[CAMS21] Round2: P1 bansa [Finesse]/Discipline/Strength vs P2 Nekoatl [Necromancy]/Present/Blood

@Nekoatl GL HF! I hope one day we meet as Blue vs Blue in a tourney match :wink:

P1T1


StartingHand Workers

STARTING HAND
Tenderfoot
Granfalloon Flagbearer
Fruit Ninja
Brick Thief
Timely Messenger


WORKERS
Fruit Ninja


NextHand

Spark
Helpful Turtle
Bloom
Wither
Older Brother


Discard

Granfalloon Flagbearer
Brick Thief
Timely Messenger


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Rook - ($1)
Tenderfoot - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Tenderfoot (1/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 Rook (2/4)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

i think rook start here…

GL HF! Gotta say, though, that seems rather unlikely. Prob’ly easier to arrange a casual Blue v. Blue.

P2T1


StartingHand Workers

STARTING HAND
Deteriorate
Graveyard
Skeleton Javelineer
Pestering Haunt
Sacrifice the Weak


WORKERS
Pestering Haunt


NextHand

Poisonblade Rogue
Summon Skeletons
Jandra, the Negator
Thieving Imp
Skeletal Archery


Discard

Deteriorate
Sacrifice the Weak
Graveyard


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Garth Torken - ($2)
Skeleton - ($1)
Skeleton Javelineer - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton (1/1A)
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton Javelineer (1/1) [javelin]
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 Garth Torken (1/3) Animate

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

Thoughts

Okay, I have to rely on the fact that he can’t afford to midband Rook and cast a spell next turn without skipping a worker. But, Wither could kill the Skeleton allowing L1 Rook and the Tenderfoot to kill Garth, so I’ll offer up the Javelineer as a sacrifice. If he has Wither and either Bloom or Spark, then I’m just screwed, but this is the best I can do. At least if he does get free levels, I can work around Two Lives and Earthquake with Nether Drain. I’m gonna worker the Haunt because of the restriction on its attack power.

P1T2


Tech StartingHand Workers

TECH
Bird’s Nest
Sparring Partner


STARTING HAND
Older Brother
Wither
Helpful Turtle
Bloom
Spark


WORKERS
Fruit Ninja
Spark


NextHand

Older Brother
Wither
Sparring Partner
Bloom
Bird’s Nest


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Rook kills Skeleton
Tenderfoot kills Javelineer
Helpful Turtle - ($2)
Tech I - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Helpful Turtle (1/2)
  • :target: Lookout:

In Play:

  • L1 Rook (2/3), -1
  • Tenderfoot (1/1), -1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

birds are no brainer here…

P2T2


Tech StartingHand Workers

TECH
Bone Collector
Bone Collector


STARTING HAND
Summon Skeletons
Skeletal Archery
Thieving Imp
Poisonblade Rogue
Jandra, the Negator


WORKERS
Pestering Haunt
Jandra, the Negator


NextHand

Bone Collector
Sacrifice the Weak
Deteriorate
Poisonblade Rogue
Skeleton Javelineer


Tech 2 card(s)
Get Paid + scavenger - ($7)
Worker - ($6)
Tech I - ($4)
Tower - ($1)
Skeleton - ($0)

Float ($0)
Discard 4, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton (1/1A)
  • :psfist: Elite:
  • :ps_: Scavenger: L1 Garth Torken (1/3) Animate
  • :pschip: Technician:
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

Thoughts

Probably looking af Fencers here, defending seems hopeless. Best I can do is try to make attacking more painful. In hindsight, I should have played the Haunt last turn, as now I’m wasting a card draw.

P1T3


Tech StartingHand Workers

TECH
Mind-Parry Monk
Training Grounds


STARTING HAND
Bird’s Nest
Older Brother
Wither
Sparring Partner
Bloom


WORKERS
Fruit Ninja
Spark
Older Brother


NextHand

Granfalloon Flagbearer
Brick Thief
Timely Messenger


Discard

Wither
Bloom
Mind-Parry Monk
Training Grounds


Tech 2 card(s)
Get Paid + float + healing - ($7)
Worker - ($6)
Bird’s Nest - ($4)
Sparring Partner - ($3)
Wither Garth - ($1)
Rook kills Skeleton
Tenderfoot and Turtle kill Garth, Rook to L3

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Bird (1/1)
  • :pschip: Technician: Sparring Partner (2/2)
  • :target: Lookout: Bird (1/1), resist 1

In Play:

  • L3 Rook (2/2), -2
  • Tenderfoot (1/1), -1
  • Helpful Turtle (1/1), -1
  • Bird’s Nest

