[CAMS22] Round1: P1 zango [Fire]/Demonology/Peace vs P2 zhavier [Necromancy]/Blood/Truth

CAMS22 Round 1 P1T3

P1 [Fire]/Demonology/Peace vs. P2 [Necromancy]/Blood/Truth

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Flagstone Garrison (4)
Overeager Cadet (2/2)


STARTING HAND
Bloodburn
Bombaster (2/2)
Lobber (2/2) (discarded)
Mad Man (1/1)
Charge
Makeshift Rambaster (1/2)


WORKERS
Pillage
Scorch
Charge


NextHand

Bloodburn
Overeager Cadet (2/2)
Careless Musketeer (2/1)
Lobber (2/2)


Tech 2 card(s)
discard my only tech 1 card
Get Paid - ($6)
Worker - ($5)
Bogre trades SL
MM trades jav, you gain 1 - ($4)
MSR kills lookout - ($2)
midband vandy kills garth, maxband heals & dooms MSR - ($0)

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy (4/5, lvl5)
  • Makeshift Rambaster (3/3, doomed)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7