OK - illusions actually fairly strong here as long as they are not patrolled. Heroes bad, birds bad, rook bad. Going to want some free speech. This turn - Aven? prevents sensei, he goes for either fox primus - expensive and not that good - with tech 1, or a saviour monk and a hero. Either way, I can next turn defen with porkhand and tech up. Other option is little play and hero for the swing next turn, but rook OP.
It’s really helpful if you put what level your heroes are to help keep track, and their stats as well!
P1T2
Tech StartingHand Workers
TECH
Nimble Fencer
Nimble Fencer
STARTING HAND
Building Inspector
Jail
Manufactured Truth
Porkhand Magistrate
Lawful Search
WORKERS
Bluecoat Musketeer
Jail
NextHand
Nimble Fencer
Lawful Search
Manufactured Truth
Traffic Director
Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Aven pings grave to 3 health. Grave now L3 3/3.
Porkhand Magistrate - ($2)
Building Inspector - ($1)
Tech I - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info: In Patrol:
Squad Leader: Porkhand Magistrate (2/3A), has ability
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Spectral Aven
*Building Insoector
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 4
Deck: 3
Disc: 0
Gold:
Gold: 0
Workers: 6
Thoughts
OK options - Aven. Attack G or base? One damage to G, on three, another attack +1 kills - but readiness so can assume has 1 extra armour the whole time. Attack base - whatever at this stage. Cards - Lawful not useful at this point, I don’t want to draw my tech 1. Truth likewise. Jail - could actually work!? I block with BI, he can’t get a unit out… then what? doesn’t build into much. PHM and BI and tech building - an injured Grave can’t actually kill PH and survive Aven next turn. Fencers next turn take out all his tech 0 units and he has no tech I. Let’s do it.
STARTING HAND
Nimble Fencer
Lawful Search
Traffic Director
Manufactured Truth
WORKERS
Bluecoat Musketeer
Jail
Traffic Director
NextHand
Reputable Newsman
Arrest
Nimble Fencer
Discard
Manufactured Truth
Lawful Search
Star-Crossed Starlet
Star-Crossed Starlet
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Quince, mirror arrives - ($3)
Nimble Fencer - ($1)
Manufactured Truth, Mirror is a fencer - ($0)
Porkhand and True Fencer kill Monk, 2 damage each
Aven pings Grave, Mirror fencer trades with Grave, Quince levels to 3
BI does 1 damage to your base, on 19
Float ($0)
Discard 1, draw 3
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout: Quince L3 (1/4)
In Play:
Spectral Aven
Building Inspector (1/1), your first building is expensive
Nimble Fencer (2/1), haste to virtuosos
Porkhand Magistrate (2/1), has ability
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 3
Deck: 0
Disc: 4
Gold:
Gold: 0
Workers: 7
Thoughts
What a lot of errors in the last post. OK new turn - I can definitely kill that Grave at a card cost. Worth it? I can use a Brave Knight to recurperate cards later - or sink gold into my hero when I have them upon later turns. Quince for some illusions rather than units from hand.
STARTING HAND
Nimble Fencer
Reputable Newsman
Arrest
WORKERS
Bluecoat Musketeer
Jail
Traffic Director
Reputable Newsman
NextHand
Manufactured Truth
Discord
Lawful Search
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Aven kills Smoker
Porky and Fencer run into and kill Rook, Quince to max, Bird’s nest no longer running
New mirror - ($4)
Nimble Fencer - Quince’s maxband means the new mirror becomes a Fencer - ($2)
Fencer twins destroy your Hall, 2 damage to your base
Building Inspector pings your base, your base now on 18 (was already damaged on my last turn)
My own Heroes’ Hall - ($0)
Float ($0)
Discard 1, reshuffle, draw 3
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout: Quince L5 (1/5)
In Play:
Spectral Aven
Building Inspector (1/1), your first building is expensive
Nimble Fencer (2/3),
Mirror Fencer (2/3)
Buildings:
Base HP: 20
Tech I HP: 5
Heroes’ Hall HP: 4
Economy Info: Cards:
Hand: 3
Deck: 6
Disc: 0
Gold:
Gold: 0
Workers: 8
Thoughts
With no tech building I expect he is going for some spells, so lets bully with FS.
I think this is GG. I don’t see any way to set anything up like this. I know I shouldn’t have tried to push offense so hard from player 2, but do you see anything else I did wrong that you’d like to point out? @FrozenStorm I lose.
Probably would have been best to patrol a Bird in SQL on turn 3, and yea turn 2 the Hero’s Hall was really optimistic. Probably would have been better to lay Monk + Sensei, and patrol Sensei in Techn with Grave backline. That or just maxband grave to take down Porky and Aven. You had a tough opening hand for White P2 though, tricky situation to navigate. Rook + Smoker might have been a better turn 1, with smoker scav. Aven gets the free kill, sure, but it leaves Rook a healthier blocker.
GG! From my side, that early expensive Grave seemed like more of a target than a threat, especially when I had a lot of burst between fencers and Truth copying them.