CAMS22 Round 1 P1T4
P1 [Fire]/Demonology/Peace vs. P2 [Necromancy]/Blood/Truth
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Overeager Cadet (2/2)
Drill Sergeant (3/3)
STARTING HAND
Lobber (2/2)
Careless Musketeer (2/1)
Bloodburn
Overeager Cadet (2/2)
WORKERS
Pillage
Scorch
Charge
Bloodburn
NextHand
Mad Man (1/1)
Bloodrage Ogre (3/2)
Bombaster (2/2)
Nautical Dog (1/1)
Discard
Makeshift Rambaster (3/3, doomed)
Lobber (2/2)
Careless Musketeer (2/1)
Overeager Cadet (2/2)
Drill Sergeant (3/3)
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tech 2 → Peace - ($2)
Cadet
vandy kills mirror
Float ($2)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Overeager Cadet (2/2A)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Vandy (4/5, lvl5)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Peace)
Economy Info:
Cards:
- Hand: 4
- Deck: 2
- Disc: 5
Gold:
- Gold: 2
- Workers: 8