[CAMS21] Round2: P1 zhavier [Future]/Necromancy/Peace vs P2 Dreamfire [Discipline/Strength]/Finesse

@Dreamfire

Another Finesse :stuck_out_tongue:

GLHF!

P1T1


StartingHand Workers

STARTING HAND
Battle Suits
Plasmodium
Time Spiral
Tinkerer
Nullcraft


WORKERS
Tinkerer


NextHand

Hardened Mox
Fading Argonaut
Forgotten Fighter
Neo Plexus
Temporal Research


Discard

Time Spiral
Battle Suits
Plasmodium


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Nullcraft - ($1)
Pings base to 19

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Nullcraft

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5

GL HF!

Edit: forgot to mark base damage

P2T1


StartingHand Workers

STARTING HAND
Aged Sensei
Morningstar Flagbearer
Fox Primus
Savior Monk
Safe Attacking


WORKERS
Fox Primus


NextHand

Sensei’s Advice
Snapback
Smoker
Grappling Hook
Fox Viper


Discard

Morningstar Flagbearer
Safe Attacking
Aged Sensei


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Savior Monk - ($2)
Rook - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook lvl 1 (2/4A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Savior Monk (2/2)

Buildings:

  • :heart: Base HP: 19

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

It’ll be too hard to rush zhavier down as P2, so I think I need to beat him to tech 2. Which spec do I want though?
Discipline and Finesse give me air units, which are good for threatening the Peace backline and blocking buffed Nullcraft. But I could also go Strength and just get birds for that… And I probably want birds anyway.
I think Finesse would run out of steam against Peace, while things like Vigor Adept and Doubling Barbarbarian would be more efficient, so I’m leaning towards white.

@zhavier’s turn!

P1T2


Tech StartingHand Workers

TECH
Overeager Cadet
Boot Camp


STARTING HAND
Fading Argonaut
Neo Plexus
Forgotten Fighter
Hardened Mox
Temporal Research


WORKERS
Tinkerer
Forgotten Fighter


NextHand

Battle Suits
Plasmodium
Boot Camp
Overeager Cadet
Time Spiral


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Hardened Mox - ($2)
Tech 1 - ($0)
NC pings base to 18

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Hardened Mox 2/1
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Nullcraft 1/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

P2T2


Tech StartingHand Workers

TECH
Bird’s Nest
Rambasa Twin


STARTING HAND
Fox Viper
Snapback
Sensei’s Advice
Grappling Hook
Smoker


WORKERS
Fox Primus
Fox Viper


NextHand

Morningstar Flagbearer
Rambasa Twin
Sensei’s Advice
Safe Attacking
Aged Sensei


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech 1 - ($4)
Smoker - ($3)

Float ($3)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook lvl 1 (2/4A)
  • :psfist: Elite:
  • :ps_: Scavenger: Smoker (1/1)
  • :pschip: Technician: Savior Monk (2/2)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 3
  • Workers: 7
Thoughts

I don’t have anything great to do with my gold this turn. A tower isn’t necessary with birds coming soon, and same with HH and tech 2. I guess I could just float a bunch? I should then be able to afford tech 2 + birds + Rambasa next turn.

@zhavier’s turn!

P1T3


Tech StartingHand Workers

TECH
Overeager Cadet
Hooded Executioner


STARTING HAND
Boot Camp
Battle Suits
Plasmodium
Overeager Cadet
Time Spiral
Temporal Research


WORKERS
Tinkerer
Forgotten Fighter
Time Spiral


NextHand

Fading Argonaut
Neo Plexus
Boot Camp
Temporal Research


Tech 2 card(s)
Get Paid - ($6)
Onimaru - ($4)
Battle Suits - ($2)
Mox pings Rook
Boot Camp Mox, draw - ($1)
Nullcraft kills Smoker
Overeager Cadet
Worker - ($0)

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet 3/2+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Onimaru 2/3
  • :target: Lookout:

In Play:

  • Battle Suits
  • Hardened Mox 3/2, +1 Rune
  • Nullcraft 1/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

P2T3


Tech StartingHand Workers

TECH
Doubling Barbarbarian
Doubling Barbarbarian


STARTING HAND
Aged Sensei
Sensei’s Advice
Safe Attacking
Rambasa Twin
Morningstar Flagbearer