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

i think discipline would be the choice here…

P2T3


Tech StartingHand Workers

TECH
Blackhand Resurrector
Wight


STARTING HAND
Skeleton Javelineer
Poisonblade Rogue
Deteriorate
Bone Collector
Sacrifice the Weak


WORKERS
Pestering Haunt
Jandra, the Negator
Sacrifice the Weak


NextHand

Summon Skeletons
Skeletal Archery
Bone Collector
Thieving Imp
Graveyard


Discard

Deteriorate
Skeleton Javelineer
Poisonblade Rogue
Bone Collector
Blackhand Resurrector
Wight


Tech 2 card(s)
Get Paid + scavenger - ($8)
Worker - ($7)
Max Geiger - ($5)
Expensive Deteriorate kills Turtle - ($4)
Tech II: Necromancy - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Max Geiger (2/3A) Sparkshot
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Necromancy)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 8

Thoughts

Resurrector and Wight can hopefully reverse this trend of my heroes being the ones to die… and getting my Tech II up now will hopefully mean my Tech I will survive the turn.

P1T4


Tech StartingHand Workers

TECH
Two Step
Young Lightning Dragon


STARTING HAND
Timely Messenger
Granfalloon Flagbearer
Brick Thief


WORKERS
Fruit Ninja
Spark
Older Brother
Granfalloon Flagbearer


NextHand

Mind-Parry Monk
Timely Messenger
Wither


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Partner buffs Bird
Partner readys and buffs other Bird - ($5)
Partner readys and buffs Rook - ($3)
Birds break Tower, base: 18
Rook and Tenderfoot kill Geiger, Rook to L5
Brick Thief deals 1 to base: 17 - ($1)

Float ($1)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Brick Thief (2/1), resist 1
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L5 Rook (4/6), (+)
  • Sparring Partner (2/2)
  • Bird (2/1), -1
  • Bird (2/1), -1
  • Bird’s Nest

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

hmm… supposed to tech up here… but i think i need to clear the board…

P2T4


Tech StartingHand Workers

TECH
Nether Drain
Now!


STARTING HAND
Graveyard
Summon Skeletons
Bone Collector
Skeletal Archery
Thieving Imp


WORKERS
Pestering Haunt
Jandra, the Negator
Sacrifice the Weak
Summon Skeletons


NextHand

Bone Collector
Blackhand Resurrector
Poisonblade Rogue
Deteriorate
Now!


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Tower - ($4)
Bone Collector - ($2)
Drakk Ramhorn - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Drakk Ramhorn (1/3A) Explosive
  • :psfist: Elite:
  • :ps_: Scavenger: Bone Collector (3/3) Animate
  • :pschip: Technician:
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Necromancy)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

Thoughts

Bloodlust: good for hasting stuff and sniping Birds, for whatever that’s worth. However… I’m about to offer up Drakk on a silver platter to fully enable Resurrector, so Now! is probably the better immediate choice. Might want to try to work in Archery sometime soon, but it won’t do me any good while I have no Skeletons to enhance.

P1T5


Tech StartingHand Workers

TECH
Martial Mastery
Young Lightning Dragon


STARTING HAND
Mind-Parry Monk
Timely Messenger
Wither


WORKERS
Fruit Ninja
Spark
Older Brother
Granfalloon Flagbearer
Timely Messenger


NextHand

Bloom
Training Grounds
Young Lightning Dragon


Discard

Wither
Mind-Parry Monk
Martial Mastery
Young Lightning Dragon


Tech 2 card(s)
Get Paid + float - ($9)
Wither Drakk - ($7)
Partner buffs Thief
Thief kills Drakk, deals 1 to base: 16, my base takes 1, Rook to L7
Rook walks past and breaks Tower, base: 14
Birds kill Collector
Max Rook - ($6)
Tech II (Discipline) - ($2)

Float ($2)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L8 Rook (5/7), (+)
  • Sparring Partner (2/2)
  • Bird (2/1), (+), -1
  • Bird (2/1), (+), -1
  • Bird’s Nest
  • Brick Thief (3/1), resist 1, (+), -1

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 4

Gold:

  • Gold: 2
  • Workers: 9
Thoughts

clear again and tech up…

P2T5


Tech StartingHand Workers

TECH
Bloodlust
Wight


STARTING HAND
Poisonblade Rogue
Blackhand Resurrector
Bone Collector
Deteriorate
Now!


