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[CAMS21] Round3: P1 bolyarich [Demonology/Necromancy]/Finesse vs P2 FrozenStorm [Anarchy]/Strength/Growth

P1T1


StartingHand Workers

STARTING HAND
Skeletal Archery
Graveyard
Thieving Imp
Deteriorate
Jandra, the Negator


WORKERS
Skeletal Archery


NextHand

Sacrifice the Weak
Pestering Haunt
Skeleton Javelineer
Poisonblade Rogue
Summon Skeletons


Discard

Deteriorate
Graveyard
Thieving Imp


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Jandra - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Jandra, the Negator(3/3)A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

imp/jandra

@FrozenStorm’s turn!

GL HF @bolyarich !

CAMS21 Round3: Player 2, Turn 1

P2 [Anarchy]/Strength/Growth vs P1 [Nightmare](https://www.codexcarddb.com/deck/demonology/necromancy/finesse

Starting Hand

Bombaster
Mad Man
Careless Musketeer
Scorch
Bloodburn

Events of Turn:


Upkeep:

  • Get Gold (4)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Rook (3)
  • Bombaster (1)
  • Worker (0)
Workers

Bloodburn

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Rook (2+1/4)
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Bombaster (2/2)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Bloodrage Ogre
Pillage
Charge
Makeshift Rambaster
Nautical Dog

End of Turn Discard
My Thoughts

Nightmare, have to press to not let the Graveyard shenanigans get moving, probably boly would be wise to go Discord and DP early so I’ll need to play around that. Next turn though probably Brogre + Dog


P1T2


Tech StartingHand Workers

TECH
Shadow Blade
Nimble Fencer


STARTING HAND
Summon Skeletons
Skeleton Javelineer
Poisonblade Rogue
Pestering Haunt
Sacrifice the Weak


WORKERS
Skeletal Archery
Summon Skeletons


NextHand

Deteriorate
Shadow Blade
Thieving Imp
Graveyard


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
T1 - ($3)
Vandy - ($1)
Skeleton - ($0)
Haunt

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Jandra, the Negator(3/3)A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Jav(1/1), rune
  • :target: Lookout:

In Play:

  • Vandy(2/3)
  • Haunt(1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

thought about some gameplans, like – big demon first turn makes me very vulnerable. Didn’t think no hero 2 turns would be good gameplan for me. Feels like my army is scary enough this turn so i will clear his board next turn or he’ll skip worker/T1. ASG surely can go with earthquake Rook, but… but i would be soo much ahead by draws, so surely will steal his max level again and again.

@FrozenStorm’s turn!

Feels like a trap…

CAMS21 Round3: Player 2, Turn 2

P2 [Anarchy]/Strength/Growth vs P1 [Nightmare](https://www.codexcarddb.com/deck/demonology/necromancy/finesse

Starting Hand

Bloodrage Ogre
Pillage
Charge
Makeshift Rambaster
Nautical Dog

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Gunpoint Taxman, Bird’s Nest


Main:

  • Rook hits Jandra, takes 3
  • Bombaster trades Jandra, Jav and Haunt die to Jandra’s curse, you draw 1
  • Bloodrage Ogre (4)
  • Nautical Dog (3)
  • Tech 1 (1)
  • Worker (0)
Workers

Pillage, Bloodburn

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre (3/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Nautical Dog (1/1)
  • :target: Lookout:

In Play:

  • Rook (2/1 lvl 1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Bombaster
Scorch
Charge
Makeshift Rambaster

End of Turn Discard
My Thoughts

Well I spose I take that kill, decent chance I lose Rook as a result but that’s fine


P1T3


Tech StartingHand Workers

TECH
Dark Pact
Lich’s Bargain


STARTING HAND
Shadow Blade
Graveyard
Deteriorate
Thieving Imp
Poisonblade Rogue


WORKERS
Skeletal Archery
Summon Skeletons
Graveyard


NextHand

Poisonblade Rogue
Nimble Fencer
Sacrifice the Weak
Jav(1/1), rune


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Heroes Hall - ($3)
Deter Dog, you draw
Shadow Blade SQL, you discard #2 of 6 5 ($0)
Vandy kills Rook, midbands

