That’s a cool versatile deck that you’re having there! Very stoked which of your promising strategies I’ll be facing!
May luck be on your side and I hope you have a lot of fun playing against me!
CAMS22 Round 3 P2T1
P1 [Balance]/Blood/Strength vs. P2 [Fire]/Demonology/Peace
Link to all relevant rule changes
StartingHand Workers
STARTING HAND
Bombaster (2/2)
Charge
Nautical Dog (1/1)
Pillage
Scorch
WORKERS
Pillage
NextHand
Bloodburn
Mad Man (1/1)
Careless Musketeer (2/1)
Bloodrage Ogre (3/2)
Makeshift Rambaster (1/2)
Discard
Bombaster (2/2)
Scorch
Charge
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Vandy - ($2)
dog - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader:
- Elite: Nautical Dog (1+1/1)
- Scavenger:
- Technician:
- Lookout:
In Play:
- Vandy (2/3, lvl1)
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 1
- Workers: 6
Thoughts
with Bansa in my mind: no Bogre no power