zango
June 21, 2022, 1:22pm
1
GL & hF @zhavier
Hopefully this time I’m not going to throw away the game in P1T2 like in the last game we played
CAMS22 Round 1 P1T1
P1 [Fire]/Demonology/Peace vs. P2 [Necromancy]/Blood/Truth
StartingHand Workers
STARTING HAND
Pillage
Charge
Nautical Dog (1/1)
Makeshift Rambaster (1/2)
Bloodburn
WORKERS
Pillage
NextHand
Bloodrage Ogre (3/2)
Careless Musketeer (2/1)
Bombaster (2/2)
Scorch
Mad Man (1/1)
Discard
Bloodburn
Makeshift Rambaster (1/2)
Charge
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
dog - ($2)
vandy - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger : Nautical Dog (1/1)
Technician :
Lookout :
In Play:
Buildings:
Base HP: 20
Economy Info:
Cards:
Gold:
P2T1
StartingHand Workers
STARTING HAND
Jandra, the Negator
Deteriorate
Graveyard
Skeleton Javelineer
Pestering Haunt
WORKERS
Jandra, the Negator
NextHand
Poisonblade Rogue
Skeletal Archery
Thieving Imp
Summon Skeletons
Discard
Deteriorate
Graveyard
Tech card(s)
Get Paid - ($5)
Worker - ($4)
Skeleton Javelineer - ($3)
Pestering Haunt
Garth - ($1)
Skeleton - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader : Skeleton 1/1+A
Elite :
Scavenger :
Technician : Skeleton Javelineer 1/1
Lookout :
In Play:
Pestering Haunt
Garth 1/3
Buildings:
Base HP: 20
Economy Info:
Cards:
Gold:
zango
June 21, 2022, 9:07pm
4
CAMS22 Round 1 P1T2
P1 [Fire]/Demonology/Peace vs. P2 [Necromancy]/Blood/Truth
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Lobber (2/2)
Lobber (2/2)
STARTING HAND
Mad Man (1/1)
Bombaster (2/2)
Bloodrage Ogre (3/2)
Scorch
Careless Musketeer (2/1)
WORKERS
Pillage
Scorch
NextHand
Bloodburn
Bombaster (2/2)
Lobber (2/2)
Charge
Mad Man (1/1)
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Vandy kills SL
Bogre - ($2)
Tech 1 - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
Squad Leader : Bloodrage Ogre (3/2)
Elite :
Scavenger :
Technician : Nautical Dog (1/1)
Lookout :
In Play:
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Gold:
P2T2
Tech StartingHand Workers
TECH
Lich’s Bargain
Lich’s Bargain
STARTING HAND
Poisonblade Rogue
Skeletal Archery
Thieving Imp
Summon Skeletons
WORKERS
Jandra, the Negator
Poisonblade Rogue
NextHand
Lich’s Bargain
Sacrifice the Weak
Graveyard
Lich’s Bargain
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Thieving Imp, discard #3 of 5 - ($2)
Skeleton - ($1)
Haunt kills Dog, you draw
Float ($1)
Discard 2, draw 1, reshuffle, draw 3
Board Info:
In Patrol:
Squad Leader : Thieving Imp 2/2+A
Elite :
Scavenger : Skeleton Javelineer 1/1
Technician :
Lookout : Skeleton 1/1
In Play:
Buildings:
Base HP: 20
Economy Info:
Cards:
Gold:
zango
June 22, 2022, 9:40pm
6
CAMS22 Round 1 P1T3
P1 [Fire]/Demonology/Peace vs. P2 [Necromancy]/Blood/Truth
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Flagstone Garrison (4)
Overeager Cadet (2/2)
STARTING HAND
Bloodburn
Bombaster (2/2)
Lobber (2/2) (discarded)
Mad Man (1/1)
Charge
Makeshift Rambaster (1/2)
WORKERS
Pillage
Scorch
Charge
NextHand
Bloodburn
Overeager Cadet (2/2)
Careless Musketeer (2/1)
Lobber (2/2)
Tech 2 card(s)
discard my only tech 1 card
Get Paid - ($6)
Worker - ($5)
Bogre trades SL
MM trades jav, you gain 1 - ($4)
MSR kills lookout - ($2)
midband vandy kills garth, maxband heals & dooms MSR - ($0)
Float ($0)
Discard 2, draw 2, reshuffle, draw 2
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger :
Technician :
Lookout :
In Play:
