[CAMS21] Round4: P1 CarpeGuitarrem MonoRed vs P2 Bomber678 [Past]/Peace/Anarchy

Alright, it’s time. GLHF!

P1T1


StartingHand Workers

STARTING HAND
Bloodburn
Nautical Dog
Pillage
Bombaster
Makeshift Rambaster


WORKERS
Bloodburn


NextHand

Bloodrage Ogre
Mad Man
Scorch
Careless Musketeer


Discard

Pillage
Bombaster


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Play Makeshift Rambaster - ($1)
Play Nautical Dog - ($0)
Rambaster hits your base for 3

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Nautical Dog 1/1 + a
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Makeshift Rambaster

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

I can open with beatdown, I will set the pace with beatdown. Nautical Dog lets me bop a Mox so I can keep hitting face. build into sharks.

@Bryce_The_Rice’s turn!

Turn 1

Hand: Battle Suits, Nullcraft, Hardened Mox, Fading Argonaut, Tinkerer
Workers: Tinkerer

Techs


  1. Get paid (+$5, $5)
  2. Hire a worker ($4)
  3. Build Tech 1 ($2)
  4. Summon Fading Argonaut ($0)
  5. Discard 3, draw 5

  • Patrol:
    :psblueshield:Squad Leader: Fading Argonaut (2/3+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
    Tech 1: 5
  • Units/Heroes:
  • Base: 17
  • Other:

Economy:

  • Workers: 6
  • Gold: 0
  • Hand: 5
  • Deck: 0
  • Discard: 3

Hand

Temporal Research, Plasmodium, Neo Plexus, Time Spiral, Forgotten Fighter

Discard

Hardened Mox, Nullcraft, Battle Suits

Think

Very strong first hand, kind of too strong. We’ll build Tech 1 to avoid being pillaged. Probably heading for cadets to fast tech 2, so I can seize board control before I die.

1 Like

P1T2


Tech StartingHand Workers

TECH
Surprise Attack
Surprise Attack


STARTING HAND
Scorch
Bloodrage Ogre
Mad Man
Careless Musketeer


WORKERS
Bloodburn


NextHand

Surprise Attack
Mad Man
Charge
Bloodrage Ogre
Bombaster


Tech 2 card(s)
Get Paid - ($5)
Summon Zane - ($3)
Zane casts Scorch on Fargo - ($0)
Nautical Dog trades with Fargo
Zane and Rambaster hit your base to 12

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Makeshift Rambaster 1/2
  • L1 Captain Zeno Zane 2/2

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

Looking at the setup, I can trade in Dog and Scorch Fargo, this gives me the ability to cast Sharks next turn. I could break tech 1 but that does nothing here, better to crash in for 5. Skip worker seems fine because I’ll be able to cast any Sharks I draw. and Sharks lets me bust up the patrol

@Bryce_The_Rice’s turn!

Turn 2

Hand: Temporal Research, Plasmodium, Neo Plexus, Time Spiral, Forgotten Fighter
Workers: Tinkerer, Temporal Research

Techs

Turn 2: Overeager Cadet, Overeager Cadet


  1. Tech 2 cards
  2. Get paid (+$6, $6)
  3. Hire a worker ($5)
  4. Summon Neo Plexus ($3)
  5. Summon Captain Zeno Zane ($1)
  6. Zane kills your Zane
  7. Discard 3, reshuffle, draw 5

  • Patrol:
    :psblueshield:Squad Leader: Neo Plexus (2/2+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
    Tech 1: 5
  • Units/Heroes:
  • Base: 12
  • Other:

Economy:

  • Workers: 7
  • Gold: 1
  • Hand: 5
  • Deck: 4
  • Discard: 0

Hand

Hardened Mox, Battle Suits, Overeager Cadet, Overeager Cadet, Plasmodium

Discard

Think

Ok, so he’s doing that. No worker, no tech building, just raw base damage. I expect Jaina spells in my immediate future. Can I really hold out?? Find out next time on DRAGON BALL Z

P1T3


Tech StartingHand Workers

TECH
Ember Sparks
Ember Sparks


STARTING HAND
Charge
Bloodrage Ogre
Bombaster
Mad Man
Surprise Attack


WORKERS
Bloodburn
Surprise Attack


NextHand

Nautical Dog 1/1 + a
Scorch
Pillage
Careless Musketeer
Surprise Attack


Discard

Bombaster
Charge
Mad Man
Ember Sparks
Ember Sparks


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Summon Drakk - ($2)
Play Bloodrage Ogre from hand - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Drakk Ramhorn 1/3+a
  • :psfist: Elite:
  • :ps_: Scavenger: Bloodrage Ogre 3/2
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Makeshift Rambaster 1/2

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

oh yeah haha PPA has Zane too. sometimes I am not very smart. Think we hero, unit, worker, patrol in scav just in case. dead patrol lets me sharks next turn. If Drakk lives, frenzied BRO busts up everything. We Ember Sparks here because lethal burn range is close and we want to be able to bust up a patrol

@Bryce_The_Rice’s turn!

