if only i had any unit to banish first, looks like the end is near tho tbh. Lookout not SQL as Vir running through = fine, doomgrasp and kill tech 2 = game lost but might as well make it less easy
Tech 0 card(s)
Get Paid - ($10)
Peek
Garth - ($8)
Overeager Cadet
Doom Grasp Prynn, sac cadet, pay resist, Garth to lvl 3 - ($3)
Onimaru breaks tech 2, base to 14
Hooded Executioner - ($1)
Worker - ($0)
Float ($0)
Discard 3, draw 5
Board Info: In Patrol:
Squad Leader: Hooded Executioner 4/3+A
Elite:
Scavenger:
Technician: Onimaru 4/5, lvl 8
Lookout:
In Play:
Battle Suits
Vir 2/3, lvl 1
Garth 1/3, lvl 3
Buildings:
Base HP: 20
Tech I HP: 3
Tech II HP: 5 (Future)
Tech III HP: 5
Economy Info: Cards:
Hand: 5
Deck: 2
Disc: 5
Gold:
Gold: 0
Workers: 11
Thoughts
2 lines of play, swap for elite training, or use doom grasp. Elite training needs vir to be lvl 5 to have enough juice, which will make it more expensive than just doom grasp, but, ill get a mech, and nullcraft in play, vs Garth and Executioner or nullcraft. Not really a contest, though.
Man I really didnāt know which spec to go for, I had pre-teched Max spells which prioritise Present but also weakly Future over Pastā¦ but maybe shimmer ray+tower value would have done better despite few targets for the temporal distortion i had coming?!
But doomgrasp (and simply being the first void star owner) did too well against my Future
I think it was a precarious position i was in after you broke my void star with your own, but yea, you were spending a lot of resources to mitigate me, and that left you with not enough resources to claw back to an advantage.