Plasmodium
Fading Argonaut
Hardened Mox
Neo Plexus
Nullcraft
Events of Turn:
Upkeep:
Get Gold (5)
Tech 2 cards in (except turn 1)
All Teched Cards
Main:
Nullcraft, kills Sensei (3)
Fading Argonaut (1)
Worker (0)
Workers
Plasmodium
Patrol as below
Discard 2 Draw 4
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 20
In Patrol:
Squad Leader: Fading Argonaut (2/3+1armor fade 3)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Nullcraft (1/1)
Economy Info:
Cards:
Hand: 4
Deck: 1
Disc: 2
Gold:
Gold: 0
Workers: 6
End of Turn Hand
Tinkerer
Temporal Research
Time Spiral
Forgotten Fighter
End of Turn Discard
My Thoughts
Very front-loaded first hand… I’m going to have a tough run of it next turn with virtually nothing to block with. Might end up with Tower + T1… So I spose best bet here is to get that Sensei out of the way, and pair it with Fargo. If I had any of Mox, Fargo, or Plexus in hand for next turn, I’d go Plasmo, but can’t afford to do that with the split as it stands: gives him too free of a run of the board. Let’s hope no Hook…
Tinkerer
Temporal Research
Time Spiral
Forgotten Fighter
Events of Turn:
Upkeep:
Get Gold (6)
Tech 2 cards in (except turn 1)
All Teched Cards
Stewardess of the Undone, Nimble Fencer
Main:
Vir (4)
Forgotten Fighter, Savior Monk returns to your hand (2)
Nullcraft pings your tech1 to 4
Tech1 (1)
Worker (0)
Workers
Time Spiral, Plasmodium
Patrol as below
Discard 2 Draw 1 rs Draw 3
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 20
Tech1 HP: 5
In Patrol:
Squad Leader: Vir (2/3+1armor level 1)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Nullcraft (1/1)
Economy Info:
Cards:
Hand: 4
Deck: 5
Disc: 0
Gold:
Gold: 0
Workers: 7
End of Turn Hand
Battle Suits
Stewardess of the Undone
Tinkerer
Forgotten Fighter
End of Turn Discard
My Thoughts
Bah! Hook AND Monk… I desperately need to relieve some board pressure. FF actually helps with that a lot, so let’s go ahead and bounce the Monk for now. Keep grave from healing, so laying the hero is safe(r). Let’s go Stewardess and Fencer for this first cycle, further relieving the pressure.
Hand
Aged Sensei
Martial Mastery
Fox Primus
Snapback
Workers fox Primus
Tech young lightning dragon and reversal
Get paid + scavenger ($7)
Worker ($6)
Snapback Vir ($3) Prynn takes his place.
Grave kills Prynn. He gains 2 levels.
Cast Martial Mastery ($2). I draw 2 cards, discard 1 and see your hand.
Maxband Grave ($0)
Squad leader: Grave (4/5)
7 workers
Base: 20
Tech 1: 4
Hand: 4
Deck: 6
Discard: 0
New hand
Rambasa Twin
Savior monk
Smoker
Grappling hook
Thoughts
Maybe True Power of Storms might not be such a bad idea seeing as I already have a Maxband Grave and a bunch of 3 cost cards.
Battle Suits
Stewardess of the Undone
Tinkerer
Forgotten Fighter
Events of Turn:
Upkeep:
Get Gold (7)
Tech 2 cards in (except turn 1)
All Teched Cards
Maestro, Nimble Fencer
Stewardess of the Undone, Nimble Fencer
Main:
River (5)
Nullcraft pings your tech1 to 3
Worker (4)
Tech 2 Finesse (0)
Workers
Forgotten Fighter, Time Spiral, Plasmodium
Patrol as below
Discard 3 Draw 5
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 20
Tech1 HP: 5
Tech2 HP: 5 Finesse
In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician: River (2/3 lvl 1)
Lookout:
In Play:
Nullcraft (1/1)
Economy Info:
Cards:
Hand: 5
Deck: 0
Disc: 5
Gold:
Gold: 0
Workers: 8
End of Turn Hand
Fading Argonaut
Hardened Mox
Neo Plexus
Temporal Research
Nimble Fencer
End of Turn Discard
Maestro
Nimble Fencer
Tinkerer
Stewardess of the Undone
Battle Suits
My Thoughts
Think my best bet here is to set up a Maestro play w/ TR in the next hand. Patrol River in techn and my odds go up big, if he restrains from killing her I can go two step + maestro though and still have decent odds at a good setup
Indeed, by throwing his sword Grave taps, and thus cannot attack once tapped. Readiness allows him to attack without tapping, though, so he can attack then tap to throw the sword
Temporal Research
Star-Crossed Starlet
Stewardess of the Undone
Neo Plexus
Hardened Mox
Fading Argonaut
My Thoughts
Grabbing Maestro and Starlet, hopefully I’ll draw a Maestro + a Virtuoso but at least a virtuoso…
…
Starlet, okay great better than a total whiff. Levels to Prynn, clear his board, sets me up decently well.
@Nopethebard it looks like you’re short a few cards on turns 3 and 4? should be 14 cards at end of turn 3, 16 cards at end of turn 4 (including workers), you have 13 after turn 3 and 12 after turn 4.
I just checked and found that one card was missing. Should it be in Discard? Also I wrote the wrong number for discard but my Spreadsheet had the other cards accounted for