WORKERS
Fox Primus
Fox Viper
Safe Attacking


NextHand

Sensei’s Advice
Snapback
Bird’s Nest
Grappling Hook


Tech 2 card(s)
Get Paid + float + scav gold + healing - ($11)
Worker - ($10)
Rambasa Twin, other Twin arrives - ($6)
Tech 2 (Strength) - ($2)
Aged Sensei - ($1)

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rambasa Twin Mario (3/2A)
  • :psfist: Elite: Savior Monk (3/2)
  • :ps_: Scavenger: Rambasa Twin Luigi (3/2)
  • :pschip: Technician: Aged Sensei (1/1)
  • :target: Lookout:

In Play:

  • Rook lvl 1 (2/4)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

Would’ve loved to play Flagbearer here to counter Boot Camp, but I’m 1 gold short. Still think my best bet is rush to tech 2, and starting to think my win con is tech 3.

@zhavier’s turn!

P1T4


Tech StartingHand Workers

TECH
Nether Drain
Flagstone Garrison


STARTING HAND
Neo Plexus
Fading Argonaut
Boot Camp
Temporal Research
Plasmodium


WORKERS
Tinkerer
Forgotten Fighter
Time Spiral
Plasmodium


NextHand

Boot Camp
Hooded Executioner
Temporal Research
Overeager Cadet


Tech 2 card(s)
Get Paid - ($7)
Mox kills SQL Twin
Boot Camp Mox - ($6)
Worker - ($5)
Nullcraft kills Sensei
Cadet Trades with Savior Monk
Fading Argonaut - ($3)
Heroes’ Hall - ($1)

Float ($1)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut 3/3+A, fading 3
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Onimaru 2/3
  • :target: Lookout:

In Play:

  • Battle Suits
  • Hardened Mox 4/3, +2 Rune
  • Nullcraft 1/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8

P2T4


Tech StartingHand Workers

TECH
Oathkeeper of Kor Mountain
Two Step


STARTING HAND
Snapback
Bird’s Nest
Grappling Hook
Sensei’s Advice
Smoker


WORKERS
Fox Primus
Fox Viper
Safe Attacking
Smoker


NextHand

Doubling Barbarbarian
Morningstar Flagbearer
Snapback
Doubling Barbarbarian


Tech 2 card(s)
Get Paid + float + technician draw - ($9)
Worker - ($8)
Bird’s Nest, tweety and big bird arrive - ($6)
Grappling Hook Fargo to lookout
Rambasa Twin trades with Oni, returns to my codex, Rook to lvl 3
Rook to midband, kills Fargo - ($4)
Grave - ($2)

Float ($2)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Big Bird (1/1A)
  • :psfist: Elite:
  • :ps_: Scavenger: Grave lvl 1 (2/3)
  • :pschip: Technician:
  • :target: Lookout: Tweety (1/1)

In Play:

  • Rook lvl 5 (3/2)
  • Bird’s Nest

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 9
Thoughts

Juggermox is getting big, time to get rid of Oni and stop it growing.
I’m putting Grave out as a sacrifical lamb to keep Rook and my tech 2 up. With the scav gold, I’d be able to drop both Barbarbarians next turn and also rush to tech 3.

@zhavier’s turn!

P1T5


Tech StartingHand Workers

TECH
Knight of the Conclave
Knight of the Conclave


STARTING HAND
Overeager Cadet
Hooded Executioner
Temporal Research
Boot Camp
Overeager Cadet


WORKERS
Tinkerer
Forgotten Fighter
Time Spiral
Plasmodium


NextHand

Neo Plexus
Flagstone Garrison
Nether Drain
Fading Argonaut


Tech 2 card(s)
Get Paid + float - ($9)
Boosted Executioner, SQL dies - ($4)
Overeager Cadet
Overeager Cadet
Mox kills Grave
Tech 2 Peace - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Nullcraft 1/1
  • :psfist: Elite: Overeager Cadet 4/2
  • :ps_: Scavenger: Overeager Cadet 3/2
  • :pschip: Technician: Hooded Executioner 4/3
  • :target: Lookout:

