[CAMS19 Round3] Nopethebard [Discipline/Strength]/Finesse vs FrozenStorm [Past/Future]/Finesse

Good luck have fun
P1t1
Hand

Summary

Sensei’s Advice
Snapback
Fox Viper
Aged Sensei
Safe attacking
Workers Sensei’s Advice

Get paid ($4)
Worker ($3)
Hire Aged Sensei ($2)
Hire Grave ($0)

Squad leader: Grave
Scavenger: Aged Sensei

5 workers
Base: 20

Hand: 5
Deck: 0
Discard: 3

New hand

Morningstar Flagbearer
Smoker
Fox Primus
Grappling hook
Savior monk

Thoughts

Early game pressure seems the way to go. I think I’ll go Discipline and lock him down.

@FrozenStorm

1 Like

GL HF @Nopethebard!

CAMS19 Round 3, Player 2, Turn 1

P2 [Past/Future]/Finesse vs P1 [Discipline/Strength]/Finesse

Starting Hand

Plasmodium
Fading Argonaut
Hardened Mox
Neo Plexus
Nullcraft

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Nullcraft, kills Sensei (3)
  • Fading Argonaut (1)
  • Worker (0)
Workers

Plasmodium

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (2/3+1armor fade 3)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Nullcraft (1/1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Tinkerer
Temporal Research
Time Spiral
Forgotten Fighter

End of Turn Discard
My Thoughts

Very front-loaded first hand… I’m going to have a tough run of it next turn with virtually nothing to block with. Might end up with Tower + T1… So I spose best bet here is to get that Sensei out of the way, and pair it with Fargo. If I had any of Mox, Fargo, or Plexus in hand for next turn, I’d go Plasmo, but can’t afford to do that with the split as it stands: gives him too free of a run of the board. Let’s hope no Hook…


P1t2

Summary

Hand
Morningstar Flagbearer
Smoker
Fox Primus
Grappling hook
Savior monk
Workers Morningstar Flagbearer
Tech Rambasa Twin and Martial Mastery

Get paid + scavenger ($6)
Worker ($5)
Build Tech 1 ($4)
Hire Savior monk ($2)
Cast grappling hook ($2). Moves fading argonaut to Lookout.
Midband Grave ($0).
Grave kills fading argonaut.

Squad leader: Grave (3/2)
Scavenger: savior monk (2/2)

6 workers
Base: 20
Tech 1: 5

Hand: 4
Deck: 5
Discard: 0

New hand

Aged Sensei
Versatile style
Savior monk
Fox Primus
Snapback

Thoughts

I’m safe from Origin Story…for now. I think the pressure shall continue.

I think you should be on 4 cards and 5 in deck, no?

CAMS19 Round 3, Player 2, Turn 2

P2 [Past/Future]/Finesse vs P1 [Discipline/Strength]/Finesse

Starting Hand

Tinkerer
Temporal Research
Time Spiral
Forgotten Fighter

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Stewardess of the Undone, Nimble Fencer


Main:

  • Vir (4)
  • Forgotten Fighter, Savior Monk returns to your hand (2)
  • Nullcraft pings your tech1 to 4
  • Tech1 (1)
  • Worker (0)
Workers

Time Spiral, Plasmodium

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 1 rs Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Vir (2/3+1armor level 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Nullcraft (1/1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Battle Suits
Stewardess of the Undone
Tinkerer
Forgotten Fighter

End of Turn Discard
My Thoughts

Bah! Hook AND Monk… I desperately need to relieve some board pressure. FF actually helps with that a lot, so let’s go ahead and bounce the Monk for now. Keep grave from healing, so laying the hero is safe(r). Let’s go Stewardess and Fencer for this first cycle, further relieving the pressure.


plz add the atk/hp stats, or following the game is really hard :frowning:

P1t3

Summary

Hand
Aged Sensei
Martial Mastery
Fox Primus
Snapback
Workers fox Primus
Tech young lightning dragon and reversal

Get paid + scavenger ($7)
Worker ($6)
Snapback Vir ($3) Prynn takes his place.
Grave kills Prynn. He gains 2 levels.
Cast Martial Mastery ($2). I draw 2 cards, discard 1 and see your hand.
Maxband Grave ($0)

Squad leader: Grave (4/5)

7 workers
Base: 20
Tech 1: 4

Hand: 4
Deck: 6
Discard: 0

New hand

Rambasa Twin
Savior monk
Smoker
Grappling hook

Thoughts

Maybe True Power of Storms might not be such a bad idea seeing as I already have a Maxband Grave and a bunch of 3 cost cards.

I think grave was on level 5 and thus would cost 2 to Maxband, no?

You are correct. My mistake.

