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[CAMS21] Round1: P1 charnel_mouse [Demonology]/Anarchy/Finesse vs P2 zhavier [Future]/Necromancy/Peace

GLHF, @zhavier!

P1T1

Starting hand: 5

Pestering Haunt
Jandra, the Negator
Poisonblade Rogue
Graveyard
Skeletal Archery

Thoughts

In theory, there’s a lot of tricks this deck can pull off, but I’m not particularly comfortable in using River. I’ll just try to do some early bullying with Vandy.


Get paid - (4)
Worker - (3)
Vandy Anadrose - (1)
Pestering Haunt
Discard 3, draw 5


Vandy L1 2/3 (sparkshot)
Pestering Haunt 1/1 (unstoppable; can’t patrol; attack capped at 1)

:heart: Base HP: 20


Hand: 5

Skeleton Javlineer
Thieving Imp
Deteriorate
Sacrifice the Weak
Summon Skeletons

Deck: 0
Discard: 3

Poisonblade Rogue
Graveyard
Skeletal Archery

Card-count details (opponent-viewable)

Expected: 10
1 on board
5 in hand
0 in deck
3 in discard
1 in workers


Gold: 1
Workers: 5

4 x start
T1: Jandra, the Negator

P2T1


StartingHand Workers

STARTING HAND
Forgotten Fighter
Temporal Research
Nullcraft
Fading Argonaut
Plasmodium


WORKERS
Plasmodium


NextHand

Hardened Mox
Neo Plexus
Time Spiral
Tinkerer
Battle Suits


Discard

Temporal Research
Forgotten Fighter
Fading Argonaut


Tech card(s)
Get Paid - ($5)
Worker - ($4)
Nullcraft kills Haunt - ($2)
Onimaru - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Onimaru 2/3+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Nullcraft 1/1

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

P1T2

Starting hand: 5

Skeleton Javelineer
Thieving Imp
Deteriorate
Sacrifice the Weak
Summon Skeletons

Thoughts

Right, Nullcraft. I think I can just hit it with Sacrifice the Weak, and Tech up. I could play Thieving Imp instead, but I’d rather deal with the Nullcraft now. Holding onto the gold, since Vandy in Elite should be enough to dissuade Onimaru, unless zhavier doesn’t mind trading. Or I could build a Tech Lab, and hedge my bets between virtuosos and Terras Q. I’ll hang onto it for now, see if I can get double Fencers next turn.

I’d like to go for Nimble Fencers, but Fading Argonaut might make that a pain if I want to push through. I’ll go for it anyway. The possibility of double Fencers and midband Vandy / Zane should be OK for something.

Teched cards: 2

T2: 2 x Nimble Fencer


Get paid + float - (6)
Worker - (5)
Tech I - (3)
Sacrifice the Weak, Nullcraft dies - (1)
Discard 3, reshuffle 10, draw 5


:psfist: Vandy L1 1+2/3 (sparkshot)

:heart: Base HP: 20
:heart: Tech I HP: 5


Hand: 5

Pestering Haunt
Nimble Fencer
Sacrifice the Weak
Skeleton Javelineer
Deteriorate

Deck: 5

Poisonblade Rogue
Graveyard
Skeletal Archery
Nimble Fencer
Thieving Imp

Discard: 0
Card-count details (opponent-viewable)

Expected: 10 + 2 teched = 12
0 on board
5 in hand
5 in deck
0 in discard
2 in workers


Gold: 1
Workers: 6

4 x start
T1: Jandra, the Negator
T2: Summon Skeletons

P2T2


Tech StartingHand Workers

TECH
Elite Training
The Art of War


STARTING HAND
Battle Suits
Time Spiral
Hardened Mox
Tinkerer
Neo Plexus


WORKERS
Plasmodium
Tinkerer


NextHand

Forgotten Fighter
Elite Training
Nullcraft 1/1
Battle Suits
Neo Plexus


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Midband Oni - ($1)
Kills Vandy
Maxband Heal - ($0)

Float ($0)
Discard 4, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Onimaru 4/5+A, lvl 8
  • :psfist: Elite:
  • :ps_: Scavenger: Soldier 1/1
  • :pschip: Technician: Soldier 1/1
  • :target: Lookout: Soldier 1/1

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

No.

P1T3

Starting hand: 5

Pestering Haunt
Nimble Fencer
Sacrifice the Weak
Skeleton Javelineer
Deteriorate

Thoughts

I’m tempted to just bring out maxband Zane and kill Onimaru, given the Tech I skip, but I would be skipping a worker. That avoids having to deal with Art of War etc., but, if zhavier’s holding Battle Suits, he can destroy my Tech I afterwards, and then I’m a worker behind with no tech advantage. I can’t imagine that this hasn’t occurred to zhavier, so I have to assume that he’s holding it.