In Play:

  • Battle Suits
  • Hardened Mox 4/3, +2 Rune

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

P2T5


Tech StartingHand Workers

TECH
Martial Mastery
Earthquake


STARTING HAND
Morningstar Flagbearer
Doubling Barbarbarian
Doubling Barbarbarian
Snapback


WORKERS
Fox Primus
Fox Viper
Safe Attacking
Smoker


NextHand

Oathkeeper of Kor Mountain
Two Step
Savior Monk


Discard

Snapback
Martial Mastery
Earthquake


Tech 2 card(s)
Get Paid + float + scav + big bird returns - ($12)
Skip worker
Rook to maxband, kills elite Cadet - ($9)
Double Doubling Barbarbarians - ($3)
Morningstar Flagbearer - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Doubling Barbarbarian (3/5AA)
  • :psfist: Elite:
  • :ps_: Scavenger: Big Bird (1/1)
  • :pschip: Technician: Doubling Barbarbarian (3/5)
  • :target: Lookout:

In Play:

  • Rook lvl 8 (4/2)
  • Morningstar Flagbearer (2/2)
  • Tweety (1/1)
  • Bird’s Nest

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Hitting the panic button.

@zhavier’s turn!

P1T6


Tech StartingHand Workers

TECH
Hooded Executioner
Doom Grasp


STARTING HAND
Nether Drain
Flagstone Garrison
Neo Plexus
Fading Argonaut
Knight of the Conclave
Knight of the Conclave
Boot Camp
Temporal Research


WORKERS
Tinkerer
Forgotten Fighter
Time Spiral
Plasmodium
Temporal Research


NextHand

Hooded Executioner
Nether Drain
Overeager Cadet
Hooded Executioner


Tech 1 card(s)
Get Paid - ($8)
Flagstone Garrison - ($5)
Fading Argonaut - ($3)
Knight of the Conclave
Knight of the Conclave
Hooded and Cadet kill SQL
Mox and Nullcraft kill other Barb
Neo Plexus - ($1)
Worker - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut 3/3+A, fading 3
  • :psfist: Elite:
  • :ps_: Scavenger: Neo Plexus 3/2
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits
  • Flagstone Garrison :heart: 4
  • Hardened Mox 4/3, +2 Rune
  • Nullcraft 1/1
  • Knight of the Conclave, forecast 3
  • Knight of the Conclave, forecast 3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

Looks like something went wrong here. Your card count seems correct though, so I’m assuming it’s just a mistype.

P2T6


Tech StartingHand Workers

TECH
Oathkeeper of Kor Mountain
Earthquake


STARTING HAND
Two Step
Savior Monk
Oathkeeper of Kor Mountain
Grappling Hook


WORKERS
Fox Primus
Fox Viper
Safe Attacking
Smoker
Grappling Hook


NextHand

Aged Sensei
Oathkeeper of Kor Mountain
Sensei’s Advice


Tech 2 card(s)
Get Paid + tech draw - ($9)
Worker - ($8)
River - ($6)
Two Step on both birds - ($4)
Rook trades his first life with Fargo
Big Bird kills Plexus
Tweety and Flagbearer break tech 1, your base to 18
Savior Monk - ($2)

Float ($2)
Discard 1, draw 2, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Savior Monk (2/2)
  • :target: Lookout:

In Play:

  • Rook lvl 8 (4/6), crumbling
  • River lvl 1 (2/3)
  • Morningstar Flagbearer (2/2)
  • Tweety (3/3), dancing
  • Big Bird (3/3), dancing
  • Bird’s Nest
  • Two Step

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 10
Thoughts

What are the odds zhav still has Tinkerer/Plasmo in deck?

@zhavier’s turn!

1 Like

I’ll concede there. GG! @FrozenStorm

1 Like

GG WP! You caught me off guard with the early Juggermox, but I guess I got a timely kill on Oni before it got completely out of hand.
I was also pretty happy with my Flagbearer play, though I don’t know just how much it disrupted your game plan, if at all.

1 Like

The flagbearer kinda did disrupt, but honestly, I just couldn’t keep up with the gold disadvantage.

2 Likes