Graveyard
Poisonblade Rogue
Skeletal Archery
Jandra, the Negator
Deteriorate
End of Turn Discard
Sacrifice the Weak
Pestering Haunt
Skeleton Javelineer
My Thoughts
I think pressing him on cards and trying to force a Hero out is a good play for me. Early game Vandy just isn’t as effective against a Purple Peace engine. I am definitely going to focus more on Finesse Engine this game, as the skeleton thing was a disaster last game. Probably first tech DP + Fencer, next turn Graveyard or Garth + Skele + T1, we’ll see what he does!
Graveyard
Poisonblade Rogue
Skeletal Archery
Jandra, the Negator
Deteriorate
Events of Turn:
Upkeep:
Get Gold (5)
Tech 2 cards in (except turn 1)
All Teched Cards
Shadow Blade, Dark Pact
Main:
Janrda, the Negator (2)
Worker (1)
Tech1 (0)
Workers
Skeletal Archery, Summon Skeletons
Patrol as below
Discard 3 Draw 5
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 20
Tech1 HP: 5
In Patrol:
Squad Leader: Jandra, the Negator (3/3+1armor)
Elite:
Scavenger:
Technician: Thieving Imp (2/2)
Lookout:
In Play:
Nothin
Economy Info:
Cards:
Hand: 5
Deck: 3
Disc: 0
Gold:
Gold: 0
Workers: 6
End of Turn Hand
Dark Pact
Graveyard
Poisonblade Rogue
Pestering Haunt
Shadow Blade
End of Turn Discard
My Thoughts
A rare instance of Jandra being the right call, but this is a perfect situation for her. And with Plexus as one of the blockers, I feel good about teching Shadow Blade + Dark Pact here. Should lead to me killing Onimaru and bleeding his cards further, I think.
Deteriorate
Star-Crossed Starlet
Shadow Blade
Sacrifice the Weak
Graveyard
End of Turn Discard
My Thoughts
66% to draw Deteriorate and get the kill on Oni, noice. Teching Fencer and Starlet.
…
Well fuck. I think I still Shadow Blade and kill both patrollers. Let’s do it.
…
No fencer or DP, shiiit
Deteriorate
Star-Crossed Starlet
Shadow Blade
Sacrifice the Weak
Graveyard
Events of Turn:
Upkeep:
Get Gold (7)
Tech 2 cards in (except turn 1)
All Teched Cards
Maestro, Discord
Nimble Fencer, Star-Crossed Starlet
Shadow Blade, Dark Pact
Main:
Graveyard (5)
Worker (4)
Tech 2 Finesse (0)
Workers
Sacrifice the Weak, Poisonblade Rogue, Skeletal Archery, Summon Skeletons
Patrol as below
Discard 3 Draw 3 rs Draw 2
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 20
Tech1 HP: 5
Tech2 HP: 5 Finesse
In Patrol:
Squad Leader:
Elite: Thieving Imp (3+1/3)
Scavenger:
Technician:
Lookout:
In Play:
Graveyard (3hp)
Economy Info:
Cards:
Hand: 5
Deck: 5
Disc: 0
Gold:
Gold: 0
Workers: 8
End of Turn Hand
Skeleton Javelineer
Dark Pact
Nimble Fencer
Discord
Jandra, the Negator
End of Turn Discard
My Thoughts
Perhaps it would’ve been better to Shadow Blade the Plexus and SQL Jandra… Oh well. Wouldn’t even be in this mess if I’d drawn the deteriorate…
Going to tech a discord (b/c it’s solid against Peace, and b/c Oni max + Nullcraft alone makes it easily worth) and Maestro, and tech up to Finesse. Lay the Graveyard as one more thing for him to deal with, move along. I’ll have enough for Vandy + DP + River and (hopefully) Discord or Maestro. Workering StW b/c it isn’t super effective against Peace Engine (discord and Shadow Blade should do the trick)
…
Nice, drew the Discord already, so even if he has another Boot Camp and breaks my tech 2, I’ll still be able to kill Oni in all likelihood
Here we go… I have a guaranteed kill w/ Fencer on Oni. I’d love to dig up Maestro so I can worker as well, and if I don’t get Maestro it’s at least likely I could get Deteriorate or Starlet, which would also make for easier Oni killing (or maybe a combo!). Teching Fencer and Guide
…
Nice! This time the draw goes my way. As much as I’m a little worried about not taking the opportunity to Discord the Nullcraft now, I’d rather establish board dominance. He’ll likely respond with Drakk but I think that will be manageable.
…
Hmm, discord is not what I wanted on the RS, but it’ll do. He has a tough decision on what he’s going to choose to get rid of (graveyard? Maestro? Garth or Vandy if he has DS and a cheap unit / bloodlust/kidnapping?)
Midband Garth, kills Bomber, my base to 15, you get a card (6)
Maestro kills Fargo, takes 3
Shadow Blade Scav Cadet, you discard #1 of 4 (3)
Maxband Garth, fetching Grounded Guide (0)
Star-Crossed Starlet for free, destroys your tech 2, your base to 18
skip worker
Workers
Jandra, the Negator, Sacrifice the Weak, Poisonblade Rogue, Skeletal Archery, Summon Skeletons
Patrol as below
Discard 2 Draw 4
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 15
Tech1 HP: 5
Tech2 HP: 5 Finesse
In Patrol:
Squad Leader: Vandy (3/4+1armor lvl 3)
Elite:
Scavenger:
Technician:
Lookout: Grounded Guide (4/4)
In Play:
Garth (3/4 lvl 7)
Fencer (4/2)
Star-Crossed Starlet (5/2)
Maestro (3/2)
Graveyard (2hp, holding Thieving Imp)
Economy Info:
Cards:
Hand: 4
Deck: 1
Disc: 4
Gold:
Gold: 0
Workers: 9
End of Turn Hand
Grounded Guide
Deteriorate
Dark Pact
Nimble Fencer
End of Turn Discard
My Thoughts
Wow! I guess he whiffed Garrison and DS? Lucky me! I get to break that tech 2, keep him at 3 cards, and just have massive board control. Smells like victory
Vandy kills Scav cadet and sparks soldier dead, you get a gold
Garth kills techn, you get a card
Replay Starlet from Grave, it kills Oni, Vandy maxbands and dooms my Fencer and your Mox
Grounded Guide (5)
Nimble Fencer , fo free
Doomed fencer (8) + new fencer (6) + Maestro (5) + Old Guide (5) overkill your base, GG WP!
@zhavier Demonic Finesse engine strikes again, I look forward to playing you or @Dreamfire soon! (I imagine I’m playing the loser and the winner gets a bye?)
@Bryce_The_Rice I thought I was in trouble when you got the Vandy kill turn 3 (off my whiff of Deteriorate!) and the Tower choice was a clever one (instead of maxing Oni, which I expected!) but in the end, Free Cycling and playing of Finesse t1 proves once again to be ridiculously high tempo. GG WP, nice surprise Boot Camp techs!
I will never be happy about Vandy having hand destruction, but I just realised last turn I should’ve been teching brave knight.
Feels like I played this game half asleep… I think I should sleep more.
Gg dude. If my deck doesn’t stabilise tech 2, it dies.