Thoughts

Well, I did draw both my teched cards, so I could play those. Heroes’ Hall means there’s the threat of Discord, though. 8 attack on Penatronic’s side, against 6 health on defence. I could play a Tower instead, so that Penatronic loses Skeletons if he attacks. Or the Bone Collector / Garth, at least. I’ll try that, I think seeing a Bone Collector means I won’t see a Nimble Fencer come out and wreck me. Maybe Two Step, but I don’t know what to do about that. Probably a Tiny Basilisk if I wasn’t expecting to see Discord.

Teched cards: 2

T2: Bird’s Nest, Crash Bomber
T3: 2 x Captured Bugblatter


Get paid - (7)
Worker
Tech II Blood - (3)
Tower - (0)
Discard 4, draw 2, reshuffle 7, draw 3


:psblueshield: Rook 2/4+1A
:ps_: Playful Panda 2/2

Rich Earth (my workers cost no gold)

:heart: Base HP: 20
:heart: Tech I HP: 5
:heart: Tech II HP: 5 (Blood)
:heart: Tower HP: 4


Hand: 5

Merfolk Prospector
Verdant Tree
Young Treant
Rampant Growth
Bird’s Nest

Deck: 4

Captured Bugblatter
Captured Bugblatter
Tiger Cub
Crash Bomber

Discard: 0
Card-count check opponent-viewable

Expected: 10 + 4 teched = 14
2 on board
5 in hand
4 in deck
0 in discard
3 in workers


Gold: 0
Workers: 8

5 x start
T1: Ironbark Treant
T2: Forest’s Favour
T3: Spore Shambler

P1T4


Tech StartingHand Workers

TECH
Nimble Fencer
Nimble Fencer


STARTING HAND
Bone Collector
Granfalloon Flagbearer
Helpful Turtle
Discord
Wither


WORKERS
Fruit Ninja
Spark
Brick Thief
Granfalloon Flagbearer


NextHand

Discord
Timely Messenger
Nimble Fencer
Bone Collector
Bloom


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Skeletons and Bone collector kill Rook, Garth levels to 3, make skeleton from BC
Tech 2 Finesse - ($2)
Bone Collector - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Older Brother (2/2A)
  • :psfist: Elite: Skeleton (2/1)
  • :ps_: Scavenger: Tenderfoot (1/1)
  • :pschip: Technician: Bone Collector (3/3)
  • :target: Lookout:

In Play:

  • Garth L3 (1/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

I was feeling super smart about discord anticipating birds and small guys, but now it looks like hes going for crashbarrow or octopus? Bugblatter isn’t much of a threat without a board state. So vs crashbarrow I could go finesse t2, tech fencers now and then pull a grounded guide next turn with Garth maxband. A clogged up patrol should keep crashbarrows at bay. But if he went for Octopus that play is not amazing, and I’d rather have disease t2 or executioners.

P2T4

Starting hand: 5

Merfolk Prospector
Verdant Tree
Young Treant
Rampant Growth
Bird’s Nest

Thoughts

Already lost this one, I think, I’ll spam things down and see what happens. Probably getting wrecked by a fetched Guide, though.

Teched cards: 2

T2: Bird’s Nest, Crash Bomber
T3: 2 x Captured Bugblatter
T4: Crash Bomber, Kidnapping


Get paid - (8)

Young Treant, I draw - (6)

Crash Bomber

Crash Bomber - (5)
Merfolk Prospector - (4)
Worker
Master Midori - (2)
Rampant Growth on Playful Panda - (0)
Playful Panda kills Older Brother
Discard 1, draw 3


:psblueshield: Midori L1 2/3+1A
:psfist: Young Treant 1+0/2 (can’t attack)
:ps_: Merfolk Prospector 1/1 (exhaust: 1 gold)
:exhaust: Crash Bomber 2/2 (dies: 1 to your base)

Playful Panda 2/2

Rich Earth (my workers cost no gold)

:heart: Base HP: 20
:heart: Tech I HP: 5
:heart: Tech II HP: 5 (Blood)
:heart: Tower HP: 4


Hand: 3

Captured Bugblatter
Captured Bugblatter
Tiger Cub

Deck: 0
Discard: 4

Crash Bomber
Kidnapping
Rampant Growth
Bird’s Nest

Card-count check (opponent-viewable)