WORKERS
Pestering Haunt
Jandra, the Negator
Sacrifice the Weak
Summon Skeletons
Poisonblade Rogue


NextHand

Skeleton Javelineer
Skeletal Archery
Graveyard


Discard

Bone Collector
Now!
Blackhand Resurrector
Deteriorate
Bloodlust
Bone Collector


Tech 2 card(s)
Get Paid + scavenger - ($10)
Max Geiger - ($8)
Blackhand Resurrector - ($6)
Now! hastes Resurrector - ($5)
Resurrector resurrects Garth who revives Wight
Expensive Deteriorate kills Thief - ($4)
Worker - ($3)
Tower - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Max Geiger (2/3A) Sparkshot
  • :psfist: Elite:
  • :ps_: Scavenger: L7 Garth Torken (3/4) Animate, sacrifice
  • :pschip: Technician: Wight (4/4) Antihero
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Necromancy)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 10

Thoughts

So brutal! Gonna have to try to keep Garth alive until next turn, hopefully I can get Rook to attack the Wight, then Nether Drain and finish him off… though any good outcome at this point seems overly optimistic.

P1T6


Tech StartingHand Workers

TECH
Appel Stomp
Appel Stomp


STARTING HAND
Young Lightning Dragon
Bloom
Training Grounds


WORKERS
Fruit Ninja
Spark
Older Brother
Granfalloon Flagbearer
Timely Messenger
Bloom


NextHand

Two Step
Helpful Turtle


Discard

Wither
Mind-Parry Monk
Martial Mastery
Young Lightning Dragon
Brick Thief
Appel Stomp
Appel Stomp


Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
Grave - ($8)
Young Lightning Dragon - ($5)
Heroes’ Hall - ($3)
Training Grounds - ($2)
Birds trade with Wight
Rook kills Gieger, Grave to L3
Partner buffs Grave

Float ($2)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L3 Grave (5/5), +1/0, (+)
  • :target: Lookout: Young Lightning Dragon (3/3), resist 1

In Play:

  • L8 Rook (6/4), (+), +1/0, -3
  • Sparring Partner (2/2)
  • Training Grounds (4)
  • Bird’s Nest

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 2
  • Deck: 1
  • Disc: 7

Gold:

  • Gold: 2
  • Workers: 10
Thoughts

this should do it…

1 Like

P2T6


Tech StartingHand Workers

TECH
Kidnapping
Temporal Distortion


STARTING HAND
Graveyard
Skeleton Javelineer
Skeletal Archery
Wight


WORKERS
Pestering Haunt
Jandra, the Negator
Sacrifice the Weak
Summon Skeletons
Poisonblade Rogue
Skeleton Javelineer


NextHand

Thieving Imp
Nether Drain


Discard

Bone Collector
Now!
Blackhand Resurrector
Deteriorate
Bloodlust
Bone Collector
Wight
Kidnapping
Temporal Distortion


Tech 2 card(s)
Get Paid - ($10)
Worker - ($9)
Skeletal Archery - ($7)
Graveyard - ($5)
Wight - ($1)
Skeleton - ($0)

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Skeleton (2/1) Long-range, anti-air
  • :ps_: Scavenger:
  • :pschip: Technician: Wight (4/4) Antihero
  • :target: Lookout: L7 Garth Torken (3/4) Animate, sacrifice, resist 1

In Play:

  • Skeletal Archery
  • Graveyard (3)

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Necromancy)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 2
  • Deck: 0
  • Disc: 9

Gold:

  • Gold: 0
  • Workers: 11

Thoughts

Kidnapping/Distortion to remove the Dragon. I just don’t have enough gold to overcome the efficiency gap here…

Had just enough dmg for lethal, GG! @FrozenStorm

P1T7


StartingHand Workers

STARTING HAND
Two Step
Helpful Turtle


WORKERS
Fruit Ninja
Spark
Older Brother
Granfalloon Flagbearer
Timely Messenger
Bloom


NextHand

Tenderfoot
Young Lightning Dragon
Brick Thief


Tech 0 card(s)
Get Paid + float + birds - ($12)
River - ($10)
Two Step Dragon and Partner - ($8)
Partner kills Skeleton
Grave kills Garth, River to L3
Rook walks past and deals 6 to base: 8
Charge Dragon thrice - ($5)
Dragon breaks base, GG!

Float ($5)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L8 Rook (6/3), (+), -4
  • Sparring Partner (4/1), +2/2, -3
  • Training Grounds (4)
  • Bird’s Nest
  • Young Lightning Dragon (5/4), +2/2, -1
  • L3 River (3/4), +1/0
  • Two Step
  • L3 Grave (5/1), +1/0, (+), -4

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 5
  • Workers: 10
2 Likes

GG WP! I’m looking forward to being P1 for game 3, hah.

1 Like