[CAMS19 Round4] Legion [Anarchy]/Strength/Growth vs zhavier [Anarchy]/Strength/Growth

@zhavier I’m ready for my second loss!

[b]P1T1[/b]
StartingHand Workers

STARTING HAND
Nautical Dog
Mad Man
Bloodrage Ogre
Careless Musketeer
Bloodburn


WORKERS
Bloodburn


NextHand

Bombaster
Makeshift Rambaster
Scorch
Charge


Discard

Mad Man
Careless Musketeer


Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Brogre - ($1)
ndog - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre 3/2+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Nautical Dog 1/1
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 5

P2T1


StartingHand Workers

STARTING HAND
Mad Man
Bombaster
Pillage
Bloodrage Ogre
Charge


WORKERS
Pillage


NextHand

Makeshift Rambaster
Scorch
Bloodburn
Nautical Dog
Careless Musketeer


Discard

Bombaster
Mad Man
Charge


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Bloodrage Ogre - ($2)
Rook - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre 3/2+A
  • :psfist: Elite:
  • :ps_: Scavenger: Rook 2/4
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
[b]P1T2[/b]
Tech StartingHand Workers

TECH
Gunpoint Taxman
Gunpoint Taxman


STARTING HAND
Scorch
Bombaster
Makeshift Rambaster
Charge


WORKERS
Bloodburn
Scorch


NextHand

Pillage
Bloodrage Ogre 3/2+A
Charge
Gunpoint Taxman
Bombaster


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
my brogre trades with yours
tech I - ($2)
Rook - ($0)

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook 2/4+A
  • :psfist: Elite:
  • :ps_: Scavenger: Nautical Dog 1/1
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

ugh, i can kill rook but the trade is bad. skipping birds for taxmans.

P2T2


Tech StartingHand Workers

TECH
Gunpoint Taxman
Gunpoint Taxman


STARTING HAND
Nautical Dog
Scorch
Makeshift Rambaster
Bloodburn
Careless Musketeer


WORKERS
Pillage
Scorch


NextHand

Bloodburn
Bombaster
Gunpoint Taxman
Gunpoint Taxman


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Nautical Dog - ($4)
Tech 1 - ($2)
Careless Musketeer - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Nautical Dog 1/1+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Careless Musketeer 2/1
  • :target: Lookout:

In Play:

  • Rook 2/4

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
[b]P1T3[/b]
Tech StartingHand Workers

TECH
Blooming Ancient
Might of Leaf and Claw


STARTING HAND
Pillage
Bloodrage Ogre 3/2+A
Gunpoint Taxman
Bombaster
Charge


WORKERS
Bloodburn
Scorch
Pillage


NextHand

Careless Musketeer
Mad Man
Makeshift Rambaster
Gunpoint Taxman


Discard

Blooming Ancient
Might of Leaf and Claw
Charge
Nautical Dog 1/1
Bombaster
Bloodrage Ogre 3/2+A


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Rook kills your dog
Gunpoint Taxman - ($3)
Charge - ($0)
my dog trades with musket, you draw
taxman kills your rook, takes 2, my rook+2lvs

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Rook lv 3 2/3
  • Taxman 3/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

no one is floating, so bye bye pillage. I wipe his board and kill rook. He can either tech up and put a wall or kill my rook and delay tech. Both work fine by me

P2T3


Tech StartingHand Workers

TECH
Steam Tank
Steam Tank


STARTING HAND
Bombaster
Gunpoint Taxman
Gunpoint Taxman
Bloodburn
Mad Man


WORKERS
Pillage
Scorch
Bloodburn


NextHand

Makeshift Rambaster
Bloodrage Ogre
Charge


Discard

Nautical Dog
Careless Musketeer
Steam Tank
Steam Tank
Mad Man
Bombaster


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Gunpoint Taxman - ($4)
Mad Man, kills Taxman - ($3)
Gunpoint Taxman - ($1)

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gunpoint Taxman 3/3+A
  • :psfist: Elite:
  • :ps_: Scavenger: Gunpoint Taxman 3/3
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 1
  • Workers: 8
[b]P1T4[/b]
Tech StartingHand Workers

