STARTING HAND
Spectral Aven
Lawful Search
Two Step
Traffic Director
Reputable Newsman
WORKERS
Jail
Porkhand Magistrate
NextHand
Manufactured Truth
Two Step
Bluecoat Musketeer
Arrest
Discard
Lawful Search
Traffic Director
Boot Camp
Elite Training
Tech 2 card(s)
Get Paid - ($6)
Reputable Newsman, number: 2 - ($4)
Two Step Newsman and Inspector - ($2)
Inspector kills Bombaster, takes 2
River deals 2 to your Base on 17
Spectral Aven - ($0)
Building Inspector (3/1), $ to build, dancing, 2 dmg
Spectral Aven (2/2)
Buildings:
Base HP: 20
Economy Info: Cards:
Hand: 4
Deck: 0
Disc: 4
Gold:
Gold: 0
Workers: 6
Thoughts
sigh… didn’t think this thru… porky was really the right play… i think it’s over… might as well just go all in…any combination of gargolye and taxmen will basically end my run
//Newsman at 2, very good at stifling my response. Fortunately, my economy gets to take another step ahead, and I’ll just have to come up with some way to clear out the Aven + River. The alternate line is playing Ogre + Dog + other hero, but that leaves Newsman in play while not really trading any better.
Tech choices: Shadow Blade + Crash Bomber
7 gold (7)
Max Zane (0), Shove Newsman to Scavenger and deal 1 to him
Zane kills Newsman, Two Step and BI go away. We both get 1 gold. (1)
Pillage your gold, your Base takes 1 (1)
Worker (0)
Discard 4, Draw 3, rs, Draw 2.
STARTING HAND
Two Step
Arrest
Manufactured Truth
Bluecoat Musketeer
WORKERS
Jail
Porkhand Magistrate
NextHand
Harmony
Manufactured Truth
Reputable Newsman
Building Inspector
Boot Camp
Tech 2 card(s)
Get Paid - ($6)
Aven kills Zane, River to L3
Max River - ($4)
River deals 3 to your Base on 14
Bluecoat Musketeer - ($3)
Heroes’ Hall - ($1)
Float ($1)
Discard 3, reshuffle, draw 5
Board Info: In Patrol:
Squad Leader: Bluecoat Musketeer (1/2A)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
L5 River (3/4)
Spectral Aven (2/2)
Buildings:
Base HP: 19
Heroes’ Hall HP: 4
Economy Info: Cards:
Hand: 5
Deck: 7
Disc: 0
Gold:
Gold: 1
Workers: 6
Thoughts
ah;; what was i thinking…failed patrol…needed to be on lookout… gg
Defense: 3 / 4, 4 (aven)
Attack: whatever I pay for:
2 for ~3
3 for 3
6 for 2 (and kills Aven)
5 for +1 atk
1 for 1
4 for 4 (+ steal?)
So, I don’t have enough for Drakk Max + other stuff, which means probably Charge is needed.
Drakk Line
Drakk (6)
Gunpoint Taxman (4)
Charge Taxman (2)
Taxman kills Musketeer, steals your float (3)
Rambaster (1)
Mad Man (0)
Baster and Mad Man break your Hero’s Hall
Discard 1, Draw 3
OR
Vandy (6)
Mad Man (5)
Max Vandy, killing the Aven, and pumping Man (1)
Mad Man kills Musketeer
Worker (0)
Discard 3, Draw 5. 9 workers
SQL - L5 Vandy (4/5)
Going with the Drakk line, since my deck is Blood Lust and units. Also, it will clearly lock bansa out of playing anything, and leave some nice float for a Pillage next turn.
For future use, tech in Desperation and Dark Pact - I’ll probably still be low on cards after the reshuffle, so some draw is certainly going to be useful.
8 gold (8)
Drakk (6)
Gunpoint Taxman (4)
Charge Taxman (2)
Taxman kills Musketeer, steals your float (3)
Rambaster (1)
Mad Man (0)
Baster and Mad Man break your Hero’s Hall
Discard 1, Draw 3
SQL - L1 Drakk (1/3 +1)
Makeshift Rambaster (1/2)
Mad Man (1/1)
Gunpoint Taxman (3/2)
STARTING HAND
Manufactured Truth
Reputable Newsman
Building Inspector
Harmony
Boot Camp
WORKERS
Jail
Porkhand Magistrate
Boot Camp
NextHand
Lawful Search
Two Step
Discard
Bluecoat Musketeer
Spectral Aven
Manufactured Truth
General’s Hammer
General’s Hammer
Tech 2 card(s)
Get Paid - ($6)
Harmony - ($4)
Reputable Newsman, number: 5 - ($3)
Building Inspector
Manufactured Truth, Newsman becomes Copy of Rambaster, Dancer - ($1)
River and Copy of Rambaster kill Drakk, Base takes 1
Aven trades with Taxman
Worker - ($0)
Float ($0)
Discard 0, draw 2
Board Info: In Patrol:
Squad Leader: Building Inspector (1/1A), $ to build
Elite:
Scavenger:
Technician: Dancer (0/1)
Lookout:
In Play:
L5 River (3/3), 1 dmg
Harmony, channeling
Reputable Newsman (0/2), nubmer: 5, 1 dmg
Buildings:
Base HP: 16
Economy Info: Cards:
Hand: 2
Deck: 5
Disc: 5
Gold:
Gold: 0
Workers: 7
Thoughts
i really wanted to just gg here but taking this till my base breaks as a punishment so i don’t repeat this again…i never learn my lessons but hopefully this time will be different
Defense: 2, 1 // 3, 2
Attack: 1, 1, Zane, Bombaster?. Sadly the only way to kill River is with Zane, so Harmony gets to live or I just pay to max Zane and leave the board mostly clear.
Tech Twilight Baron + Crash Bomber
8 gold (8)
Max Zane (1), shove Building Inspector to Elite and kill him
Mad Man kills Dancer, you get a card
Zane kills River
Rambaster hits your Base for 3
Crash Bomber (0)
Discard 2, Draw 3, rs, Draw 1. Float 1 gold.
Lookout - Crash Bomber (2/2)
L6 Zane (4/1)
Makeshift Rambaster (1/2)
Mad Man (1/1)
Defense: 2, 1, 3 // 13, 4 = 10 or 19
Attack: 2, 1, 4, 3, 1 = 11
Plus 2 for Pillage, plus ? for drakk (at least 3) … that looks like I could get a full lethal, maybe, so I’ll math it out…
8 gold (9)
Zane trades with Onimaru, we both draw a card
Drakk (7)
Crash Bomber (6)
Bloodlust on Drakk and Crash Bomber (4)
Level Drakk to 4 (1)
Mad Man trades with Traffic Director, you get a gold
Pillage, your Base takes 2 (to 11), I steal that gold (1)
Lusty Crash Bomber trades with Newsman, deals 1 to your base (to 10)
Drakk (3), Crash Bomber (3), and Rambaster (4) deal lethal to your Base. gg! @FrozenStorm
Overkill line
8 gold (9)
Zane trades with Traffic Director, we both get a gold (10)
Drakk (8)
Level to 4 (5)
Crash Bomber trades with Onimaru, Drakk to max, base takes 1 [1 base damage]
Nautical Dog (4), gains haste
Crash Bomber (3)
Pillage for 2 [3] (3)
Blood Lust on Drakk and Crash Bomber (1)
Mad Man trades with Newsman
Drakk (4), Rambaster (4), Crash Bomber (4), and Nautical Dog (3) deal 15 [18]
At end of turn, Blood Lust kills the Crash Bomber, dealing 1 more [19 Base damage]