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy(3/4), lvl3, resist 1, for 1 gold and discard fetch demonology spell

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts
  1. If i don’t take Rook, it means i will patrol PBR AND he will have 4 cards in his hand vs 3 mine OR he will just kill my Vandy and Max rook
  2. If i take Rook, so whats next? No patrol means easy destroy my T1/HH/everything he wants

@FrozenStorm’s turn!

CAMS21 Round3: Player 2, Turn 3

P2 [Anarchy]/Strength/Growth vs P1 [Nightmare](https://www.codexcarddb.com/deck/demonology/necromancy/finesse

Starting Hand

Bombaster
Scorch (discard)
Charge
Makeshift Rambaster
Bird’s Nest (techn)

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Might of Leaf and Claw, Surprise Attack
Gunpoint Taxman, Bird’s Nest


Main:

  • Arg (5)
  • Worker (4)
  • Tech 2 Growth (0)
Workers

Bombaster, Pillage, Bloodburn

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 3 rs Draw 2

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 GROWTH

In Patrol:

  • :psblueshield: Squad Leader: Arg (1/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Wisp (0/1)
  • :target: Lookout:

In Play:

  • nothin

Economy Info:

Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Mad Man
Gunpoint Taxman
Careless Musketeer
Bloodrage Ogre
Charge

End of Turn Discard
My Thoughts

Yep, sho nuff, probably going to pay for it but I’ll try to optimize next cycle for hitting back and trying to charge MoLaC


P1T4


Tech StartingHand Workers

TECH
Twilight Baron
Nimble Fencer


STARTING HAND
Sacrifice the Weak
Nimble Fencer
Poisonblade Rogue
Jav(1/1), rune


WORKERS
Skeletal Archery
Summon Skeletons
Graveyard


NextHand

Haunt(1/1)
Shadow Blade
Dark Pact
Lich’s Bargain


Discard

Twilight Baron
Nimble Fencer
Sacrifice the Weak
Poisonblade Rogue


Tech 2 card(s)
Get Paid - ($7)
skip Worker
Garth - ($5)
Summon skeleton - ($4)
Jav - ($3)
Nimble Fencer #1(2/3) - ($1)
Fencer Attacks your SQL, takes 1
Vandy kills SQL, maxes, dooms skeleton and Wisp

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton(3/3)A doomed
  • :psfist: Elite:
  • :ps_: Scavenger: Jav(1/1), rune
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy(4/5), lv5, resist 1, for 1 gold and discard fetch demonology spell
  • Garth(1/3), lvl1
  • Nimble Fencer #1(2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

he drew 2 out of 8… According to game history he prefers not to tech 2 T2 cards on T1(but he could), so i prefer to think that there only 15/28 chance not to draw any T2 cards(chance is high, tho)

@FrozenStorm’s turn!

Just continue to take a beating is the name of the game it seems XD

CAMS21 Round3: Player 2, Turn 4

P2 [Anarchy]/Strength/Growth vs P1 [Nightmare](https://www.codexcarddb.com/deck/demonology/necromancy/finesse

Starting Hand

Mad Man
Gunpoint Taxman
Careless Musketeer
Bloodrage Ogre
Charge

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Blooming Ancient, Surprise Attack
Might of Leaf and Claw, Surprise Attack
Gunpoint Taxman, Bird’s Nest


Main:

  • Rook (6)
  • Gunpoint Taxman (4)
  • Tower (1)
  • Worker (0)
Workers

Careless Musketeer, Bombaster, Pillage, Bloodburn

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 GROWTH
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Gunpoint Taxman (3/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Wisp (2/3, doomed to give me some coin)
  • :exhaust: Technician: Rook (2/4)
  • :target: Lookout:

In Play:

  • nothin

Economy Info:

Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 0 (+1scav, shortly)
  • Workers: 9

End of Turn Hand

Surprise Attack
Bird’s Nest
Scorch
Might of Leaf and Claw
Nautical Dog

End of Turn Discard
My Thoughts

Turtle up, wait to hit back hard next turn, I can use wisp to setup just enough gold to MoLaC + Surprise Attack hopefully


will response tonorrow or so, very hard decision for me :smiley:

1 Like

seems like not today, very busy with work. As responsible person i am announcing it now.