1 Like

CAMS19 Round 3, Player 2, Turn 3

P2 [Past/Future]/Finesse vs P1 [Discipline/Strength]/Finesse

Starting Hand

Battle Suits
Stewardess of the Undone
Tinkerer
Forgotten Fighter

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Maestro, Nimble Fencer
Stewardess of the Undone, Nimble Fencer


Main:

  • River (5)
  • Nullcraft pings your tech1 to 3
  • Worker (4)
  • Tech 2 Finesse (0)
Workers

Forgotten Fighter, Time Spiral, Plasmodium

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 Finesse

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: River (2/3 lvl 1)
  • :target: Lookout:

In Play:

  • Nullcraft (1/1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Fading Argonaut
Hardened Mox
Neo Plexus
Temporal Research
Nimble Fencer

End of Turn Discard

Maestro
Nimble Fencer
Tinkerer
Stewardess of the Undone
Battle Suits

My Thoughts

Think my best bet here is to set up a Maestro play w/ TR in the next hand. Patrol River in techn and my odds go up big, if he restrains from killing her I can go two step + maestro though and still have decent odds at a good setup


@Nopethebard just a friendly reminder that action is to you, no big rush

Can Grave use his sword rune then attack because of readiness?

nope, but it works the other way round - he can attack first and then use his sword rune - at least, that’s how I interpreted the text up to now :wink:

edit: acutally here’s the official ruling by Sirlin: Codex Card Database | Grave Stormborne

2 Likes

Indeed, by throwing his sword Grave taps, and thus cannot attack once tapped. Readiness allows him to attack without tapping, though, so he can attack then tap to throw the sword

1 Like

Okay. Didn’t think but figured it was worth asking.

P1t4

Summary

Hand
Rambasa Twin
Savior monk
Smoker
Grappling hook
Worker smoker
Tech TPoS and Bird nest

Get paid ($7)
Worker ($6)
Hire Savior Monk ($4)
Build tech 2 discipline ($0)
Cast grappling hook and River is now in lookout.
Grave kills River.

Squad leader: Grave (4/3)
Technician: Savior monk (2/2)

8 workers
Base: 20
Tech 1: 3
Tech 2: 5

Hand: 3
Deck: 3
Discard: 6

New hand

Reversal
Safe attacking
Martial Mastery

Thoughts

This is going well enough, assuming Frozenstorm isn’t about to derail my plans…

CAMS19 Round 3, Player 2, Turn 4

P2 [Past/Future]/Finesse vs P1 [Discipline/Strength]/Finesse

Starting Hand

Fading Argonaut
Hardened Mox
Neo Plexus
Temporal Research
Nimble Fencer
Stewardess of the Undone + Star-Crossed Starlet (TR)

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Maestro, Star-Crossed Starlet
Maestro, Nimble Fencer
Stewardess of the Undone, Nimble Fencer


Main:

  • Prynn (6)
  • Temporal Research, rs draw 2 (4)
  • Nimble Fencer (2)
  • Star-Crossed Starlet (0)
  • Starlet rams into Grave, Nullcraft finishes him off. Prynn gains 2
  • Fencer kills Monk, you get a card
  • skip worker
Workers

Forgotten Fighter, Time Spiral, Plasmodium

  • :pspurpleshield: Patrol as below
  • Discard 4 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 Finesse

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Prynn (1/3 lvl 3 fade 4)

In Play:

  • Nullcraft (1/1)
  • Nimble Fencer (2/1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Maestro
Nimble Fencer
Battle Suits
Maestro
Tinkerer

End of Turn Discard

Temporal Research
Star-Crossed Starlet
Stewardess of the Undone
Neo Plexus
Hardened Mox
Fading Argonaut

My Thoughts

Grabbing Maestro and Starlet, hopefully I’ll draw a Maestro + a Virtuoso but at least a virtuoso…

Starlet, okay great better than a total whiff. Levels to Prynn, clear his board, sets me up decently well.


@Nopethebard it looks like you’re short a few cards on turns 3 and 4? should be 14 cards at end of turn 3, 16 cards at end of turn 4 (including workers), you have 13 after turn 3 and 12 after turn 4.

I just checked and found that one card was missing. Should it be in Discard? Also I wrote the wrong number for discard but my Spreadsheet had the other cards accounted for

P1t5

Summary

Hand
Reversal
Safe attacking
Martial Mastery
Tech Earthquake and Earthquake

Get paid + scavenger ($9)
Hire Rook ($7)
Maxband Rook ($0)

Squad leader: Rook (4/6)

8 workers
Base: 20
Tech 1: 5
Tech 2: 5

Hand: 4
Deck: 10
Discard: 0

New hand

Reversal
Aged Sensei
Young Lightning Dragon
Bird Nest

Summary

TPoS was a bad idea. So let’s do Earthquake instead.