Turn 3

Hand: Hardened Mox, Battle Suits, Overeager Cadet, Overeager Cadet, Plasmodium
Workers: Tinkerer, Temporal Research, Plasmodium

Techs

Turn 2: Overeager Cadet, Overeager Cadet
Turn 3: Flagstone Garrison, Elite Training


  1. Tech 2 cards
  2. Get paid (+$7, $8)
  3. Hire a worker ($7)
  4. Build Tech 2 Peace ($3)
  5. Summon Overeager Cadet ($3)
  6. Summon Overeager Cadet ($3)
  7. Build a Tower ($0)
  8. Discard 2, draw 4

  • Patrol:
    :psblueshield:Squad Leader: Neo Plexus (2/2+A)
    :psfist:Elite:
    :ps_:Scavenger: Overeager Cadet (2/2)
    :pschip:Technician: Overeager Cadet (2/2)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
    Tower: 4
  • Units/Heroes:
  • Base: 12
  • Other:

Economy:

  • Workers: 8
  • Gold: 0
  • Hand: 4
  • Deck: 0
  • Discard: 4

Hand

Forgotten Fighter, Nullcraft, Fading Argonaut, Time Spiral

Discard

Flagstone Garrison, Elite Training, Hardened Mox, Battle Suits

Think

Crash Bombers incoming for the big base damage? Maybe. Only one set of techs is in so far. Just need to keep turtling for now. I’m almost at critical mass.

Patrol setup?

1 Like

is fixed now. Bomber forgot to ping you

1 Like

P1T4


Tech StartingHand Workers

TECH
Fire Dart
Fire Dart


STARTING HAND
Careless Musketeer
Pillage
Surprise Attack
Nautical Dog 1/1 + a
Scorch


WORKERS
Bloodburn
Surprise Attack
Nautical Dog 1/1 + a


NextHand

Pillage
Bombaster
Fire Dart
Fire Dart


Tech 2 card(s)
Get Paid - ($6)
Ogre trades with Neo Plexus
Drakk midbands - ($3)
Play Careless Musketeer from hand - ($1)
Frenzied Rambaster trades with Scavenger Cadet
Drakk Pillages your base for 2 damage, stealing back the gold
Worker - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: L4 Drakk Ramhorn 3/3
  • :ps_: Scavenger:
  • :pschip: Technician: Careless Musketeer 2/1
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

I have the option of clearing patrol and hitting base with Scorch scav, Pillage, mid Drakk, bro and Drakk clear patrol and Rambaster hits base. 5 damage, down to 7. I can Musketeer for 2, Bro trades, mid Drakk, Rambaster kills scav, Pillage for 2 damage, worker. this deals 2 and develops Musketeer, leaving Drakk to die at the hands of Zane and cadet if bomber doesn’t garrison. 10 HP is a little more to break through. The other question is, do I want to give Bomber the shuffle or not? Bomber’s first tech was two Cadets. this means Bomber can’t possibly have any techs in hand. So if I never hit technician, we aren’t seeing Garrison for two turns. that’s very good news. The most proactive play Bomber makes is Zane Nullcraft to trade into Drakk and kill Musketeer. Let’s tech burn and go with Plan Musketeer. We have maybe 3 turns to do this. Jaina probably gives us 3 damage reliably, but Jaina, ember, dart can be played in a turn for 5 burst. it’s gonna be tight

@Bryce_The_Rice’s turn!

