word.
T3 worker skip and still no tech1… WOW! That’s going to be interesting!
maybe we can squeeze in another turn or two until you leave for your holiday.
CAMS22 Round 3 P2T3
P1 [Balance]/Blood/Strength vs. P2 [Fire]/Demonology/Peace
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Lobber (2/2)
Lobber (2/2)
STARTING HAND
Overeager Cadet (2/2)
Careless Musketeer (2/1)
Charge
Overeager Cadet (2/2)
Bombaster (2/2)
WORKERS
Pillage
Bloodburn
Careless Musketeer (2/1)
NextHand
Scorch
Makeshift Rambaster (1/2)
Nautical Dog (1+1/1)
Mad Man (1/1)
Lobber (2/2)
Tech 2 card(s)
Get Paid+scav - ($8)
Worker - ($7)
Tower - ($4)
Vandy - ($2)
Bombaster - ($0)
Rebuild tech 1
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
Squad Leader: Vandy (2/3A, lvl1)
Elite:
Scavenger:
Technician: Bombaster (2/2)
Lookout:
In Play:
*
Buildings:
Base HP: 18
Tech I HP: 5
Tower HP: 4
Economy Info:
Cards:
- Hand: 5
- Deck: 5
- Disc: 0
Gold:
- Gold: 0
- Workers: 8
Thoughts
what a CRAAAAAZY game