@EricF
P1T1
StartingHand Workers
STARTING HAND
Nautical Dog
Bloodburn
Scorch
Makeshift Rambaster
Bloodrage Ogre
WORKERS
Bloodburn
NextHand
Bombaster
Careless Musketeer
Mad Man
Pillage
Discard
Scorch
Makeshift Rambaster
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Bloodrage Ogre - ($1)
Nautical Dog - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader : Bloodrage Ogre 3/2+A
Elite :
Scavenger :
Technician : Nautical Dog 1/1
Lookout :
In Play:
*
Buildings:
Base HP: 20
Economy Info:
Cards:
Gold:
EricF
July 29, 2019, 8:26pm
2
P2, Turn 1
Scorch — Magic -> Worker
Charge — Magic
Makeshift Rambaster — Tech 0
Pillage — Magic
Nautical Dog — Tech 0
5 gold (5)
Worker (4)
Nautical Dog (3)
Vandy (1)
Discard 3, Draw 5. Float 1 gold.
Squad Lead - L1 Vandy (2/3 +1)
Elite - Nautical Dog (2/1)
Base - 20
6 workers, 1 gold
Hand: 5
Deck: 0
Discard: 3
P1T2
Tech StartingHand Workers
TECH
Gunpoint Taxman
Bird’s Nest
STARTING HAND
Bombaster
Careless Musketeer
Mad Man
Pillage
WORKERS
Bloodburn
Careless Musketeer
NextHand
Pillage
Charge
Gunpoint Taxman
Scorch
Bloodrage Ogre
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Bombaster - ($2)
Tech 1 - ($0)
BRO returns to hand at end of turn
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
Board Info:
In Patrol:
Squad Leader : Nautical Dog 1/1+A
Elite :
Scavenger :
Technician : Bombaster 2/2
Lookout :
In Play:
*
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Man, I could have had an epic play if id had bombaster instead of BRO. MId zane, kill vandy and with zane and dog, max kills dog in scav, then pillage for 2g and 2dmg and make a worker, and patrol with bombaster. So sad when i remembered ogre wasnt a pirate… I can just build up and let BRO return to hand, knowing i have charge in my next hand. I could also use zane, mad man and pillage to end turn with a mid zane and only 3 cards next turn, a fat deck, and clear board. Gonna take the less aggressive option, unfortunately, has more long term chance of success.
EricF
July 30, 2019, 5:36pm
4
P2, Turn 2
Bloodburn — Tech 0 -> Worker
Careless Musketeer — Tech 0
Mad Man — Tech 0
Bombaster — Tech 0
Bloodrage Ogre — Tech 0
Tech 2x Gunpoint Taxman
6 gold (7)
Worker (6)
Tech I (4)
Bloodrage Ogre (2)
Vandy kills Dog
Dog trades with Bombaster
Hero’s Hall (0)
Discard 3, rs, Draw 5
SQL - Bloodrage Ogre (3/2 +1)
L1 Vandy (2/2)
Base - 20
Tech I - 5
Hero’s Hall - 4
7 workers, 0 gold
Hand: 5
Deck: 4
Discard: 0
Next Hand
Gunpoint Taxman
Careless Musketeer — Tech 0
Charge — Magic
Gunpoint Taxman
Makeshift Rambaster — Tech 0
Sorry for the delay, been exhausted.
P1T3
Tech StartingHand Workers
TECH
Gunpoint Taxman
Surprise Attack
STARTING HAND
Charge
Pillage
Scorch
Gunpoint Taxman
Makeshift Rambaster
WORKERS
Bloodburn
Careless Musketeer
Scorch
NextHand
Bird’s Nest
Charge
Gunpoint Taxman
Mad Man
Pillage
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Gunpoint Taxman - ($3)
Bloodrage Ogre - ($1)
Float ($1)
Discard 3, draw 2, reshuffle, draw 3
Board Info:
In Patrol:
Squad Leader : Gunpoint Taxman 3/3+A
Elite :
Scavenger : Bloodrage Ogre3/2
Technician :
Lookout :
In Play:
*
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Gold:
EricF
August 2, 2019, 4:54pm
7
P2, Turn 3
Defense: 4, 2 / 5
Attack: 3, 2+, Charge, Zane, Drakk. 7 Gold to spend.
Hand:
Gunpoint Taxman
Careless Musketeer — Tech 0
Charge — Magic
Gunpoint Taxman
Makeshift Rambaster — Tech 0
Drakk Line
7 gold (7)
L4 Drakk (2)
BRO trades with Taxman
Either Vandy trades, or do nothing
Worker (1) or Gunpoint Taxman (0)
Discard 4
Zane line
7 gold (7)
Zane (5)
Taxman + Charge (1)
Taxman trades with Taxman, steal your float (2)
A Hero trades with BRO
Other hero + Bro break Tech I
Rambaster (0) or Worker or Taxman
… I guess I could have Drakk on patrol instead of playing Zane. So, either Drakk + Rambaster or Zane + Taxman in play going forward … with Vandy dead, and BRO still in play. Then I draw 4 with no reshuffle and have:
Pillage — Magic
Nautical Dog — Tech 0
Mad Man — Tech 0
Bombaster — Tech 0
in hand.
Vandy Line
7 gold (7)
Level Vandy to 3 (5)
Taxman + Charge + Trade (1)
Vandy kills BRO
Bro attacks Base, I guess?