TECH
Might of Leaf and Claw
Surprise Attack


STARTING HAND
Gunpoint Taxman
Makeshift Rambaster
Careless Musketeer
Mad Man


WORKERS
Bloodburn
Scorch
Pillage
Careless Musketeer


NextHand

Makeshift Rambaster
Might of Leaf and Claw
Charge
Taxman 3/1


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tech II Growth - ($2)
taxman - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Taxman 3/3+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Rook lv 3 2/3
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

off the MM. at least he delayed tech II and went down on cards. finger crossed

P2T4


Tech StartingHand Workers

TECH
Pirate Gunship
Pirate Gunship


STARTING HAND
Makeshift Rambaster
Charge
Bloodrage Ogre


WORKERS
Pillage
Scorch
Bloodburn
Charge


NextHand

Steam Tank
Pirate Gunship
Nautical Dog


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Rook - ($6)
Bloodrage Ogre - ($4)
Tech 2 Anarchy - ($0)

Float ($0)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gunpoint Taxman 3/3+A
  • :psfist: Elite: Bloodrage Ogre 4/2
  • :ps_: Scavenger: Gunpoint Taxman 3/3
  • :pschip: Technician: Rook 2/4
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Im off my rhythm, Not Sure I can pull off gunships before he decimates me with Molac

[b]P1T5[/b]
Tech StartingHand Workers

TECH
Blooming Ancient
Bird’s Nest


STARTING HAND
Makeshift Rambaster
Taxman 3/1
Charge
Might of Leaf and Claw


WORKERS
Bloodburn
Scorch
Pillage
Careless Musketeer
Makeshift Rambaster


NextHand

Nautical Dog 1/1
Mad Man


Discard

Taxman 3/3+A
Charge
Taxman 3/1
Blooming Ancient
Bird’s Nest


Tech 2 card(s)
Get Paid - ($8)
molac - ($5)
taxman2 - ($3)
charge taxman2 - ($0)
taxman2 trades with sql molac@1 -
taxman1 kills taxscav nad steals your scav molac@2 - (1)
rook kills brogre, your rook lv3 molac at 3
worker - (0)

Float (0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Might of Leaf and Claw @3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 5
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

couldn’t do better than this, imo

Something up with your spreadsheet there, check which cells it’s trying to sum over.

1 Like

idk, checked is fine now, and the math does add up

1 Like

P2T5


Tech StartingHand Workers

TECH
Might of Leaf and Claw
Dinosize


STARTING HAND
Steam Tank
Nautical Dog
Pirate Gunship


WORKERS
Pillage
Scorch
Bloodburn
Charge
Nautical Dog


NextHand

Steam Tank
Pirate Gunship
Mad Man


Discard

Gunpoint Taxman 3/3+A
Gunpoint Taxman 3/3
Bloodrage Ogre 4/2
Pirate Gunship
Might of Leaf and Claw
Dinosize


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Steam Tank - ($5)
Tech 3 - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Steam Tank 3/6+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Rook 2/4, lvl 3
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Alright, almost certainly an active molac incoming, let’s see if we can get down enough gunships to slow him down. I on the bright side, maybe rook will survive. If he managed to have surprise attack here, then Im probably just done, but at least it would take a lot to get through the tank before molac activates.

I think this is GG either way. If you have gunship, i must pray for the first reshuffle, if you don’t, you are unlikely to survive.

