that last cycle of 6 cards from which I knew 5 would end up in the hand right after my tech 2 was killer when you have something like the peace engine with enough gold and (!) some wheenies at your disposal
CAMS22 Round 3 P2T6
P1 [Balance]/Blood/Strength vs. P2 [Fire]/Demonology/Peace
Link to all relevant rule changes
StartingHand Workers
STARTING HAND
Lobber (2/2)
Nautical Dog (1+1/1)
Flagstone Garrison (4)
Drill Sergeant (3/3)
Mad Man (1/1)
Charge
Drill Sergeant (3/3)
Flagstone Garrison (4)
Overeager Cadet (2/2)
Makeshift Rambaster (1/1)
WORKERS
Pillage
Bloodburn
Careless Musketeer (2/1)
Scorch
Bombaster (2/2)
Charge
NextHand
Lobber (2/2)
Mad Man (1/1)
Bloodrage Ogre (3/2)
Overeager Cadet (2/2)
Drill Sergeant (3/3)
Tech 0 card(s)
forgot to mark my base to 15 due to Drakk death trigger
Get Paid - ($10)
Garrison - ($7)
Cadet runs in SL
Drill Sergeant, rs 8, draw - ($4)
mad max trades SL, my base takes 1, draw, rune #1 - ($3)
Lobber, draw, rune #2 - ($2)
dog, draw, rune #3 - ($1)
cadet, draw, rune #4
worker - ($0)
move 2 runes to lobber, kills Rook, you draw
Oni readily breaks tech 1, takes 1, your base to 18
distribute 2 runes among soldiers, 3 soldiers break tech 2, your base to 16, two survive
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Overeager Cadet (2/2)
-
Technician: Nautical Dog (1/1)
-
Lookout:
In Play:
- Flagstone Garrison (4)
- Drill Sergeant (3/3)
- Lobber (4/1)++
- Oni (4/4, lvl8)
- soldier (2/1)+
- soldier (2/1)+
Buildings:
-
Base HP: 14
-
Tech I HP: 5
-
Tech II HP: 5 (Peace)
-
Tower HP: 4
Economy Info:
Cards:
- Hand: 5
- Deck: 2
- Disc: 0
Gold:
- Gold: 0
- Workers: 11
Thoughts
Now peace is doing it’s job. Don’t see a possible out for him. I was even a bit unlucky with my draws, MSR came too late and the second cadet and the second lobber are bottom decked in my final three cards, but I won’t complain.