Worker
Discard 2, draw 4
Looks like the Zane/Drakk line is best. Need to play around: enemy Zane, Birds, Arg Block
Tech Blood Lust and Metamorphosis
7 gold (7)
Zane (5)
Gunpoint Taxman + Charge (1)
Taxman trades with Taxman, steals your Float (2)
Zane trades with Bloodrage Ogre
BRO + Vandy break your Tech I
Drakk (0)
Discard 3, Draw 4, rs, Draw 1
SQL - L1 Drakk (1/3 +1)
Bloodrage Ogre (3/2)
L1 Vandy (2/2)
Base - 20
Tech I - 5
Hero’s Hall - 4
7 workers, 0 gold
Hand: 5
Deck: 6
Discard: 0
Next Hand
Blood Lust
Pillage — Magic
Nautical Dog — Tech 0
Mad Man — Tech 0
Bombaster — Tech 0
P1T4
Tech StartingHand Workers
TECH
Surprise Attack
Dinosize
STARTING HAND
Mad Man
Bird’s Nest
Pillage
Gunpoint Taxman
Charge
WORKERS
Bloodburn
Careless Musketeer
Scorch
Pillage
NextHand
Surprise Attack
Bombaster
Makeshift Rambaster
Nautical Dog
Discard
Gunpoint Taxman
Bloodrage Ogre
Charge
Mad Man
Gunpoint Taxman
Surprise Attack
Dinosize
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Rook - ($5)
Bird’s Nest - ($3)
Charge Bird - ($0)
Bird kills Vandy, Rook to lvl 3
rebuild tech 1
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader : Rook 2/4+A
Elite :
Scavenger :
Technician :
Lookout : Bird 1/1
In Play:
Buildings:
Base HP: 18
Tech I HP: 5
Economy Info:
Cards:
Gold:
1 Like
EricF
August 2, 2019, 6:33pm
9
P2, Turn 4
Blood Lust
Pillage — Magic
Nautical Dog — Tech 0
Mad Man — Tech 0
Bombaster — Tech 0
Defense; 5 / 5
Attack:
1
3
1 for 1
2 for 1 (no haste)
1 for 2
2-3 for 3
1 for 2
Alright, I think I got it
Tech War Drums and Dark Pact for future reshuffle equity.
7 gold (7)
Nautical Dog (6)
Blood Lust the backline Bird and the Dog (4)
Level Drakk to 4 (1)
Drakk and Dog kill Rook, Drakk to Max
Mad Man (0)
Mad Man and BRO break Tech I again
Discard 2, Draw 4
Bird dies to Blood Lust
No Patrol
L6 Drakk (3/4)
Bloodrage Ogre (3/2)
Mad Man (1/1)
Base - 20
Tech I - 5
Hero’s Hall - 4
7 workers, 0 gold
Hand: 4
Deck: 2
Discard: 6
Next Hand
Metamorphosis
Gunpoint Taxman
Charge — Magic
Gunpoint Taxman
Ouch, that is really bad.
P1T5
Tech StartingHand Workers
TECH
Chaos Mirror
Spirit of the Panda
STARTING HAND
Bombaster
Surprise Attack
Nautical Dog
Makeshift Rambaster
WORKERS
Bloodburn
Careless Musketeer
Scorch
Pillage
NextHand
Spirit of the Panda
Bombaster
Mad Man
Dinosize
Tech 2 card(s)
Get Paid - ($8)
Zane - ($6)
Surprise Attack - ($1)
Bird and Shark kill Drakk, zane to lvl 3
shark kills BRO
zane kills mad man
Nautical Dog - ($0)
rebuild tech 1
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger :
Technician :
Lookout : Nautical Dog 1/1
In Play:
Buildings:
Base HP: 16
Tech I HP: 5
Economy Info:
Cards:
Gold:
EricF
August 2, 2019, 8:49pm
11
Player 2, Turn 5
Tech Crash Bomber and Twilight Baron
7 gold (7)
Zane (5)
Taxman + Charge (1)
Zane kills dog
Taxman kills your Zane, mine to L3
Zane to L4 (0)
Discard 2, Draw 2, rs, Draw 2
No Patrol
L4 Zane (3/3)
Gunpoint Taxman (3/1)
Base - 20
Tech I - 5
Hero’s Hall - 4
7 workers, 0 gold
Hand: 4
Deck: 11
Discard: 0
Next Hand
Pillage — Magic
Blood Lust
Makeshift Rambaster — Tech 0
Careless Musketeer — Tech 0
"P1T6
Tech StartingHand Workers
TECH
Spirit of the Panda
Disguised Monkey
STARTING HAND
Spirit of the Panda
Dinosize
Mad Man
Bombaster
WORKERS
Bloodburn
Careless Musketeer
Scorch
Pillage
NextHand
Bird’s Nest
Surprise Attack
Makeshift Rambaster
Bloodrage Ogre
Discard
Nautical Dog
Mad Man
Dinosize
Bombaster
Spirit of the Panda
Disguised Monkey
Tech 2 card(s)
Get Paid - ($8)
Argagarg - ($6)
Spirit of the Panda on Bird - ($2)
Bird kills Zane, arg to lvl 3 - ($3)
Mad Man, kills gunpoint - ($2)
Max Arg - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader : Argagarg 1/5+A, lvl 5
Elite :
Scavenger : Wisp 0/1
Technician : Water Elemental 3/3
Lookout :
In Play:
Spirit of the Panda
Panda Bird 3/3
Buildings:
Base HP: 16
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
oh man this game is going to be a slug fest
"
1 Like
EricF
August 4, 2019, 3:50am
13
Yep, not enough gold to contest that. Pumped birds > Teching against birds.
It’s possible that I should have gone directly for base damage, and I might have been able to get there.
Gg @FrozenStorm
1 Like