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[CAMS21] Round3: P1 zhavier [Future]/Necromancy/Peace vs P2 CarpeGuitarrem MonoRed

@CarpeGuitarrem

Placeholder, I’ll post my turn in a bit.

1 Like

P1T1


StartingHand Workers

STARTING HAND
Fading Argonaut
Temporal Research
Hardened Mox
Nullcraft
Plasmodium


WORKERS
Plasmodium


NextHand

Neo Plexus
Time Spiral
Tinkerer
Forgotten Fighter
Battle Suits


Discard

Fading Argonaut
Temporal Research
Nullcraft


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Hardened Mox - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Hardened Mox 2/1
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

GLHF!

P2T1


StartingHand Workers

STARTING HAND
Scorch
Bloodburn
Bombaster
Bloodrage Ogre
Nautical Dog


WORKERS
Bloodburn


NextHand

Mad Man
Careless Musketeer
Makeshift Rambaster
Pillage


Discard

Nautical Dog
Scorch


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Play Bombaster - ($2)
Play Bloodrage Ogre - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre 3/2+a
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Bombaster 2/2

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Gotta set up to put the pressure on. biggest potential issue is 4 health in SQL, I can try to set up Drakk and BRO for next turn, but that leaves me limited follow-up. Bombaster BRO lets me trade Zane and Bomb for sql, Mad Man bumps Mox, Rambaster and BRO break Tech 1. that’s 3 gold, Worker plus Tech 1 leaves me at 5/6 gold. That sets me up to float a gold with 7 workers but my burst options without Zane are limited T3. Could skip t1 for a turn and summon Jaina instead… but we’ll get to that turn when we get to it. we need ways to clear out Tech 1 and prevent Tech 2, that’s going to be GPT to value trade Cadets and Ember Sparks to clear skeletons.

@zhavier’s turn!

P1T2


Tech StartingHand Workers

TECH
Boot Camp
Boot Camp


STARTING HAND
Time Spiral
Neo Plexus
Forgotten Fighter
Battle Suits
Tinkerer


WORKERS
Plasmodium
Tinkerer


NextHand

Boot Camp
Forgotten Fighter
Battle Suits
Time Spiral
Nullcraft


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Neo Plexus - ($2)
Tech 1 - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Neo Plexus 2/2+A
  • :psfist: Elite: Hardened Mox 2/1
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

P2T2


Tech StartingHand Workers

TECH
Lobber
Gunpoint Taxman


STARTING HAND
Pillage
Careless Musketeer
Mad Man
Makeshift Rambaster


WORKERS
Bloodburn
Careless Musketeer


NextHand

Mad Man
Charge
Pillage
Scorch


Tech 2 card(s)
Get Paid - ($6)
Ogre trades with Neo Plexus
Summon Zane, he dies exhausting Mox - ($4)
Play Makeshift Rambaster - ($2)
Rambaster and Bombaster break tech 1, your base takes 2
Build Tech 1 - ($1)
Worker - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Bombaster 2/2
  • Makeshift Rambaster 1/2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

That’s not a Fargo, nice. 2 for Rambaster, 1 for Mad Man, 1 for worker, leaves 2. If I Zane instead, I save a card.

@zhavier’s turn!

P1T3


Tech StartingHand Workers

TECH
Overeager Cadet
Overeager Cadet


STARTING HAND
Forgotten Fighter
Battle Suits
Boot Camp
Nullcraft
Time Spiral
Temporal Research


WORKERS
Plasmodium
Tinkerer
Time Spiral


NextHand

Boot Camp
Overeager Cadet
Temporal Research
Boot Camp
Fading Argonaut


Tech 2 card(s)
Get Paid - ($6)
Onimaru - ($4)
Battle Suits - ($2)
Mox kills Bombaster
Boot Camp Mox - ($1)
rebuild tech 1
Worker - ($0)

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Onimaru 2/3+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits
  • Hardened Mox 3/2, +1 Rune

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

P2T3


Tech StartingHand Workers

TECH
Ogre Recruiter
Ogre Recruiter


STARTING HAND
Charge
Pillage
Mad Man
Scorch


WORKERS
Bloodburn
Careless Musketeer
Pillage


NextHand

Lobber
Nautical Dog
Ogre Recruiter
Gunpoint Taxman
Bloodrage Ogre 3/2+a


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Summon Jaina - ($4)
Tech 2: Blood - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Jaina 2/3+a
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Makeshift Rambaster

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Oof. Not only did I fail to see Juggermox incoming, I also whiffed on my redraw. My best play here is to hunker down. I could Tech 2 and hero up, this is worth it if I value being able to speed tech up. Maybe threaten Gunships or Blood. Interestingly, Kidnapping is a possible way to deal with Mox forever. As is Recruiter. Let’s do that then.

