GL HF! I knew I wasn’t going to be able to avoid the fencers forever, so lets see how this goes…
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Plasmodium - ($2)
Discard 3, draw 5
Base HP: 20
Well, this is an opening hand…
Important notes for Purple vs Neutral Starter
Wither does shut down mox, but with Lookout that makes it an even trades, and now your deck is smaller than theres.
Spark kills Patroling Nullcraft, so never patrol.
Bloomed hero’s are a pain.
With this in mind, I need to try and maintain a presence on the board. With Fencers coming down early, and Grave being a fantastic hero, what ever I play on T1 has a high likelihood of just dying, so Plasmodium to apply presure T3/4 is nice. Fargo + Mox is likely to be T2, unless I really need the board then Fargo + Neo.
Tech 2 wise, my Present is better than his (<3 battlesuits), but there likely to go Finesse, and then its a matter ofif I can get my tech 2 to stick. With this in mind, going straight for Immortals isn’t a bad idea, but that does leave me exposed to YLDs…