[CAMS19 Round3] Nopethebard [Discipline/Strength]/Finesse vs FrozenStorm [Past/Future]/Finesse

Looks like you got it squared away, appreciate you pitching in @Persephone

CAMS19 Round 3, Player 2, Turn 5

P2 [Past/Future]/Finesse vs P1 [Discipline/Strength]/Finesse

Starting Hand

Maestro
Nimble Fencer
Battle Suits
Maestro
Tinkerer

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Origin Story x2
Maestro, Star-Crossed Starlet
Maestro, Nimble Fencer
Stewardess of the Undone, Nimble Fencer


Main:

  • Maestro (5)
  • Maestro (2)
  • Vir (0)
  • Nimble Fencer, free of charge
  • Fencers tap to hit your tech2 for 4 damage, nullcraft deals one more to destroy it, your base to 18 and note your tech1 is still on 3hp
  • skip worker
Workers

Forgotten Fighter, Time Spiral, Plasmodium

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 Finesse

In Patrol:

  • :psblueshield: Squad Leader: Maestro (3/5+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Vir (2/3 lvl 1)
  • :target: Lookout: Maestro (3/5)

In Play:

  • Prynn (1/3 lvl 3 fade 3)
  • Nullcraft (1/1)
  • Nimble Fencer (2/1)
  • Nimble Fencer (2/3)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Neo Plexus
Hardened Mox
Temporal Research
Stewardess of the Undone

End of Turn Discard
My Thoughts

Hmm, better tech some Origin Story to deal with that Rook, and lock him onto it by destroying the tech 2

Well no OS but I have Vir and TR so decent chance I can dig one up


How did your Fencers bypass Rook?

Maestro grants to all Virtuoso “Tap → Deal 2 damage to a building”

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Oh. That’s nasty

Indeed lol, and often overlooked.

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Just a heads up @Nopethebard the tourney schedule is such that we are meant to finish this game by tomorrow. If you need more time lmk, but I can’t post most of the matchups until our game finishes since I am on two losses already and the outcome affects whether there will be a bye next round

If Maestro dies, do the Nimble Fencer’s keep the exhaust ability?

No, they only have the ability as long as a maestro is alive on the board and in my control.

Do note I have two of them on the board though, and I would be very surprised if you were able to kill both

Also note it isn’t just fencers that can have this ability, but Starlets and Blademasters as well (and Tenderfoot, though that isn’t in my deck. It’s granted to all my Virtuoso. You would need your own maestro for your virtuosos to have the ability)

3 Likes

Here’s my turn but It’s going to be a little while to finish the game. Sorry about that.
P1t6

Summary

Hand
Aged Sensei
Young lightning dragon
Birds nest
Snapback
Worker aged Sensei
Tech entangling vine and versatile style

Get paid ($8)
Worker ($7)
Rebuild tech 2 ($7)
Cast birds nest ($5) 2 birds arrive
Build heroes hall ($3)

Squad leader: Rook (4/6)
Scavenger: bird Tom
Technician: Bird Jerry
In play: bird nest

9 workers
Base: 18
Tech 1: 5
Tech 2: 5
Heroes hall: 4

Hand: 4
Deck: 6
Discard: 4

New hand

Rambasa Twin
Martial Mastery
Grappling hook
Reversal

Thoughts

I sure hope Grave can help shut the maestros down.

I’ll do the best I can for matchmaking

CAMS19 Round 3, Player 2, Turn 6

P2 [Past/Future]/Finesse vs P1 [Discipline/Strength]/Finesse

Starting Hand

Neo Plexus
Hardened Mox
Temporal Research
Stewardess of the Undone
Battle Suits (TR)

  • Topdeck: Tinkerer, boooo

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Grounded Guide, Star-Crossed Starlet
Origin Story x2
Maestro, Star-Crossed Starlet
Maestro, Nimble Fencer
Stewardess of the Undone, Nimble Fencer


Main:

  • Vir checks topdeck
  • Temporal Research, draw 1 (6)
  • Vir checks topdeck. Results are sub-optimal
  • Stewardess of the Undone, bounces scav bird Tom to your hand (where it can’t be), no scav granted (3)
  • Fencers ping your tech2 down to 1hp
  • Worker (2)
Workers

Hardened Mox, Forgotten Fighter, Time Spiral, Plasmodium

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 Finesse

In Patrol:

  • :psblueshield: Squad Leader: Nullcraft (1/1+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Maestro (3/5)
  • :exhaust: Technician: Stewardess of the Undone (2/3
  • :target: Lookout: Maestro (3/5)

In Play:

  • Prynn (1/3 lvl 3 fade 2)
  • Vir (2/3 lvl 1)
  • Nimble Fencer (2/1)
  • Nimble Fencer (2/3)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 2
  • Workers: 9

End of Turn Hand

Origin Story
Tinkerer
Star-Crossed Starlet
Origin Story

End of Turn Discard

Grounded Guide
Star-Crossed Starlet
Temporal Research
Battle Suits
Neo Plexus

My Thoughts

Teching Guide and Starlet, hope we can dig up OS or at least a Starlet but worse odds w/o being able to attack with Prynn safely first…!

No luck on first check, but let’s draw 1 with TR and try again, 60% to get something good.

ugh. Struck out. Oh well I still have decent position. Can even tech 3 next turn if desired


no mate, no gold. return to hand then token is trashed. it did not die so no gold (PS: I want a honorary judge/arbiter badge XD)

3 Likes

Ah yes, ty for correcting me there, not getting enough sleep w/ baby in the house.

You got it on arbiter, I’ll edit the OP in the tourney thread

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Btw @Nopethebard technically we have until next Monday if you need it, however it would help charnel_mouse, James and I to finish up sooner so we can get rolling on round 4.

Lmk if I can do anything to help you out :grin:

The more I look at the board, the more I’m stumped on how to not fall further behind. GG. Sorry for taking so long.
How could I have stopped you?

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I also think it’ll be tough for you to come back from this position. GG WP!

I think turn 3 tech of YLD and turn 4 play was your critical miss. Instead of Monk + Tech2, I would have gone Rambasa + Hero’s Hall, and gone Reversal or Fencer over the YLD. That would have kept your foot harder on the gas, which by going for so many levels on Grave so early you’d kind of committed to.

That way, Grave is safer to my Virtuoso play, you keep your sword rune for a high-value tech 2 unit, and can play for more board control.

Birds + Two Step would have been a good early line also, if you’d just traded grave away earlier.

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Okay that makes sense. Is Young Lightning Dragon generally bad, or just inappropriate for this line?

Not at all bad, it’s an above-average Tech2 unit. 3-cost flier that can one-shot tech buildings is well worth its salt. Against purple starter its less good (since I have a tech 0 flier in Nullcraft that can block it AND avoid a lot of removal spells), you would have been better served by Strength T2 I think (Doubling Barbs with Two-Step is hard for me to deal with, basically requires me to Prynn maxband)

You were on a pretty aggro line and needed to stay heavier on the board faster. YLD was too slow to set up against the tech 2 spike I was playing for.

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That makes sense.