P1 @Unity ([Balance/Growth]/Present) vs. P2 @Persephone (Green)
Tech 2 cards. (5 discards)
- Tiger Cub
- Young Treant
- Rampant Growth
-
Stampede
-
Stampede
Player 2, Turn 2
1g from last turn. (1g)
Workers make 6g. (7g)
Exhaust Merfolk Prospector to find 1g. (8g)
Hire 7th worker. (7g, 4 cards)
Begin construction on Tech I for 1g. (6g)
Befriend a Playful Panda and her Wisp for 2g. (4g, 3 cards)
Pay 4g to give Argargarg four levels, reaching maxband. (0g)
He summons a Water Elemental.
Water Elemental patrols in Squad Leader, and a Wisp patrols in Scavenger.
Discard 3, shuffle 8, draw 5.
Patrols:
Squad Leader: Water Elemental (3
, 1
3
, 1
, Anti-Air)
Elite:
Scavenger: Wisp (0
, 1
)
Technician:
Lookout:
Argagarg Garg Lv. MAX (1
, 5
, buffs a unit)
Merfolk Prospector (1
, 1
)
Playful Panda (2
, 2
)
Wisp (0
, 1
)
Base: 20 
Tech I (5
)
0g banked, 7 workers.
5 cards in hand
- Stampede
- Tiger Cub
- Ironbark Treant
- Spore Shambler
- Forest’s Favor
3 cards in deck
- Rampant Growth
- Young Treant
- Stampede
0 cards in discard
Thoughts
Not entirely sure what to make of Midori. His spells are mostly reactive & he’s awfully expensive for multicolor P1. If they’re planning on getting any use out of him it would suggest they’re taking very cheap units, like Gemscout Owls. Air rush with Circle of Life? Tiny B cuts through Argagarg’s tokens if they’re worried about a stampede. Argonaut is their strongest tech I in a vacuum, would be surprised if they took two with the cost, though. If they’ve been watching my games, they’ll have seen how much I like Rich Earth, and might be thinking they’ll need at least one Owl to keep up in gold?
I have 8g. Options
- Rich Earth, Tech I, maxband Argargarg. (tech: Huntress and/or Centaur?)
- Worker, tech I, Playful Panda, maxband Arg. (tech: 2x Stampede?)
- Worker, tech I, Spore Shambler + Ironbark. (tech: Huntress/Spirit of the Panda?)
- Worker, Ironbark, maxband Arg.
Option #2 gives me up to 2x Wisp, Merfolk, Panda, Elemental as stampede targets. Assuming I patrol WE in SQL & it dies, that’s easily enough to wipe their board & probably kill tech I.
With nearly all options involving maxband Arg, is it possible they saw this coming and took Moment’s Peace? Maybe, but if they did I just tech 2x Dinosize and build tech II.
Having both Rich Earth and Prospector is really tempting, however… Polymorph beats Immortal, and untargetable Moss Ancient vs. T-Rex / Octavian gives me an edge in a tech III battle, except for Ready or Not. Any decently large Feral unit cuts down on Temporal Hyperion shenanigans, unless they have +1/+1 runes or something.