1 Like

Appreciate the heads up, absolutely no rush!

P1T5


Tech StartingHand Workers

TECH
Metamorphosis
Metamorphosis


STARTING HAND
Dark Pact
Lich’s Bargain
Shadow Blade
Haunt(1/1)
Jandra, the Negator(3/3)A
Thieving Imp


WORKERS
Summon Skeletons
Graveyard


NextHand

Poisonblade Rogue
Sacrifice the Weak
Deteriorate
Thieving Imp


Tech 2 card(s)
Get Paid + float - ($8)
wisp and skeleton dies, you gain gold
DP myself, base to 18
whiff
Jav throws jav into sql, dies from tower
Shadow blade SQL, you discard #2 of 5 - ($5)
Vandy kills Rook, takes 3, you draw
Garth midbands - ($4)
Garth and NB destroy your tower, your base to 18, both take 1
Lich’s Bargain, Horde arrives, my base to 14, 6 workers - ($2)
Skeleton(Garth ability) - ($1)

Float ($1)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Horror(3/3)A, poison
  • :psfist: Elite: Skeleton(1+1/1)
  • :ps_: Scavenger: Skeleton(1/1)
  • :pschip: Technician: Zombie(2/2)
  • :target: Lookout:

In Play:

  • Vandy(4/2), lv5, resist 1, for 1 gold and discard fetch demonology spell
  • Garth(2/3), lvl4
  • Nimble Fencer #1(2/1)
  • Haunt(1/1)

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

So … it worked. whats now? Destroy his T2 or METAAAAAAA?
After 1 day of thinking i found that may be i need to destroy T2 very much and no meta
After 2 days of thinking i found that may be i needn’t to destroy T2 – he can’t afford Big bodys + tower in 1 turn, same goes for MoLaC. Also i need NOT to have maxxed garth this turn

@FrozenStorm’s turn!

Wooooooof

CAMS21 Round3: Player 2, Turn 5

P2 [Anarchy]/Strength/Growth vs P1 [Nightmare](https://www.codexcarddb.com/deck/demonology/necromancy/finesse

Starting Hand

Surprise Attack
Bird’s Nest (discarded)
Scorch
Might of Leaf and Claw
Nautical Dog
Makeshift Rambaster

Events of Turn:


Upkeep:

  • Get Gold (9+1scav)
  • dc #2, draw 1 techn
  • Tech 2 cards in (except turn 1)
All Teched Cards

Polymorph: Squirrel, Thunderclap
Blooming Ancient, Surprise Attack
Might of Leaf and Claw, Surprise Attack
Gunpoint Taxman, Bird’s Nest


Main:

  • Arg + Maxband (4)
  • Tower (1)
  • Nautical Dog (0)
  • skip worker
Workers

Careless Musketeer, Bombaster, Pillage, Bloodburn

  • :pspurpleshield: Patrol as below
  • Discard 4 rs Draw 5

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tech2 HP: 5 GROWTH
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Water Elemental (3/3+1armor)
  • :psfist: Elite: Arg (1+1/5 lvl 5)
  • :pspig: Scavenger: Wisp (0/1)
  • :exhaust: Technician: Nautical Dog (1/1)
  • :target: Lookout:

In Play:

  • nothin

Economy Info:

Cards:

  • Hand: 5
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Charge
Blooming Ancient
Makeshift Rambaster
Surprise Attack
Might of Leaf and Claw

End of Turn Discard
My Thoughts

Lacking token spam countermeasures here, and that’s a big enough board that I can’t really afford to just send it w/ Zane; any kind of haste or buff will 100->0 me. So I think continuing to turtle with tower and maybe try to score a base kill myself makes sense. Thunderclap and Polymorph maybe?