[b]P1T6[/b]
Tech StartingHand Workers

TECH
Polymorph: Squirrel
Entangling Vines


STARTING HAND
Nautical Dog 1/1
Mad Man


WORKERS
Bloodburn
Scorch
Pillage
Careless Musketeer
Makeshift Rambaster


NextHand

Bombaster
Bloodrage Ogre 3/2+A
Might of Leaf and Claw


Discard

Taxman 3/3+A
Charge
Taxman 3/1
Blooming Ancient
Bird’s Nest
Polymorph: Squirrel
Entangling Vines
Mad Man
Nautical Dog 1/1


Tech 2 card(s)
Get Paid - ($9)
zane - ($7)
Mad man - ($6)
Max arg - ($0)
MM and zane hit tank for 2 past armor, molac Active

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Arg lv 5 6/11
  • :psfist: Elite:
  • :ps_: Scavenger: wisp 5/6
  • :pschip: Technician: Water elemental 8/8
  • :target: Lookout:

In Play:

  • Might of Leaf and Claw @5

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 9

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

one way or another thsi is over, let’s hope he does not have gunship

P2T6


Tech StartingHand Workers

TECH
Dinosize
Spirit of the Panda


STARTING HAND
Mad Man
Steam Tank
Pirate Gunship


WORKERS
Pillage
Scorch
Bloodburn
Charge
Nautical Dog


NextHand

Pirate Gunship
Careless Musketeer
Bombaster
Makeshift Rambaster


Tech 2 card(s)
Get Paid - ($10)
Pirate Gunship, breaks tech 2, obliterating along the way - ($4)
Max Rook - ($1)
Tech Lab Growth - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook 4/6+A, lvl 8
  • :psfist: Elite:
  • :ps_: Scavenger: Steam Tank 3/4
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Pirate Gunship 7/6

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Growth)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

The only haste he could have is charge and makeshift, so he shouldnt be able to get past patrol. Permalocking tech 2 is a must, but im sure he’ll make the heroes hall eventually… which means no tower.

imo i have lost, but let’s see

[b]P1T7[/b]
StartingHand Workers

STARTING HAND
Bombaster
Bloodrage Ogre 3/2+A
Might of Leaf and Claw
Blooming Ancient


WORKERS
Bloodburn
Scorch
Pillage
Careless Musketeer
Makeshift Rambaster
Might of Leaf and Claw


NextHand

Nautical Dog 1/1
Surprise Attack
Blooming Ancient
Bombaster


Tech 0 card(s)
Get Paid - ($9)
Worker - ($8)
base takes 2, rebuild tech 2
heroes hall - ($6)
Brogre - ($4)

Float ($4)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Arg lv 5 6/11
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Bloodrage Ogre 8/7
  • :target: Lookout:

In Play:

  • Might of Leaf and Claw @5

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 4
  • Workers: 10
Thoughts

one way or another thsi is over, let’s hope he does not have gunship

you needed to tech before the reshuffle, but yea, double gunships is hard to argue. And Arg is 6/10+A, not 11.

P2T7


StartingHand Workers

STARTING HAND
Careless Musketeer
Bombaster
Makeshift Rambaster
Pirate Gunship


WORKERS
Pillage
Scorch
Bloodburn
Charge
Nautical Dog


NextHand

Dinosize
Might of Leaf and Claw
Mad Man
Gunpoint Taxman


Discard

Makeshift Rambaster
Bombaster


Tech 0 card(s)
Get Paid - ($10)
Pirate Gunship #2, destroys Tech 2, obliterates - ($4)
Gunship 1 destroys Heroes Hall, base to 14
Argagarg - ($2)
Careless Musketeer - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook 4/6+A, lvl 8
  • :psfist: Elite:
  • :ps_: Scavenger: Steam Tank 3/4
  • :pschip: Technician: Wisp 0/1
  • :target: Lookout: Careless Musketeer 2/1

In Play:

  • Pirate Gunship 7/6
  • Pirate Gunship 7/6
  • Argagarg 1/3, lvl 1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Growth)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

The bigest weakness of Molac is being stuck with 1 hero

gg wp @FrozenStorm
I’m rekt.
@zhavier can you plz give me some advice? what did i do wrong? same for @FrozenStorm

1 Like

Honestly, I dont think you did anything particularly wrong, perse. The mirror match in my experience always comes down to lucky draws played optimally. P2 goes gunships or tries to get molac down first, P1 always goes molac. I dont think you needed to play max arg alongside zane. You could have had zane alive and maybe taken down my rook on T6

1 Like

if you did not have gunship, i would have 3 attackers ready for next turn, and one with AA, that was the plan :frowning: