[CAMS18] Lettucemode MonoGreen vs Zhavier [Anarchy]/Strength/Growth

Sorry for delay, GL HF

P1T1


StartingHand Workers

STARTING HAND
Young Treant
Playful Panda
Forest’s Favor
Tiger Cub
Spore Shambler


WORKERS
Spore Shambler


NextHand

Rampant Growth
Verdant Tree
Ironbark Treant
Rich Earth
Merfolk Prospector


Discard

Young Treant
Playful Panda
Tiger Cub
Forest’s Favor


Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Calamandra - ($1)

Float ($1)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Calamandra 1 (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 5

@zhavier thread’s up

Need 6 workers to build tech 1 (I made the same mistake about a week ago…)

2 Likes

Let me know if you are going to float the gold or change your turn.

My bad, shaking off the rust…I’ll float it. Edited post.

P2T1


StartingHand Workers

STARTING HAND
Makeshift Rambaster
Mad Man
Charge
Scorch
Bloodburn


WORKERS
Scorch


NextHand

Bombaster
Bloodrage Ogre
Careless Musketeer
Pillage
Nautical Dog


Discard

Makeshift Rambaster
Bloodburn
Charge


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Mad Man - ($3)
Rook - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Mad Man 1/1
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Rook 2/4

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6

P1T2


Tech StartingHand Workers

TECH
Tiny Basilisk
Murkwood Allies


STARTING HAND
Merfolk Prospector
Ironbark Treant
Rampant Growth
Verdant Tree
Rich Earth


WORKERS
Spore Shambler
Verdant Tree


NextHand

Rampant Growth
Forest’s Favor
Murkwood Allies
Rich Earth


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Ironbark Treant - ($2)
Merfolk Prospector - ($1)
Tech I - ($0)
Cala kills mad mang

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Ironbark Treant (1/2AAA)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Merfolk Prospector (1/1)
  • :target: Lookout:

In Play:

  • Calamandra 1 (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

"P2T2


Tech StartingHand Workers

TECH
Gunpoint Taxman
Gunpoint Taxman


STARTING HAND
Pillage
Bloodrage Ogre
Bombaster
Careless Musketeer
Nautical Dog


WORKERS
Scorch
Pillage


NextHand

Gunpoint Taxman
Gunpoint Taxman
Nautical Dog
Charge


Tech 2 card(s)
Get Paid + float+Scav - ($8)
Worker - ($7)
Bloodrage Ogre - ($5)
Tech 1 - ($3)
Bombaster - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre 3/2+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Bombaster 2/2
  • :target: Lookout:

In Play:

  • Rook 2/4, lvl 1

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
    "

P1T3


Tech StartingHand Workers

TECH
Murkwood Allies
Behind the Ferns


STARTING HAND
Rich Earth
Rampant Growth
Forest’s Favor
Murkwood Allies


WORKERS
Spore Shambler
Verdant Tree
Rich Earth


NextHand

Tiny Basilisk
Tiger Cub
Young Treant
Playful Panda


Discard

Murkwood Allies
Forest’s Favor
Rampant Growth
Murkwood Allies
Behind the Ferns


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Exhaust Prospector - ($6)
Murkwood Allies - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Frog (1/1A)
  • :psfist: Elite: Ironbark Treant (2/2AA)
  • :ps_: Scavenger: Frog (1/1)
  • :pschip: Technician: Frog (1/1)
  • :target: Lookout: Frog (1/1)

In Play:

  • Calamandra 1 (2/2)
  • Merfolk Prospector (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 7

"P2T3


Tech StartingHand Workers

TECH
Bird’s Nest
Might of Leaf and Claw


STARTING HAND
Gunpoint Taxman
Nautical Dog
Gunpoint Taxman
Charge


WORKERS
Scorch
Pillage
Gunpoint Taxman


NextHand

Bloodburn
Mad Man
Careless Musketeer
Makeshift Rambaster


Discard

Bloodrage Ogre
Bombaster
Charge
Nautical Dog
Bird’s Nest
Might of Leaf and Claw


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Bombaster kills SQL
Bro hits Treant
Bombaster ability triggers to kill treant - ($6)
Tech 2 Growth - ($2)
Gunpoint Taxman - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gunpoint Taxman 3/3+A
  • :psfist: Elite:
  • :ps_: Scavenger: Rook 2/4, lvl 1
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 8
    "

P1T4


Tech StartingHand Workers

TECH
Gigadon
Polymorph: Squirrel


STARTING HAND
Young Treant
Tiny Basilisk
Playful Panda
Tiger Cub
Ironbark Treant - draw from YT


WORKERS
Spore Shambler
Verdant Tree
Rich Earth
Tiger Cub


NextHand

Forest’s Favor
Rampant Growth
Polymorph: Squirrel
Murkwood Allies
Behind the Ferns