Turn 4

Hand: Forgotten Fighter, Nullcraft, Fading Argonaut, Time Spiral
Workers: Tinkerer, Temporal Research, Plasmodium, Time Spiral

Techs

Turn 2: Overeager Cadet, Overeager Cadet
Turn 3: Flagstone Garrison, Elite Training
Turn 4: Flagstone Garrison, Drill Sergeant


  1. Tech 2 cards
  2. Get paid (+$8, $8)
  3. Hire a worker ($7)
  4. Summon Nullcraft ($5)
  5. Summon Fading Argonaut ($3)
  6. Summon General Onimaru ($1)
  7. Nullcraft kills Musketeer, you draw 1 card
  8. Discard 1, reshuffle, draw 3

  • Patrol:
    :psblueshield:Squad Leader: General Onimaru (2/3+A)
    :psfist:Elite:
    :ps_:Scavenger: Fading Argonaut*** (2/3)
    :pschip:Technician: Overeager Cadet (2/2)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
  • Units/Heroes:
    Nullcraft (1/1)
  • Base: 10
  • Other:

Economy:

  • Workers: 9
  • Gold: 1
  • Hand: 3
  • Deck: 6
  • Discard: 0

Hand

Flagstone Garrison, Neo Plexus, Overeager Cadet

Discard

Think

There are a lot of possibilities for him to do mean stuff here. I think this is best, because it hedges against kidnapping reasonably well. Bloodlust of course will ruin me.

10,actually

2 Likes

:fire::fire::fire:

P1T5


Tech StartingHand Workers

TECH
Bloodlust
Bloodlust


STARTING HAND
Fire Dart
Pillage
Fire Dart
Bombaster
Ember Sparks


WORKERS
Bloodburn
Surprise Attack
Nautical Dog 1/1 + a


NextHand

Scorch
Ember Sparks
Mad Man
Charge


Discard

Careless Musketeer 2/1
Pillage
Ember Sparks
Fire Dart
Bombaster
Fire Dart
Bloodlust
Bloodlust


Tech 2 card(s)
Get Paid - ($7)
Pillage your base for 1 and steal your gold
Drakk attacks Oni, dies, base takes 1 (to 8), Oni levels
Summon Jaina - ($5)
Jaina casts Fire Dart and Ember Sparks on your base for 5 damage (to 3) - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Jaina Stormborne 2/3+a
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 8

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

That’s a lot of burn. Jaina is 2, Pillage is free, Sparks and Dart close it out. That brings Bomber to 3. Getting down to the wire here, Jaina dies next turn, and the trick is getting that last point of damage out because I can’t rely on Jaina any more. Deeply unfortunate. I kill for sure on the next cycle of the deck but bomber kills faster than that. Oh well. nothing for it.

@Bryce_The_Rice’s turn!

Stop, please


Turn 5

Hand: Flagstone Garrison, Neo Plexus, Overeager Cadet
Draw: Battle Suits, Elite Training
Workers: Tinkerer, Temporal Research, Plasmodium, Time Spiral

Techs

Turn 2: Overeager Cadet, Overeager Cadet
Turn 3: Flagstone Garrison, Elite Training
Turn 4: Flagstone Garrison, Drill Sergeant
Turn 5: Drill Sergeant, Calypso Vystari


  1. Tech 2 cards
  2. Get paid (+$9, $9)
  3. Build Flagstone Garrison ($6)
  4. Summon Overeager Cadet, draw ($6)
  5. Summon Neo Plexus, draw ($4)
  6. Cast Elite Training on Onimaru and Fading Argonaut ($2)
  7. Onimaru kills Jaina and midbands
  8. Nullcraft hits your base
  9. Discard 1, draw 3

  • Patrol:
    :psblueshield:Squad Leader: Fading Argonaut (3/3+AA)
    :psfist:Elite:
    :ps_:Scavenger: Overeager Cadet (2/2)
    :pschip:Technician: Overeager Cadet (2/2)
    :target:Lookout: Neo Plexus (2/2)

  • Buildings:
    Tech 1: 5
    Tech 2: 5
    Flagstone Garrison: 4
  • Units/Heroes:
    Nullcraft (1/1)
    General Onimaru lvl 5 (4/4)
  • Base: 3
  • Other:

Economy:

  • Workers: 9
  • Gold: 2
  • Hand: 3
  • Deck: 1
  • Discard: 4

Hand

Drill Sergeant, Hardened Mox, Forgotten Fighter

Discard

Drill Sergeant, Battle Suits, Calypso Vystari, Elite Training

Think

Bottom decking my second garrison is pretty bad here. I need to win the game next turn, or it’s all over.

1 Like

Look, this is what happens when you leave Quince at home.