Vandy (4/5, lvl5)
Makeshift Rambaster (3/3, doomed)
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Gold:
P2T3
Tech StartingHand Workers
TECH
Nether Grasp
Bone Collector
STARTING HAND
Sacrifice the Weak
Lich’s Bargain
Graveyard
Lich’s Bargain
WORKERS
Jandra, the Negator
Poisonblade Rogue
Lich’s Bargain
NextHand
Thieving Imp
Pestering Haunt
Summon Skeletons
Deteriorate
Skeletal Archery
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Tech 1 - ($6)
Quince - ($4)
Float ($4)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
Squad Leader : Mirror 0/1+A
Elite :
Scavenger :
Technician : Quince 1/3
Lookout :
In Play:
*
Buildings:
Base HP: 20
Economy Info:
Cards:
Gold:
zango
June 23, 2022, 9:48am
8
CAMS22 Round 1 P1T4
P1 [Fire]/Demonology/Peace vs. P2 [Necromancy]/Blood/Truth
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Overeager Cadet (2/2)
Drill Sergeant (3/3)
STARTING HAND
Lobber (2/2)
Careless Musketeer (2/1)
Bloodburn
Overeager Cadet (2/2)
WORKERS
Pillage
Scorch
Charge
Bloodburn
NextHand
Mad Man (1/1)
Bloodrage Ogre (3/2)
Bombaster (2/2)
Nautical Dog (1/1)
Discard
Makeshift Rambaster (3/3, doomed)
Lobber (2/2)
Careless Musketeer (2/1)
Overeager Cadet (2/2)
Drill Sergeant (3/3)
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tech 2 → Peace - ($2)
Cadet
vandy kills mirror
Float ($2)
Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader : Overeager Cadet (2/2A)
Elite :
Scavenger :
Technician :
Lookout :
In Play:
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Peace)
Economy Info:
Cards:
Gold:
P2T4
Tech StartingHand Workers
TECH
Crashbarrow
Crashbarrow
STARTING HAND
Skeletal Archery
Summon Skeletons
Deteriorate
Pestering Haunt
Thieving Imp
WORKERS
Jandra, the Negator
Poisonblade Rogue
Lich’s Bargain
Skeletal Archery
NextHand
Nether Grasp
Lich’s Bargain
Graveyard
Skeleton Javelineer
Sacrifice the Weak
Discard
Deteriorate
Summon Skeletons
Pestering Haunt
Crashbarrow
Crashbarrow
Tech 2 card(s)
Get Paid + float - ($12)
Worker - ($11)
Thieving Imp, Discard #1 of 4 - ($8)
Tower - ($5)
Tech 2 Blood - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader : Thieving Imp 2/2+A
Elite :
Scavenger :
Technician :
Lookout :
In Play:
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Blood)
Tower HP: 4
Economy Info:
Cards:
Gold:
zango
June 23, 2022, 7:42pm
10
CAMS22 Round 1 P1T5
P1 [Fire]/Demonology/Peace vs. P2 [Necromancy]/Blood/Truth
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Drill Sergeant (3/3)
Firebat (3/3)
STARTING HAND
Bloodrage Ogre (3/2) (discard Vandy fetch)
Mad Man (1/1) (discard Imp)
Bombaster (2/2)
Nautical Dog (1/1)
Lobber (2/2) (DP #1 draw)
Flagstone Garrison (4) (DP #1 draw)
Dark Pact (Lobber draw)
Mad Man (1/1) (DP #2 draw)
Overeager Cadet (2/2A) (DP #2 draw)
Bloodrage Ogre (3/2) (Cadet draw)
Firebat (3/3) (MM draw)
Overeager Cadet (2/2) (Dog draw)
Careless Musketeer (2/1) (Cadet draw)
WORKERS
Pillage
Scorch
Charge
Bloodburn
Careless Musketeer (2/1)
NextHand
Lobber (2/2)
Drill Sergeant (3/3)
Mad Man (1/1)
Makeshift Rambaster (3/3, doomed)
Drill Sergeant (3/3)
Tech 2 card(s)
discard #1
Get Paid + float - ($10)
vandy midbad: fetch & play DP (discard #2 ) my base takes 2, draw 2 - ($8)
Garrison - ($5)
cadet suicides into SL
Lobber, rs, draw - ($4)
DP my base - ($3)
Cadet, draw
Mad Man trades Imp, draw - ($2)
Dog, draw - ($1)
Cadet, draw
Worker - ($0)
Lobber deals 2 to tech2, takes 1