@zhavier’s turn!

P1T4


Tech StartingHand Workers

TECH
The Art of War
Hooded Executioner


STARTING HAND
Fading Argonaut
Boot Camp
Overeager Cadet
Boot Camp
Temporal Research
Forgotten Fighter


WORKERS
Plasmodium
Tinkerer
Time Spiral
Forgotten Fighter


NextHand

Boot Camp
Nullcraft
Neo Plexus
Hooded Executioner
Overeager Cadet


Tech 2 card(s)
Get Paid - ($7)
Oni midband - ($3)
Oni kills Jaina, Oni to lvl 7
Mox kills Rambaster
Boot Camp Mox - ($2)
Overeager Cadet
Maxband Oni - ($1)
Worker - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet 3/2+A
  • :psfist: Elite: Onimaru 5/5, lvl 8
  • :ps_: Scavenger: Soldier 1/1
  • :pschip: Technician: Soldier 1/1
  • :target: Lookout: Soldier 1/1

In Play:

  • Battle Suits
  • Hardened Mox 4/3, +2 Rune

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

P2T4


Tech StartingHand Workers

TECH
Bloodlust
Kidnapping


STARTING HAND
Bloodrage Ogre 3/2+a
Nautical Dog
Lobber
Gunpoint Taxman
Ogre Recruiter


WORKERS
Bloodburn
Careless Musketeer
Pillage
Nautical Dog


NextHand

Mad Man
Ogre Recruiter
Bombaster 2/2


Discard

Makeshift Rambaster
Ogre Recruiter
Bloodlust
Kidnapping


Tech 2 card(s)
Get Paid - ($8)
Play Gunpoint Taxman - ($6)
Play Lobber - ($5)
Summon Drakk - ($3)
Play Bloodrage Ogre - ($1)
Worker - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Lobber 2/2+a
  • :psfist: Elite: Bloodrage Ogre 4/2
  • :ps_: Scavenger: L1 Drakk Ramhorn 1/3
  • :pschip: Technician: Gunpoint Taxman 3/3
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

So this isn’t unexpected, Art of War pretty spooky here, but what can I do. Time to build back up now. I’d love to drop a Recruiter buuuuut that leaves me with very little on the defense. Could Lobber with midband Drakk for 6 gold, take out the cadet, stuff a Nautical Dog in there, I think that gets my Tech 2 busted up. I think GPT and Recruiter is my best shot here? Nah that still leaves 7 damage free. Ugh. And in exchange for some tokens and a Cadet. Yeah, wow I wish I’d teched a Crashbarrow here. I thought too much about how clever it would be to throw an Ogre Recruiter in there. Gosh, Barrow plus Lobber would’ve been so clutch here. I think no matter what I do, I’m losing Tech 2 even if I don’t get Art of War’d…hm…GPT and Lobber and a hero are 4 + 2 + 3 health to chew through. That leaves 6 damage free to hit Tech 2. So my gameplan here is to not die, because I can’t save Tech 2. Save Zane for a tempo swing, tech in Kidnapping for a swing. Sigh, I really dropped the ball here.

Do I get anything from putting Ogre Recruiter in SQL? Nah, that’s worse, yeah. 8 health to chew through and more than enough attack on the board. Spreading the health out…yeah. I tried to find a clever solution to Juggermox when the better solution was to just tech board-swing options.

@zhavier’s turn!

@zhavier friendly reminder.

Sorry for the delay, weekend got away from me.

P1T5


Tech StartingHand Workers

TECH
Flagstone Garrison
Knight of the Conclave


STARTING HAND
Overeager Cadet
Neo Plexus
Nullcraft
Boot Camp
Hooded Executioner
Temporal Research


WORKERS
Plasmodium
Tinkerer
Time Spiral
Forgotten Fighter


NextHand

Knight of the Conclave
Boot Camp
Fading Argonaut
The Art of War


Tech 2 card(s)
Get Paid - ($8)
Cadet trades with Lobber
2 Soldiers hit Drakk, sparkshot ogre
Hooded Executioner, boosted, gunpoint dies - ($3)
Nullcraft kills Drakk - ($1)
Mox and Soldier break tech 2
Oni breaks tech 1
Boot Camp Mox - ($0)
Overeager Cadet

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet 3/2+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Hooded Executioner 4/3
  • :target: Lookout:

In Play:

  • Battle Suits
  • Hardened Mox 5/4, +3 Rune
  • Soldier 1/1
  • Nullcraft 1/1
  • Onimaru 4/5, lvl 8

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
1 Like

my base to 17, whoops.

1 Like

No worries, I think I’ll dip here, I flubbed my techs and missed my chance to stand up to your previous board, and there’s no way I recover from that double break. GG!

3 Likes

@FrozenStorm

1 Like