It’ll be too hard to rush zhavier down as P2, so I think I need to beat him to tech 2. Which spec do I want though?
Discipline and Finesse give me air units, which are good for threatening the Peace backline and blocking buffed Nullcraft. But I could also go Strength and just get birds for that… And I probably want birds anyway.
I think Finesse would run out of steam against Peace, while things like Vigor Adept and Doubling Barbarbarian would be more efficient, so I’m leaning towards white.
I don’t have anything great to do with my gold this turn. A tower isn’t necessary with birds coming soon, and same with HH and tech 2. I guess I could just float a bunch? I should then be able to afford tech 2 + birds + Rambasa next turn.
Would’ve loved to play Flagbearer here to counter Boot Camp, but I’m 1 gold short. Still think my best bet is rush to tech 2, and starting to think my win con is tech 3.
Tech 2 card(s)
Get Paid + float + technician draw - ($9)
Worker - ($8)
Bird’s Nest, tweety and big bird arrive - ($6)
Grappling Hook Fargo to lookout
Rambasa Twin trades with Oni, returns to my codex, Rook to lvl 3
Rook to midband, kills Fargo - ($4)
Grave - ($2)
Float ($2)
Discard 2, draw 3, reshuffle, draw 1
Board Info: In Patrol:
Squad Leader: Big Bird (1/1A)
Elite:
Scavenger: Grave lvl 1 (2/3)
Technician:
Lookout: Tweety (1/1)
In Play:
Rook lvl 5 (3/2)
Bird’s Nest
Buildings:
Base HP: 18
Tech I HP: 5
Tech II HP: 5 (Strength)
Economy Info: Cards:
Hand: 4
Deck: 6
Disc: 0
Gold:
Gold: 2
Workers: 9
Thoughts
Juggermox is getting big, time to get rid of Oni and stop it growing.
I’m putting Grave out as a sacrifical lamb to keep Rook and my tech 2 up. With the scav gold, I’d be able to drop both Barbarbarians next turn and also rush to tech 3.
Tech 1 card(s)
Get Paid - ($8)
Flagstone Garrison - ($5)
Fading Argonaut - ($3)
Knight of the Conclave
Knight of the Conclave
Hooded and Cadet kill SQL
Mox and Nullcraft kill other Barb
Neo Plexus - ($1)
Worker - ($0)
Looks like something went wrong here. Your card count seems correct though, so I’m assuming it’s just a mistype.
P2T6
Tech StartingHand Workers
TECH
Oathkeeper of Kor Mountain
Earthquake
STARTING HAND
Two Step
Savior Monk
Oathkeeper of Kor Mountain
Grappling Hook
WORKERS
Fox Primus
Fox Viper
Safe Attacking
Smoker
Grappling Hook
NextHand
Aged Sensei
Oathkeeper of Kor Mountain
Sensei’s Advice
Tech 2 card(s)
Get Paid + tech draw - ($9)
Worker - ($8)
River - ($6)
Two Step on both birds - ($4)
Rook trades his first life with Fargo
Big Bird kills Plexus
Tweety and Flagbearer break tech 1, your base to 18
Savior Monk - ($2)
Float ($2)
Discard 1, draw 2, reshuffle, draw 1
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician: Savior Monk (2/2)
Lookout:
In Play:
Rook lvl 8 (4/6), crumbling
River lvl 1 (2/3)
Morningstar Flagbearer (2/2)
Tweety (3/3), dancing
Big Bird (3/3), dancing
Bird’s Nest
Two Step
Buildings:
Base HP: 18
Tech I HP: 5
Tech II HP: 5 (Strength)
Economy Info: Cards:
Hand: 3
Deck: 7
Disc: 0
Gold:
Gold: 2
Workers: 10
Thoughts
What are the odds zhav still has Tinkerer/Plasmo in deck?
GG WP! You caught me off guard with the early Juggermox, but I guess I got a timely kill on Oni before it got completely out of hand.
I was also pretty happy with my Flagbearer play, though I don’t know just how much it disrupted your game plan, if at all.