Well, I’m most definitely grateful for the path you chose those last two turns!
CAMS22 Round 3 P2T4
P1 [Balance]/Blood/Strength vs. P2 [Fire]/Demonology/Peace
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Drill Sergeant (3/3)
Flagstone Garrison (4)
STARTING HAND
Nautical Dog (1+1/1)
Makeshift Rambaster (1/2)
Mad Man (1/1)
Scorch
Lobber (2/2)
Bloodrage Ogre (3/2)
WORKERS
Pillage
Bloodburn
Careless Musketeer (2/1)
Scorch
NextHand
Bombaster (2/2)
Charge
Overeager Cadet (2/2)
Overeager Cadet (2/2)
Lobber (2/2)
Tech 2 card(s)
technician draw
Get Paid - ($8)
Worker - ($7)
MSR kills shambler - ($5)
Oni - ($3)
Bogre - ($1)
Rebuild tech 1, again
Float ($1)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
- Squad Leader: Oni (2/3A, lvl1)
- Elite:
- Scavenger: Bloodrage Ogre (3/2)
- Technician:
- Lookout:
In Play:
- Makeshift Rambaster (1/1)
Buildings:
- Base HP: 16
- Tech I HP: 5
- Tower HP: 4
Economy Info:
Cards:
- Hand: 5
- Deck: 5
- Disc: 0
Gold:
- Gold: 1
- Workers: 9
Thoughts
I think this should be it, no way he can recover from this depletion of his resources