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
Squad Leader : Overeager Cadet (2/2A)
Elite :
Scavenger : Nautical Dog (1/1)
Technician : Overeager Cadet (2/2)
Lookout :
In Play:
Vandy (4/5, lvl5)
Flagstone Garrison (4)
Lobber (2/1)
Buildings:
Base HP: 16
Tech I HP: 5
Tech II HP: 5 (Peace)
Economy Info:
Cards:
Gold:
P2T5
Tech StartingHand Workers
TECH
Captured Bugblatter
Kidnapping
STARTING HAND
Nether Drain
Lich’s Bargain
Sacrifice the Weak
Skeleton Javelineer
Graveyard
WORKERS
Poisonblade Rogue
Lich’s Bargain
Skeletal Archery
NextHand
Bone Collector
Graveyard
Nether Drain
Crashbarrow
Thieving Imp
Tech 2 card(s)
Get Paid + float - ($10)
Garth - ($8)
Nether Drain Vandy, Garth to lvl 3 - ($7)
Maxband Garth Fetch Captured Bugblatter - ($3)
Skeleton - ($2)
Lich’s Bargain - ($0)
Float ($0)
Discard 3, draw 1, reshuffle, draw 4
Board Info:
In Patrol:
Squad Leader : Zombie 2/2+A
Elite : Quince 2/3
Scavenger : Skeleton 1/1
Technician : Horror 3/3
Lookout : Skeleton 1/1
In Play:
Captured Bugblatter 4/2
Garth 3/4, lvl 7
Buildings:
Base HP: 14
Tech I HP: 5
Tech II HP: 3 (Blood)
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Smarter play that turn was fetch Metamorphosis and Onimaru, I think, but I am probably sunk with this play too.
zango
June 24, 2022, 7:09am
12
CAMS22 Round 1 P1T6
P1 [Fire]/Demonology/Peace vs. P2 [Necromancy]/Blood/Truth
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Boot Camp
Boot Camp
STARTING HAND
Lobber (2/2)
Makeshift Rambaster (3/3, doomed)
Drill Sergeant (3/3)
Drill Sergeant (3/3)
Mad Man (1/1)
Bombaster (2/2)
Dark Pact
Firebat (3/3)
Bloodrage Ogre (3/2)
WORKERS
Pillage
Scorch
Charge
Bloodburn
Careless Musketeer (2/1)
Dark Pact
NextHand
Bombaster (2/2)
Mad Man (1/1)
Boot Camp
Boot Camp
Bloodrage Ogre (3/2)
Tech 2 card(s)
Vandy to midband
Get Paid - ($9)
Drill Sergeant, draw - ($6)
Drill Sergeant, draw, # runes: 1 - ($3)
Lobber, draw # runes: 3 - ($2)
MM, draw, #runes: 5 - ($1)
worker - ($0)
2 runes to cadet #1 , kills SL, base to 15
1 rune to old lobber, trades with horror, you draw, base to 13
1 rune cadet #2 , kills lookout, base to 12
vandy kills quice, sparkshots scav, heals+dooms MM, base to 11, you gain 1
doomed MM trades bugblatter, base to 9
last rune to dog, breaks tech 2
new lobber attacks your base down to 10
Float ($0)
Discard 4, reshuffle, draw 5
Board Info:
In Patrol:
Squad Leader : Drill Sergeant (3/3A)
Elite :
Scavenger : Drill Sergeant (3/3)
Technician :
Lookout :
In Play:
Vandy (4/5, lvl5)
Flagstone Garrison (4)
Overeager Cadet #1 (4/1)++
Overeager Cadet #2 (3/1)+
Nautical Dog (2/1)+
Lobber (2/1)
Buildings:
Base HP: 9
Tech I HP: 5
Tech II HP: 5 (Peace)
Economy Info:
Cards:
Gold:
zango
June 24, 2022, 6:23pm
14
GG
Well, I was considering this, but against tower? If you then have a grasp, my momentum will have vanished, achieving exactly nothing.
On the other hand I knew that my last two cards in deck were garrison and lobber with a second 1 gold unit still in hand, so I went that route…
@zhavier What is a nether grasp, tech choice turn3?
It got corrected to Nether Drain when he drew it on Turn 5.
My lack of decisiveness is what that was. I had doom grasp first, then tried to change it to nether drain and didnt notice my typo. I would have preferred the Doom Grasp, in retrospect, but I don’t think that would have made the match go any better in the end.
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