Expected: 10 + 6 teched = 16
5 on board
3 in hand
0 in deck
4 in discard
4 in workers


Gold: 0
Workers: 9

5 x start
T1: Ironbark Treant
T2: Forest’s Favour
T3: Spore Shambler
T4: Verdant Tree

"P1T5


Tech StartingHand Workers

TECH
Maestro
Grounded Guide


STARTING HAND
Discord
Bone Collector
Nimble Fencer
Bloom
Timely Messenger


WORKERS
Fruit Ninja
Spark
Brick Thief
Granfalloon Flagbearer
Timely Messenger


NextHand

Wither
Nimble Fencer
Helpful Turtle
Older Brother (2/2A)
Discord


Tech 1 card(s)
Get Paid - ($8)
Worker - ($7)
Maxband Garth and pull out grounded guide - ($3)
Nimble fencer kills midori, levels fizzle - ($1)
Skeleton kills elite
Garth kills scav, you get 1g
Tenderfoot kills tech, you draw, my base takes 1
BC destroys your tower, your base takes 2, makes a skeleton
Garth makes a skeleton - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton (2/1A)
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton (2/1)
  • :pschip: Technician: Grounded Guide (4/4)
  • :target: Lookout:

In Play:

  • Garth L7 (3/2)
  • Bone Collector (4/2)
  • Nimble Fencer (4/1)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Wish I could have worked in River and discord here but it just didn’t seem efficient enough, despite me letting levels fizzle

"

P2T5

Starting hand: 3

Captured Bugblatter
Captured Bugblatter
Tiger Cub

Technician draw after reshuffling 7: 1

Rampant Growth

Thoughts

Not an ideal turn to be putting down Bugblatters, but I don’t have much choice at the beginning of a draw cycle. 10 gold is enough for both Bugblatters, Tiger Cub, hero. The latter two are better than Tower here, I don’t have enough bodies in front of the Bugblatters otherwise. I think I trade Playful Panda to get the base damage down, before Discord removes it without losses on Penatronic’s part.

Teched cards: 2

T2: Bird’s Nest, Crash Bomber
T3: 2 x Captured Bugblatter
T4: Crash Bomber, Kidnapping
T5: Kidnapping, Tiny Basilisk


Get paid + scavenger - (10)
2 x Captured Bugblatter - (4)
Garus Rook - (2)
Tiger Cub - (0)
Worker
Playful Panda trades with SQL Skeleton, your base to 15
Discard 0, draw 2


:psblueshield: Rook L1 2/4+1A
:exhaust: Tiger Cub 2/2

Captured Bugblatter #1 4/2 (a unit dies: your base takes 1)
Captured Bugblatter #2 4/2 (a unit dies: your base takes 1)

Rich Earth (my workers cost no gold)

:heart: Base HP: 18
:heart: Tech I HP: 5
:heart: Tech II HP: 5 (Blood)


Hand: 2

Young Treant
Merfolk Prospector

Deck: 4

Crash Bomber
Kidnapping
Bird’s Nest
Crash Bomber

Discard: 3

Kidnapping
Tiny Basilisk
Playful Panda

Card-count check (opponent-viewable)

Expected: 10 + 8 teched = 18
4 on board
2 in hand
4 in deck
3 in discard
5 in workers


Gold: 0
Workers: 10

5 x start
T1: Ironbark Treant
T2: Forest’s Favour
T3: Spore Shambler
T4: Verdant Tree
T5: Rampant Growth

How did I get to 15? I think it should be 17?

For every unit that dies, each bugblatter damages your base.

2 Likes

And both a Panda and a Skeleton died.

1 Like

Forgot it was both our units not just yours, those things are dangerous.

