P1 @Persephone (Green) vs. P2 @bansa ([Law/Peace]/Finesse)
Draw card for Technician, (5 in hand, 3 in deck)
Tech 2 cards + Centaur and Ironbark Treant (4 discards)
- Ironbark Treant
- Centaur
-
Moment’s Peace
-
Oversize Rhinocerous
Player 1, Turn 5
Workers make 8g. (8g)
Exhaust Merfolk Prospector to find 1g. (9g)
Hire 9th worker for 1g. (8g, 4 cards)
Discard 2 cards to give Calamandra Stealth until end of turn. (2 cards)
Pay 2g to midband and heal her. (6g)
Calamandra Moss (3/4) stealthily attacks and kills Drill Sergeant, taking 3 damage.
Summon
Argagarg Garg (2g) and max him (4g). (0g)
He creates a Wisp and Water Elemental.
Wisp patrols in Squad Leader, Water Elemental in Scavenger and Argagarg in Technician.
Discard 2, draw 3, shuffle 8, draw 1.
Patrols:
Squad Leader: Wisp (0
, 1
, 1
, Resist 1 [Cala])
Elite:
Scavenger: Water Elemental (3
, 3
, Anti-Air, Resist 1 [Cala]
Technician:
Argagarg Garg Lv. MAX (1
, 5
, grants +1/+A)
Lookout:
Calamandra Moss Lv. 3 (3
, 1 of 4
, can be sneaky, grants Resist)
Merfolk Prospector (1
, 1
, finds gold, Resist 1 [Cala])
Centaur (3
, 4
, Overpower, Resist 1 [Cala])
Base: 20 
Tech I (5
)
Tech II –
Growth (5
)
0g banked, 9 workers.
4 cards in hand
- Spore Shambler
- Tiger Cub
- Blooming Elm
- Spirit of the Panda
Possible tech draw
7 cards in deck
- Ironbark Treant
- Centaur
- Moment’s Peace
- Oversize Rhinocerous
- Blooming Elm
- Playful Panda
- Galina Glimmer
0 cards in discard
Thoughts
Yeah, I screwed up at least 4-5 of those tech choices. This position looks bad, my saving grace is that there’s no Flagstone Garrison… yet, so it’s still possible to win on unit efficiency / card advantage. Theoretically. Until it isn’t.
I think I need to kill Drill Sergeant, and that means discarding two cards to stealth Calamandra, which means I need Arg to block to keep cards in hand? I can max Arg or Cala, but not both. If I give up a hero kill, bansa can max Oni & that would suck too; Oni is pretty good at punching Midori out of Moment’s Peace. Does that mean I can’t take Moment’s Peace here? I’m going to get wrecked by Air Hammers without them.
They skipped a worker, so no max Oni for them.
Do I max Cala & lay down min Arg + Galina to threaten Feral Strike? I’d have 0/1, 2/2, 1/3 to patrol… yeah, that’s not going to work.
max arg + mid cala is all my gold. A big fat Tech II that Bigby can’t sideline would be real nice right now. If I kill Bigby instead of Sergeant, I could max Cala and Arg, with it being… likely that Cala survives? It’s a huge gamble in that I’m only drawing 1-2 cards past my deck into the 8 that will be in my discard… no, too low probability to consider. If Calamandra survives, my best use for her is probably as my only source of a Tech II unit right now.
At least this confirms my theory that Tech II Peace is at least decent without playing only Flagstone Garrison, kinda? If your opponent is terrible and techs 0 / 4 tech II units? And you get the 20% T2 Tax Collector draw?
With Rhino in the tech draw I’m not out of this yet, but it’s gonna be hairy…