Our AT&T router has started acting up, and I wasn’t able to access the forums yesterday. I’ll try to keep up with the game, but there’s a chance I won’t be able to. GL HF
P2T1
StartingHand Workers
STARTING HAND
Jandra, the Negator
Pestering Haunt
Skeletal Archery
Thieving Imp
Summon Skeletons
WORKERS
Pestering Haunt
NextHand
Sacrifice the Weak
Skeleton Javelineer
Graveyard
Poisonblade Rogue
Deteriorate
Discard
Summon Skeletons
Thieving Imp
Skeletal Archery
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Jandra, the Negator - ($1)
Float ($1)
Discard 3, draw 5
Board Info: In Patrol:
Squad Leader:
Elite: Jandra, the Negator (4/3) Overpower
Scavenger:
Technician:
Lookout:
Buildings:
Base HP: 20
Economy Info: Cards:
Hand: 5
Deck: 0
Disc: 3
Gold:
Gold: 1
Workers: 6
Thoughts
Well, at least Vandy’s not as scary without her Black spells, and Jandra seems like a good first line of defense.
STARTING HAND
Poisonblade Rogue
Sacrifice the Weak
Skeleton Javelineer
Graveyard
Deteriorate
WORKERS
Pestering Haunt
Poisonblade Rogue
NextHand
Thieving Imp
Sacrifice the Weak
Giant Panda
Graveyard
Giant Panda
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Garth Torken - ($4)
Deteriorate Ogre
Jandra clears your patrol zone
Skeleton - ($3)
Expensive Tech I - ($1)
Float ($1)
Discard 3, reshuffle, draw 5
Board Info: In Patrol:
Squad Leader: Skeleton (1/1A)
Elite:
Scavenger: L1 Garth Torken (1/3)
Technician:
Lookout:
In Play:
Jandra, the Negator (3/1) Overpower [2 damage]
Buildings:
Base HP: 19
Tech I HP: 5
Economy Info: Cards:
Hand: 5
Deck: 4
Disc: 0
Gold:
Gold: 1
Workers: 7
Thoughts
Won’t need to worry about Mad Man, and Rambaster’s not strong enough to break through a SQL, but Charge is still a threat. Scorch too, but it’s so expensive I’m not worried.
STARTING HAND
Sacrifice the Weak
Graveyard
Giant Panda
Giant Panda
Thieving Imp
WORKERS
Pestering Haunt
Poisonblade Rogue
Sacrifice the Weak
NextHand
Summon Skeletons
Deteriorate
Skeletal Archery
Skeleton Javelineer
Giant Panda
Tech 2 card(s)
Get Paid + float + Scavenger - ($9)
Worker - ($8)
Drakk, midband - ($3)
Jandra trades with Vandy
Thieving Imp, discard #2 of 5 - ($0)
Imp trades with Crash Bomber
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
Board Info: In Patrol:
Squad Leader: L6 Drakk Ramhorn (3/4A)
Elite:
Scavenger:
Technician:
Lookout:
Buildings:
Base HP: 18
Tech I HP: 5
Economy Info: Cards:
Hand: 5
Deck: 6
Disc: 0
Gold:
Gold: 0
Workers: 8
Thoughts
He has no upgrade removal, so MoLaC is the obvious choice. Doubly so for Artisan Mantis to offset base damage. However, I need to build some board presence before upgrading. Trading units despite the base damage because I want to keep Drakk alive as long as possible, and a point of armor might help with that.
8 gold (8)
Max Zane (1), shove Drakk to Scavenger
Zane kills Drakk, we both get a gold (2)
Pillage your gold (2), your base takes 1
Bloodrage Ogre (0)
Discard 2, Draw 4
TECH
Might of Leaf and Claw
Might of Leaf and Claw
STARTING HAND
Summon Skeletons
Skeletal Archery
Deteriorate
Skeleton Javelineer
Giant Panda
WORKERS
Pestering Haunt
Poisonblade Rogue
Sacrifice the Weak
Skeleton Javelineer
NextHand
Bone Collector
Giant Panda
Jandra, the Negator
Thieving Imp
Graveyard
Discard
Skeletal Archery
Deteriorate
Summon Skeletons
Might of Leaf and Claw
Might of Leaf and Claw
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Giant Panda - ($4)
Tech II: Growth - ($0)
Float ($0)
Discard 3, draw 5
Board Info: In Patrol:
Squad Leader:
Elite: Wisp (1/1)
Scavenger:
Technician:
Lookout:
In Play:
Giant Panda (2/4)
Buildings:
Base HP: 17
Tech I HP: 5
Tech II HP: 5 (Growth)
Economy Info: Cards:
Hand: 5
Deck: 1
Disc: 5
Gold:
Gold: 0
Workers: 9
Thoughts
It’s a little tempting to try redploying Garth, but he would probably just be killed again. Better to tech up now and open more options for next turn. Died: Drakk, Garth
So… I could just deal 3 + 4 + 3 = 10 base damage right now, and play a Gargoyle. That leaves his base at 7, which is literally two Goyle attacks (or 1 if pumped + drakk/pillage). Sounds good to me.
Tech Chaos Mirror and Dark Pact
7 gold (7)
Makeshift Rambaster (5)
Gargoyle (2)
Mad Man (1)
Mad Man trades with Wisp
Rambaster, Ogre, and Zane hit your Base for 10 total
Discard 1, Draw 1, rs, Draw 2. Float 1 gold.
7 gold (8)
Zane and Rambaster trade with Panda, levels to drakk
Vandy (6)
Bro kills Arg
Max Vandy, pump gargoyle (4)
Wake up (3)
Gargoyle hits your base for 5
Dark Pact finishes you off