Discard

Tiny Basilisk
Playful Panda
Ironbark Treant


Tech 2 card(s)
Get Paid + float - ($8)
Young Treant, reshuffle and draw 1 - ($6)
Worker - ($5)
Exhaust Merfolk Prospector - ($6)
Midband Cala, my units have Resist 1 - ($4)
Tech II Feral - ($0)
Cala and a frog kill Taxman

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Young Treant (0/2A)
  • :psfist: Elite:
  • :ps_: Scavenger: Frog (1/1)
  • :pschip: Technician: Frog (1/1)
  • :target: Lookout:

In Play:

  • Calamandra 3 (3/1)
  • Merfolk Prospector (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Feral)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 8

P2T4


Tech StartingHand Workers

TECH
Blooming Ancient
Surprise Attack


STARTING HAND
Mad Man
Bloodburn
Careless Musketeer
Makeshift Rambaster


WORKERS
Scorch
Pillage
Gunpoint Taxman


NextHand

Bombaster
Charge
Bloodburn
Gunpoint Taxman


Tech 2 card(s)
Get Paid - ($8)
Mad Man - ($7)
Makeshift Rambaster - ($5)
Zane Midband - ($0)
Zane kills YT
Rook kills Scav
Rambaster kills Tech
Mad Man trades with Cal, Rook to lvl 3

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Rook 2/3, lvl 3
  • Zane 3/3, lvl 4
  • Makeshift Rambaster 1/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

what I really want is cala dead given his techs are evidently spells. Given murkwood and feral, gigadon is reasonably likely. Either he teched 2 allies, or didnt want to play a tech 1 unit. Unfortunately, only line I see to killing cal is skipping worker, but at this point, seems worth it.

1 Like

@lettucemode

You still around?

Yep, still here. Thanks for waiting, sorry for delay.

P1T5


Tech StartingHand Workers

TECH
Blooming Ancient
Blooming Ancient


STARTING HAND
Behind the Ferns
Rampant Growth
Polymorph: Squirrel
Murkwood Allies
Forest’s Favor
Murkwood Allies


WORKERS
Spore Shambler
Verdant Tree
Rich Earth
Tiger Cub
Forest’s Favor


NextHand

Rampant Growth
Tiny Basilisk
Gigadon
Polymorph: Squirrel
Behind the Ferns


Tech 2 card(s)
Get Paid - ($8)
Scav + Tech draw - ($9)
Worker - ($8)
Argagarg + wisp - ($6)
Rampant Growth on Prospector - ($4)
Prospector trades with Zane, Arg to 3
Max Arg, get ele - ($2)
Tech Lab: Growth - ($1)

Float ($1)
Discard 4, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Wisp (0/1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Water Elemental (3/3)
  • :target: Lookout:

In Play:

  • Argagarg 5 (1/5)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Feral)
  • :heart: Tech Lab HP: 4 (Growth)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9

"P2T5


Tech StartingHand Workers

TECH
Blooming Ancient
Surprise Attack


STARTING HAND
Bloodburn
Gunpoint Taxman
Charge
Bombaster


WORKERS
Scorch
Pillage
Gunpoint Taxman
Bloodburn


NextHand

Might of Leaf and Claw
Nautical Dog
Bloodrage Ogre
Bird’s Nest


Discard

Charge
Bombaster
Blooming Ancient
Surprise Attack


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Gunpoint Taxman - ($5)
Max Rook - ($0)
makeshift rambaster futilely pings armor off wisp

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook 4/6+A, lvl 8
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Gunpoint Taxman 3/3
  • :target: Lookout:

In Play:

  • Makeshift Rambaster 1/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 9
    "

P1T6


Tech StartingHand Workers

TECH
Nature Reclaims
Stampede


STARTING HAND
Gigadon
Rampant Growth
Polymorph: Squirrel
Behind the Ferns
Tiny Basilisk


WORKERS
Spore Shambler
Verdant Tree
Rich Earth
Tiger Cub
Forest’s Favor
Behind the Ferns


NextHand

Blooming Ancient
Murkwood Allies
Ironbark Treant
Playful Panda


Discard

Polymorph: Squirrel
Rampant Growth
Nature Reclaims
Stampede


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Tiny Basilisk - ($7)
Gigadon, discounted by 2 - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gigadon (8/8A)
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp (0/1)
  • :pschip: Technician: Water Elemental (3/3)
  • :target: Lookout:

In Play:

  • Argagarg 5 (1/5)
  • Tiny Basilisk (1/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Feral)
  • :heart: Tech Lab HP: 4 (Growth)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 10

P2T6


Tech StartingHand Workers

TECH
Dinosize
Chameleon Lizzo


STARTING HAND
Nautical Dog
Might of Leaf and Claw
Bird’s Nest
Bloodrage Ogre


WORKERS
Scorch
Pillage
Gunpoint Taxman
Bloodburn
Bloodrage Ogre


NextHand

Surprise Attack
Mad Man
Careless Musketeer


Discard

Charge
Bombaster
Blooming Ancient
Surprise Attack
Makeshift Rambaster
Nautical Dog
Dinosize
Chameleon Lizzo