Instead, I could play a little safer, with Fencer + hero + Deteriorate + Javelineer + Haunt. That puts me down on cards, but I can take out one of the Soldiers. However, the remaining two will trade with the Fencer, and Onimaru can kill the Javelineer, or destroy my Tech I with Art of War, or kill my hero if zhavier’s also holding Nullcraft. That might actually leave me in a worse position than just blasting out Zane. Let’s go with Zane, then.

It’s going to be a while before I can tech up, and I’d like a bit more information about what zhavier’s doing, so I’ll go for spells. Discord is generally pretty useful. Surprise Attack is another option, but I’d want to deal with those soldiers first. Maybe a Starlet? I don’t think that locks me into Finesse II too heavily, if zhavier goes for Peace then I’ll need help to thin down the horde. On the other hand, double Discord is a bit more reliable for dealing with Hives, and for setting up Terras Q. I’ll go with double Discord.

Teched cards: 2

T2: 2 x Nimble Fencer
T3: 2 x Discord


Get paid + float - (7)
Captain Zane - (5)
Maxband Zane, shove Onimaru to Elite and hit to 4 - (0)
Zane trades with Onimaru, levels fizzle
Pestering Haunt
Skip worker!
Discard 4, draw 5


Pestering Haunt 1/1 (unstoppable; can’t patrol; attack capped at 1)

:heart: Base HP: 20
:heart: Tech I HP: 5


Hand: 5

Poisonblade Rogue
Graveyard
Skeletal Archery
Nimble Fencer
Thieving Imp

Deck: 0
Discard: 6

Discord
Discord
Nimble Fencer
Sacrifice the Weak
Skeleton Javelineer
Deteriorate

Card-count details (opponent-viewable)

Expected: 10 + 4 teched = 14
1 on board
5 in hand
0 in deck
6 in discard
2 in workers


Gold: 0
Workers: 6

4 x start
T1: Jandra, the Negator
T2: Summon Skeletons

For charnel_mouse

Just making sure we know Soldier tokens do not get +1 ATK from Battle Suits

1 Like
For bansa

Oops, I forgot Battle Suits doesn’t affect tokens. All the better for me!

1 Like

P2T3


Tech StartingHand Workers

TECH
Overeager Cadet
Overeager Cadet


STARTING HAND
Elite Training
Forgotten Fighter
Neo Plexus
Nullcraft 1/1
Battle Suits


WORKERS
Plasmodium
Tinkerer
Neo Plexus


NextHand

Hardened Mox
Time Spiral
The Art of War
Temporal Research


Discard

Elite Training
Forgotten Fighter
Overeager Cadet
Overeager Cadet


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tech 1 - ($4)
Nullcraft kills Haunt - ($2)
Battle Suits - ($0)
Soldier hits Tech 1 to 4.

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Soldier 1/1
  • :pschip: Technician: Soldier 1/1
  • :target: Lookout:

In Play:

  • Battle Suits
  • Nullcraft 1/1
  • Soldier 1/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 8

P1T4

Starting hand: 5

Poisonblade Rogue
Graveyard
Skeletal Archery
Nimble Fencer
Thieving Imp

Thoughts

With Discord incoming, I don’t care about Soldiers / Nullcraft, as long as I can keep my Tech I up this turn. Elite Training allows 6 attack, Boot Camp allows 4 damage + sideline with still teching up, so I should be OK with two patrollers. That does allow the back patroller to be killed, so I can’t risk bringing River in just yet. That means Imp + Fencer.

Still not sure what to expect for zhavier’s spec. Would he think his chances are better with Future air, or the Peace engine? Hive isn’t a problem with Discord, but Void Star could be. Peace engine is a problem with Discord either way. Let’s play around Peace, then.

  • Both block or outpace Gunships, so Anarchy’s out as a main.
  • Finesse lets me switch to Lizards or Sprites if Future comes out, and Maestro can help to take out Garrisons past the patrol.
  • Demonology would mostly be for Terras Q, whose obliterate helps a bit against Peace, but Banefire Golem could be really nice with Discord against Peace, if I get some breathing room to feed it.

I’ll go with Terras Q + Starlet, then I’ve got some aggression and some set-up. It also gives me plenty of hasted virtuosos to abuse Chaos Mirror with.

EDIT: I’m a fool, Battle Suits is an obvious sign that zhavier’s going for Peace. Discord and virtusos are hopefully enough aggression to stall that.

Teched cards: 2

T2: 2 x Nimble Fencer
T3: 2 x Discord
T4: Star-Crossed Starlet, Terras Q, the Shackled


Get paid - (6)
Worker - (5)
Thieving Imp, you discard card #3 - (2)
Nimble Fencer - (0)
Discard 2, reshuffle 11, draw 4


:psblueshield: Thieving Imp 2/2+1A
:exhaust: Nimble Fencer 2/3 (virtuso; virtusos have haste)

:heart: Base HP: 20
:heart: Tech I HP: 4


Hand: 4

Discord
Skeleton Javelineer
Poisonblade Rogue
Graveyard

Deck: 7

Discord
Nimble Fencer
Sacrifice the Weak
Deteriorate
Pestering Haunt
Star-Crossed Starlet
Terras Q, the Shackled

Discard: 0
Card-count details (opponent-viewable)

Expected: 10 + 6 teched = 16
2 on board
4 in hand
7 in deck
0 in discard
3 in workers


Gold: 0
Workers: 7

4 x start
T1: Jandra, the Negator
T2: Summon Skeletons
T4: Skeletal Archery

P2T4


Tech StartingHand Workers

TECH
Flagstone Garrison
Knight of the Conclave


STARTING HAND
The Art of War
Temporal Research
Hardened Mox
Time Spiral


WORKERS
Plasmodium
Tinkerer
Neo Plexus
Hardened Mox


NextHand

Flagstone Garrison
Overeager Cadet
Fading Argonaut
Temporal Research


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
2 soldiers and Nullcraft kill Imp
Garth - ($5)
Skeleton - ($4)
Tech 2 Peace - ($0)
Soldier pings Fencer

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Garth 1/3+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton 1/1
  • :target: Lookout:

In Play:

  • Battle Suits
  • Nullcraft 1/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

P1T5

Starting hand: 4

Discord
Skeleton Javelineer
Poisonblade Rogue
Graveyard

Thoughts

Zane into River + Discord would wipe zhavier’s patrol, but I could also do Graveyard/Zane and tech up. I like the look of Zane, since it kills Garth and leaves zhavier with two 1/1s that can’t destroy even the Tech I without help. If he’s got Garrison + Elite Training in hand, he’ll be conflicted between paying to bring in Onimaru for the buff and flooding the board.

Teched cards: 2

T2: 2 x Nimble Fencer
T3: 2 x Discord
T4: Star-Crossed Starlet, Terras Q, the Shackled
T5: Chaos Mirror, Star-Crossed Starlet


Get paid - (7)
Worker - (6)
Tech II Demonology - (2)
Captain Zane - (0)
Zane and Nimble Fencer kill Garth, take 1 each, Zane hits level 3
Discard 3, draw 5


Zane L3 2/1 (haste; 1 damage)
Nimble Fencer 2/1 (virtuso; virtusos have haste; 2 damage)

:heart: Base HP: 20
:heart: Tech I HP: 4
:heart: Tech II HP: 5 (Demonology)


Hand: 5

Discord
Nimble Fencer
Sacrifice the Weak
Deteriorate
Pestering Haunt

Deck: 2

Star-Crossed Starlet
Terras Q, the Shackled

Discard: 6

Thieving Imp
Chaos Mirror
Star-Crossed Starlet
Discord
Skeleton Javelineer
Graveyard

Card-count details (opponent-viewable)

Expected: 10 + 8 teched = 18
1 on board
5 in hand
2 in deck
6 in discard
4 in workers


Gold: 0
Workers: 8

4 x start
T1: Jandra, the Negator
T2: Summon Skeletons
T4: Skeletal Archery
T5: Poisonblade Rogue

Doesn’t Zane only take 1 dmg?

1 Like

Thanks, fixed.

P2T5


Tech StartingHand Workers

TECH
Drill Sergeant
Knight of the Conclave


STARTING HAND
Fading Argonaut
Temporal Research
Flagstone Garrison
Overeager Cadet
The Art of War
Knight of the Conclave
Time Spiral


WORKERS
Plasmodium
Tinkerer
Neo Plexus
Hardened Mox
The Art of War


NextHand

Elite Training
Knight of the Conclave
Forgotten Fighter
Time Spiral


Tech 2 card(s)
Get Paid - ($9)
Flagstone Garrison - ($6)
Overeager Cadet
Fading Argonaut - ($4)
Knight of the Conclave
Vir - ($2)
Peek
Pay to Swap - ($1)
Overeager Cadet, draw the card i just swapped
Peek
Worker - ($0)
Skeleton and Nullcraft kill Fencer and Zane

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet 3/2+A
  • :psfist: Elite:
  • :ps_: Scavenger: Fading Argonaut 3/3, fading 3
  • :pschip: Technician: Overeager Cadet 3/2
  • :target: Lookout:

In Play:

  • Battle Suits
  • Nullcraft 1/1
  • Flagstone Garrison
  • Knight of the Conclave, forecast 3
  • Vir 2/3, lvl 3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

P1T6

Starting hand: 5

Discord
Nimble Fencer
Sacrifice the Weak
Deteriorate
Pestering Haunt

Thoughts

Skipping another work here to try to keep the board under control. Unfortunately, it puts me very low on cards, but if I let zhavier start swinging then I’m a dead man walking.

Teched cards: 2

T2: 2 x Nimble Fencer
T3: 2 x Discord
T4: Star-Crossed Starlet, Terras Q, the Shackled
T5: Chaos Mirror, Star-Crossed Starlet
T6: Shrine of Forbidden Knowledge, Voidblocker


Get paid - (8)
River Montoya - (6)
Discord, Nullcraft dies, your other units are -2/-1 - (4)
Nimble Fencer - (2)
Vandy Anadrose - (0)
Deteriorate, Squad Leader Overeager Cadet dies
Nimble Fencer kills Fading Argonaut, you get a gold, takes 1
Skip worker!
Discard 2, draw 2, reshuffle 13, draw 2


:psblueshield: Vandy L1 2/3+1A (sparkshot)
:exhaust: River L1 2/3

Nimble Fencer 2/2 (virtuoso; virtuosos have haste)

:heart: Base HP: 20
:heart: Tech I HP: 4
:heart: Tech II HP: 5 (Demonology)


Hand: 4

Star-Crossed Starlet
Terras Q, the Shackled
Graveyard
Voidblocker

Deck: 11

Thieving Imp
Chaos Mirror
Star-Crossed Starlet
Discord
Skeleton Javelineer
Nimble Fencer
Shrine of Forbidden Knowledge
Discord
Deteriorate
Sacrifice the Weak
Pestering Haunt

Discard: 0
Card-count details (opponent-viewable)

Expected: 10 + 10 teched = 20
1 on board
4 in hand
11 in deck
0 in discard
4 in workers


Gold: 0
Workers: 8

4 x start
T1: Jandra, the Negator
T2: Summon Skeletons
T4: Skeletal Archery
T5: Poisonblade Rogue

You must really hate money.

P2T6


Tech StartingHand Workers

TECH
Hooded Executioner


STARTING HANDKnight of the Conclave
Elite Training
Forgotten Fighter
Time Spiral
Knight of the Conclave (drawn after swap for drill sergeant)
Temporal Research
Hooded Executioner
Overeager Cadet
Fading Argonaut
Nullcraft


WORKERS
Plasmodium
Tinkerer
Neo Plexus
Hardened Mox
The Art of War
Forgotten Fighter


NextHand

Time Spiral
Temporal Research
Overeager Cadet
Elite Training
Fading Argonaut


Tech 1 card(s)
Get Paid + scav - ($11)
Peek
Swap - ($10)
Drill Sergeant - ($7)
Knight of the Conclave, +1 Rune
Temporal Research, reshuffle, draw 2 - ($5)
Overeager Cadet, +1 Rune
Hooded Executioner, +1 Rune - ($3)
Nullcraft, +1 Rune - ($1)
Nullcraft gets 3 runes, kills Vandy, Vir to lvl 5
Vir kills River, Vir to lvl 7, Mech starts warping in
Cadet trades with Fencer
Worker - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hooded Executioner 5/4+A, +1 Rune
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Overeager Cadet 3/2
  • :target: Lookout:

In Play:

  • Battle Suits
  • Flagstone Garrison
  • Knight of the Conclave, forecast 2
  • Vir 3/5, lvl 7
  • Knight of the Conclave, forecast 3
  • Drill Sergeant 3/3
  • Nullcraft 4/4, +3 Runes
  • Mech, Forecast 2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 11
Thoughts

5g and zane can cast sac on nullcraft, otherwise im sitting pretty

Evidently so! I’ll call it there, skipping a worker for the early Onimaru kill meant I couldn’t get to Terras Q quickly enough to deal with the Peace engine. GG! @FrozenStorm

1 Like

Terras Q is pretty scary! Chaos Mirror Terras is pretty powerful, but honestly, without 10g floating around, or the appropriate heroes already out, he’s a lot less scary.

1 Like