Smth wrong with hand/deck/discard count

1 Like

You are right, myb, fixed now

Friendly poke, action back to you @bolyarich :wink:

ty for ping, got busy weekend

1 Like

P1T6


Tech StartingHand Workers

TECH
Star-Crossed Starlet
Twilight Baron


STARTING HAND
Deteriorate
Sacrifice the Weak
Thieving Imp
Poisonblade Rogue
Lich’s Bargain


WORKERS
Summon Skeletons
Graveyard


NextHand

Nimble Fencer
Jandra, the Negator(3/3)A
Dark Pact
Metamorphosis


Discard

Star-crossed Starlet(3/2)
Haunt(1/1)
Sacrifice the Weak
Deteriorate
Lich’s Bargain
Thieving Imp
Poisonblade Rogue


Tech 2 card(s)
Get Paid + float - ($7)
Sac old sceleton(-1 dmg is ok for me)
Haunt kills doggo, you draw
Deter Wisp, you gain gold, (next turn will have 10 gold)
Lich’s Bargain, got #2 sceleton, Horror, Zombie, base to 10 - ($5)
STW sceleton#2, SQL - ($3)
Horror #1 trades with Agr, Garth lvl6
Vandy destroy your Tower, your base to 16, Vandy 1 hp
Max garth, fetch Baron - ($2)
Garth(3), Skeleton#1(1), NF(2),Zombie#1(2), deals 8 dmg to your base, to 8
Garth(by hand) makes Skeleton#2 - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Horror # 2(3/3)A, poison
  • :psfist: Elite: Skeleton #2(1+1/1)
  • :ps_: Scavenger:
  • :pschip: Technician: Zombie # 2(2/2)
  • :target: Lookout: Twilight Baron(4/4), overpower

In Play:

  • Vandy(4/1), lv5, resist 1, for 1 gold and discard fetch demonology spell
  • Garth(3/4), lvl7
  • Nimble Fencer #1(2/1)
  • Skeleton #1(1/1)
  • Zombie#1(2/2)

Buildings:

  • :heart: Base HP: 10
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 7

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

On the board, after STW on new skeleton: me(3 gold), some T1 unit(i need to tech him), and 1 +1 + 2 + 4 + 3 + 2 dmg. it is 13. With Starlet is 16. Sac new sceleton instead of STW, so can gain DP/Nimble Fencer = insta base kill (-1 dmg + 2 dmg). Can gain meta(before creating sceleton), so … 16 with taking DP after attacking with Vandy.(6 + 5 + 2(fencer) + 1 Haunt + DP = 16). If no base rush but with meta… can go for tower with Vandy(16 hp), then Garth to base(11 hp), then fencer to his base(9 hp), then haunt(8 hp). So insta kill next turn(vandy + dp) Could he kill my base through new skeleton? 14 + 2hp vs 10gold seems like no, so win. Can gain skeleton => same vibe, may be only with no skeleton in patrol after all. So 5/9 variants are very cool. Twilight Baroon…, Jandra…, Lich’s Bargain = Again big table, with which i’m sooo ok, so just put it all on the table. Shadow blade also for big table.Anyway, after destroying tower i would have enough gmd on the table to leave his base on 11 hp(6+5), so he will need to build his tower back.

@FrozenStorm’s turn!

i have meta in hand and DP in codex

2 Likes

I shall fold then, GG WP! Would have been nice to get Birds + Charge to snipe Vandy, but don’t think I would have survived anyway, can’t quite deal with LB, perhaps could have with DeGrey but thought I could make Growth work in time. Clearly not :frowning: