P1 @zhavier ([Anarchy]/Strength/Growth) vs. P2 @Persephone (Green)
Tech 2 cards + Tiny Basilisk. (3 discards)
- Tiny Basilisk
-
Potent Basilisk
-
Wandering Mimic
Player 2, Turn 4
Workers make 8g. (8g)
Grow a **Young Treant** for 2g and draw a card (6g, 5 cards, 3 in deck)
Hire 9th worker for 1g. (5g, 4 cards)
Call a Wandering Mimic for 4g. (1g, 3 cards)
Young Treant patrols in Squad Leader, Playful Panda in Scavenger, Wandering Mimic in Technician, Wisp in Lookout.
Discard 3, draw 3, shuffle 6, draw 2.
Patrols:
Squad Leader: Young Treant (0
, 2
, 1
, can’t attack)
Elite:
Scavenger: Playful Panda (2
, 2
)
Technician: Wandering Mimic (4
, 4
, Flying [Birds])
Lookout: Wisp (0
, 1
, Resist 1)
Base: 19 
Tech I (5
)
Tech II – Balance (5
)
Tower I (5
)
1g banked, 9 workers.
5 cards in hand
- Spore Shambler
- Giant Panda
- Tiger Cub
- Tiny Basilisk
- Merfolk Prospector
4 cards in deck
- Rampant Growth
- Potent Basilisk
- Potent Basilisk
- Wandering Mimic
0 cards in discard
Thoughts
I need to get a hero down… really wanted to Argagarg + RG Wisp to take out Wisp/Musketeer, but that doesn’t leave me with enough gold to do anything interesting or units to patrol. I’m wary of letting him build up too many attackers for MoLaC, but with both Potent Basilisks I have decent odds of drawing the 2nd before anything too terrible happens?
The more immediate threat would be Dinosize on a bird to hit something for 7, possibly twice… Wandering Mimic will block that at 4g/card for 4g/card + patrol bonus, so that’s alright. Verdant Tree covers a tech building being destroyed this turn, and nothing else I have is worth 4g+ (tower is close, and 7-8hp off of base is nontrivial but nothing I can do about it.) Alternative would be to play Young Treant to force a cycle at EOT which gives me a nice hand turn-after-next, but that just doesn’t feel so great, especially as I’d have few open slots for Tree to patrol in.
My two big options are:
- Basilisk to cover ground + Verdant Tree to rebuild in event of air --> birds kill Verdant Tree, so make that Young Treant instead, which doesn’t really have a place to patrol given Basilisk… eh, it gets a card out of my deck, twice, and may come in handy later.
- Arg + RG + midband/Young Treant (+Prospector?) --> some combination of birds + zane kills arg
Since I’m playing Treant either way… let’s finalize techs on Basilisk/Mimic and do that first. Huh, Wandering Mimic. I think I actually prefer to play that over Basilisk, as the larger threat is Birds, and that gives me more Basilisks to draw next few turns to kill upgrades/spells.
Next hand looks awkward, but at least I’ll have cover to finally get a hero out. (Giant Panda + max arg/calamandra or midband midori for +1/+1 wisps?) With so much freely assignable damage + Zane I’m not terribly confident that anything in particular will survive to my turn (high chance of MoLaC then birds + arg + musketeer take out Mimic, into Rook to replenish birds) which isn’t great for me. Blooming Ancient + Zane to kill Mimic is probably more likely, which at least leaves the birds dead.
Trouble is, I’m not seeing a clear win condition for me. I guess it’s gotta be Feral Strike, T-Rex, or Stampede? Midori + Mimics to repeatedly punch base is usually solid but unsure how effective that is vs. ability to resummon 2x birds for 1 card (4 if I don’t have the Basilisk at the right time). Behind the Ferns also gives me a lot of options if I can keep Calamandra alive a full turn to make use of it.