Finally I’m allowed to play something I have teched
Now let’s bring this to a close
CAMS22 Round 3 P2T5
P1 [Balance]/Blood/Strength vs. P2 [Fire]/Demonology/Peace
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Drill Sergeant (3/3)
Flagstone Garrison (4)
STARTING HAND
Overeager Cadet (2/2)
Overeager Cadet (2/2)
Charge
Lobber (2/2)
Bombaster (2/2)
WORKERS
Pillage
Bloodburn
Careless Musketeer (2/1)
Scorch
Bombaster (2/2)
NextHand
Drill Sergeant (3/3)
Lobber (2/2)
Flagstone Garrison (4)
Nautical Dog (1+1/1)
Mad Man (1/1)
Discard
Bloodrage Ogre (3/2)
Makeshift Rambaster (1/1)
Lobber (2/2)
Overeager Cadet (2/2)
Charge
Drill Sergeant (3/3)
Flagstone Garrison (4)
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Tech 2 → Peace - ($5)
Bogre+MSR trade Drakk, Oni to lvl 3
midband Oni kills tiger, you draw - ($3)
maxband Oni, soldiers arrive - ($0)
cadet
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Oni (4/5A, lvl8)
-
Elite:
-
Scavenger: soldier (1/1)
-
Technician: soldier (1/1)
-
Lookout:
In Play:
- Overeager Cadet (2/2)
- soldier (1/1)
Buildings:
-
Base HP: 16
-
Tech I HP: 5
-
Tech II HP: 5 (Peace)
-
Tower HP: 4
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 7
Gold:
- Gold: 0
- Workers: 10
Thoughts
yeah, this should be it. taking the fun route with oni maxband instead of a more explosive one with Vandy midband, float 3 and MSR still being alive