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Bird’s Nest - ($6)
Tech Lab Anarchy - ($5)
Might of Leaf and Claw - ($2)
Argagarg - ($0)
Rambaster tries to ram, hits armor, dies, MOLAC+1

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook 4/6+A, lvl 8
  • :psfist: Elite: Wisp 1/1
  • :ps_: Scavenger: Gunpoint Taxman 3/3
  • :pschip: Technician: Argagarg 1/3
  • :target: Lookout:

In Play:

  • Might of Leaf and Claw, 1 Rune
  • Bird’s Nest
  • Bird 1/1
  • Bird 1/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Tech Lab HP: 4 (Anarchy)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 8

Gold:

  • Gold: 0
  • Workers: 10

P1T7


StartingHand Workers

STARTING HAND
Murkwood Allies
Blooming Ancient
Ironbark Treant
Playful Panda


WORKERS
Spore Shambler
Verdant Tree
Rich Earth
Tiger Cub
Forest’s Favor
Behind the Ferns
Ironbark Treant


NextHand

Merfolk Prospector
Young Treant
Blooming Ancient


Discard

Polymorph: Squirrel
Rampant Growth
Nature Reclaims
Stampede
Murkwood Allies


Tech 0 card(s)
Get Paid - ($10)
Worker - ($9)
Blooming Ancient - ($5)
Playful Panda + Wisp - ($3)
Midori - ($1)
Blooming Ancient puts 3 runes on Tiny Basilisk
Tiny Basilisk takes out Rook’s armor and first life, sustains 4 dmg
Exhaust Argagarg to buff Gigagon
Gigadon takes out Rook and Taxman, sustains 3 dmg, Midori to 3
Water Elemental takes out Argagarg, Midori to 5, Wisps get buff
Wisp from last turn takes out your Elite wisp

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Midori 5 (3/4A)
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp (1/2)
  • :pschip: Technician: Blooming Ancient (2/4)
  • :target: Lookout:

In Play:

  • Gigadon (8/5)
  • Tiny Basilisk (4/1) [3]
  • Water Elemental (3/2)
  • Argagarg 5 (1/5)
  • Wisp (1/1)
  • Playful Panda (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Feral)
  • :heart: Tech Lab HP: 4 (Growth)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 11
1 Like

"P2T7


Tech StartingHand Workers

TECH
Dinosize


STARTING HAND
Surprise Attack
Mad Man
Careless Musketeer
Blooming Ancient


WORKERS
Scorch
Pillage
Gunpoint Taxman
Bloodburn
Bloodrage Ogre


NextHand

Surprise Attack
Blooming Ancient
Surprise Attack
Mad Man


Tech 1 card(s)
Get Paid + Scav - ($11)
Blooming Ancient - ($7)
Zane, BA+1` - ($5)
Surprise Attack, BA+2 - ($0)
Shark one gets 2 runes, kills Midori, Zane to lvl 3, backline wisp dies, Molac+1
Shark 2 gets rune, kills BA, you draw, Molac+1
Bird #1 kills Scav wisp, Molac +1
Zane kills Tiny Basilisk, lvls fizzle, Molac active
Bird #2 breaks tech 2, base to 18

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Blooming Ancient 7/9+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Might of Leaf and Claw, 6 Runes, ACTIVE
  • Bird 6/6
  • Bird 6/6

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Tech Lab HP: 4 (Anarchy)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

safe from nature’s reclaim for a turn, and he can’t play any nasty tech 2 surprises. worst case he breaks my tech 2, and I hope to have dinosize on a bird to finish him. I’m leaving him WE 3, Arg 1, panda 2, and gig 8. I see 4 Dmg. stampede would be something, 9 more damage, not enough to kill me though, so I still finish him with dinosize. roll the dice.

"

P1T8


StartingHand Workers

STARTING HAND
Young Treant
Blooming Ancient
Merfolk Prospector
Murkwood Allies
Rampant Growth


WORKERS
Spore Shambler
Verdant Tree
Rich Earth
Tiger Cub
Forest’s Favor
Behind the Ferns
Ironbark Treant


NextHand

Blooming Ancient
Stampede
Gigadon
Murkwood Allies
Playful Panda


Discard

Rampant Growth
Gigadon
Murkwood Allies
Merfolk Prospector
Blooming Ancient


Tech 0 card(s)
Get Paid + float - ($12)
Tech + Scav - ($13)
Young Treant, reshuffle and draw - ($11)
Rampant Growth on Gigadon - ($9)
Gigadon trades with BA
Ele and panda break your Tech II
Replace Tech Lab with Tower - ($6)
my Tech II rebuilds

Float ($6)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Young Treant (0/2)
  • :pschip: Technician: Argagarg 5 (1/5)
  • :target: Lookout:

In Play:

  • Playful Panda (2/2)
  • Water Elemental (3/2)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Feral)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 5

Gold:

  • Gold: 6
  • Workers: 11