P1T6


Tech StartingHand Workers

TECH
Blademaster
Blademaster


STARTING HAND
Nimble Fencer
Discord
Wither
Helpful Turtle
Older Brother (2/2A)


WORKERS
Fruit Ninja
Spark
Brick Thief
Granfalloon Flagbearer
Timely Messenger
Older Brother (2/2A)


NextHand

Tenderfoot (1/1)
Maestro
Discord


Discard

Discord
Wither
Helpful Turtle
Blademaster
Blademaster


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Nimble fencer #2 - ($6)
River - ($4)
Discord - ($2)
Wither Rook - ($0)
Bone collector kills rook, makes a skeleton, River to lvl3
Garth kills tech, you draw, my base takes 2
Skeleton kills bugblatter #1, my base takes 4
Nimble fencer #1 kills bugblatter #2, my base takes 2
Nimble fencer #2 and grounded guide kill your t2, your base takes 2

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: River L3 (2/4A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton (2/1)
  • :target: Lookout:

In Play:

  • Garth L7 (3/2)
  • Bone Collector (4/1)
  • Grounded Guide (4/4)
  • Nimble Fencer #2 (4/4)

Buildings:

  • :heart: Base HP: 7
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

I knew I would regret workering that Brick thief, hopefully 1 or 2 hp doesn’t change the game. Tempting to just go for the base race but leaving the blatters alive seems like a terrible idea, and this way he’s pretty locked down.

Discord does not affect tech 2 units; those bugblatters are still hitting at full strength.

2 Likes

woops, good catch, I thought it stopped at t2 not t1. Need to redo the turn.

fixed.

P2T6

Starting hand: 2

Young Treant
Merfolk Prospector

Technician draw: 1

Crash Bomber

Thoughts

I could have done with drawing Kidnapping here, I’ll try to get it with Young Treant.

Teched cards: 2

T2: Bird’s Nest, Crash Bomber
T3: 2 x Captured Bugblatter
T4: Crash Bomber, Kidnapping
T5: Kidnapping, Tiny Basilisk
T6: Ardra’s Boulder, Tiny Basilisk


Get paid - (10)
Rebuild Tech II

Young Treant, I draw - (8)

Crash Bomber

2 x Crash Bomber - (6)
Merfolk Prospector - (5)
Tower - (2)
Master Midori - (0)
Discard 0, draw 2


:psblueshield: Midori L1 2/3+1A
:psfist: Crash Bomber #1 1+2/2 (dies: 1 to your base)
:ps_: Young Treant 0/2 (can’t attack)
:exhaust: Merfolk Prospector 1/1 (exhaust: 1 gold)
:target: Crash Bomber #2 2/2 (resist 0+1; dies: 1 to your base)

Rich Earth (my workers cost no gold)

:heart: Base HP: 16
:heart: Tech I HP: 5
:heart: Tech II HP: 5 (Blood)
:heart: Tower HP: 4


Hand: 2

Kidnapping
Bird’s Nest

Deck: 0
Discard: 6

Kidnapping
Tiny Basilisk
Playful Panda
Tiger Cub
Captured Bugblatter
Captured Bugblatter
Ardra’s Boulder
Tiny Basilisk

Card-count check (opponent-viewable)

Expected: 10 + 8 teched = 18
5 on board
2 in hand
0 in deck
6 in discard
5 in workers


Gold: 0
Workers: 10

5 x start
T1: Ironbark Treant
T2: Forest’s Favour
T3: Spore Shambler
T4: Verdant Tree
T5: Rampant Growth

P1T7


StartingHand Workers

STARTING HAND
Tenderfoot (1/1)
Discord
Maestro
Bloom


WORKERS
Fruit Ninja
Spark
Brick Thief
Granfalloon Flagbearer
Timely Messenger
Older Brother (2/2A)


NextHand

Blademaster
Bone Collector
Discord


Tech 0 card(s)
Get Paid - ($10)
Tech 3 - ($5)
Maestro - ($2)
Tenderfoot, for free
Discord, tech dies, you draw - ($0)
Fencer kills SQL, River to lvl5
Tenderfoot kills elite, my base takes 1
Garth kills scav, you get 1g
River kills lookout, my base takes 1
Grounded guide kills tower, your base takes 2
Bone Collector and skeleton #1 kill T2, your base takes 2, make a skeleton
sac skeleton #1 to draw

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Maestro (3/5A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton (2/1)
  • :target: Lookout:

In Play:

  • Bone Collector (4/1)
  • Grounded Guide (4/3)
  • Nimble Fencer #2 (4/1)
  • Tenderfoot (3/1)
  • River L5 (3/3)
  • Garth L7 (3/1)

Buildings:

  • :heart: Base HP: 5
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Tech III HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

wooo that low life total is stressful. Last two turns I was super close to being able to just bash his base down, pretty sure after this turn that should be an option. But I can’t let bugblatters or crashbarrows be an option for him for one turn.