P1T6


Tech StartingHand Workers

TECH
Flame Arrow
Flame Arrow


STARTING HAND
Scorch
Charge
Mad Man
Ember Sparks


WORKERS
Bloodburn
Surprise Attack
Nautical Dog 1/1 + a


NextHand

Bloodrage Ogre 3/2
Surprise Attack
Flame Arrow
Makeshift Rambaster 1/2


Tech 2 card(s)
Get Paid - ($7)
Summon Zane - ($5)
Zane casts Scorch on your base for 2 damage, down to 1 hp - ($2)
Play Mad Man from hand - ($1)

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: L1 Zane 2/2
  • :pschip: Technician: Mad Man 1/1
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 19

Economy Info:
Cards:

  • Hand: 4
  • Deck: 12
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

Truly unfortunate that I drew wrong here but the odds weren’t great anyhow. it all comes down to whether Bomber can break my base. I need 1 damage, guess at this point the best way to ensure that is Fire Arrow. That leaves me with 8 outs out of 14 cards, with Musketeer plus charge as another. Zane Scorch Madman is 6 gold, if I park Zane in scav and Man in tech, that also lets me Max Drakk into Musketeer.

@Bryce_The_Rice’s turn!

Wow I just need to win this turn, no pressure


Turn 6

Hand: Drill Sergeant, Hardened Mox, Forgotten Fighter
Draw: Flagstone Garrison, Battle Suits
Workers: Tinkerer, Temporal Research, Plasmodium, Time Spiral, Forgotten Fighter

Techs

Turn 2: Overeager Cadet, Overeager Cadet
Turn 3: Flagstone Garrison, Elite Training
Turn 4: Flagstone Garrison, Drill Sergeant
Turn 5: Drill Sergeant, Calypso Vystari


  1. Tech 0 cards
  2. Get paid (+$9, $11)
  3. Summon Drill Sergeant, draw ($8)
  4. Cadet trades with Zane, Oni gains 2 levels, you gain 1 gold
  5. Nullcraft kills Mad Man, you draw
  6. Summon Hardened Mox, rune, reshuffle, draw, it’s trashed ($5)
  7. Research Battle Suits ($3)
  8. Maxband Onimaru ($2)
  9. Hire a worker ($1)
  10. Onimaru, Cadet, Plexus, and Argonaut hit your base for 14 damage
  11. Discard 1, draw 3

  • Patrol:
    :psblueshield:Squad Leader: General Onimaru lvl 8 (4/5+A)
    :psfist:Elite: Soldier (2/1)
    :ps_:Scavenger: Soldier (1/1)
    :pschip:Technician: Soldier (1/1)
    :target:Lookout: Drill Sergeant (4/4)

  • Buildings:
    Tech 1: 5
    Tech 2: 5
    Flagstone Garrison: 4
  • Units/Heroes:
    Nullcraft (1/1)
    Overeager Cadet (3/2)
    Neo Plexus (3/2)
    Fading Argonaut* (3/3)
  • Base: 1
  • Other:
    Battle Suits

Economy:

  • Workers: 10
  • Gold: 1
  • Hand: 3
  • Deck: 1
  • Discard: 1

Hand

Calypso Vystari, Drill Sergeant, Overeager Cadet

Discard

Flagstone Garrison

Think

Well, I drew badly and came up two damage short on lethal, so I’m probably dead here. There is a very slight chance I live, but it’s really really small.

2 Likes

Indeed indeed. TIGHT match. If it helps you feel better, technician didn’t give me lethal, I already had it.

P1T7


StartingHand Workers

STARTING HAND
Surprise Attack
Makeshift Rambaster 1/2
Bloodrage Ogre 3/2
Flame Arrow
Flame Arrow


WORKERS
Bloodburn
Surprise Attack
Nautical Dog 1/1 + a


NextHand

Surprise Attack
Flame Arrow
Bloodrage Ogre 3/2
Makeshift Rambaster 1/2


Discard

Mad Man 1/1
Flame Arrow


Tech 0 card(s)
Get Paid + float, patrol bonuses - ($9)
Summon Jaina - ($7)
Cast either of my Flame Arrows at your base for 3 damage, GG! - ($3)

Float ($3)
Skipping Discard/Draw phase


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 Jaina

Buildings:

  • :heart: Base HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 11
  • Disc: 2

Gold:

  • Gold: 3
  • Workers: 7

@FrozenStorm

2 Likes

As expected. I drew badly and couldn’t reach lethal. Sad!

2 Likes

That was an incredibly suspenseful wait for the last turn haha.

My deck at the end:

1 Like

I’m so sad. I feel like I played correctly, I just drew bad on the last two turns :frowning:

1 Like

I guess I could’ve attacked with more on turn 5. I was fairly worried about sharks just killing me, but I guess I had to take the risk.

1 Like