CAMS22 Round 1 P1T3
P1 [Fire]/Demonology/Peace vs. P2 [Necromancy]/Blood/Truth
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Flagstone Garrison (4)
Overeager Cadet (2/2)
STARTING HAND
Bloodburn
Bombaster (2/2)
Lobber (2/2) (discarded)
Mad Man (1/1)
Charge
Makeshift Rambaster (1/2)
WORKERS
Pillage
Scorch
Charge
NextHand
Bloodburn
Overeager Cadet (2/2)
Careless Musketeer (2/1)
Lobber (2/2)
Tech 2 card(s)
discard my only tech 1 card
Get Paid - ($6)
Worker - ($5)
Bogre trades SL
MM trades jav, you gain 1 - ($4)
MSR kills lookout - ($2)
midband vandy kills garth, maxband heals & dooms MSR - ($0)
Float ($0)
Discard 2, draw 2, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Vandy (4/5, lvl5)
- Makeshift Rambaster (3/3, doomed)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 6
- Disc: 0
Gold:
- Gold: 0
- Workers: 7