also, my base to 18 from drak’s second death.
What did Mimic get haste from?
zane, mimc’s copy unis or hero’s
Curse you, Zane!
"P2T8
Tech StartingHand Workers
TECH
Flame Arrow
STARTING HAND
Pirate Gunship
Kidnapping
Surprise Attack
Charge
Scorch
WORKERS
Pillage
Makeshift Rambaster
Careless Musketeer
Mad Man
Bloodburn
Nautical Dog
NextHand
Calypso Vystari
Pirate Gunship
Kidnapping
Firebat
Bombaster
Discard
Bloodrage Ogre
Kidnapping
Scorch
Pirate Gunship
Surprise Attack
Charge
Flame Arrow
Tech 1 card(s)
Get Paid - ($11)
Drakk - ($9)
Cast Kidnapping on Mimic - ($5)
Mimic trades with Midori, Drakk levels to 3
Scorch Oni for 2 - ($2)
Level Drakk to 4 - ($1)
Rebuild Tech 3
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader: Drakk Ramhorn L4 2/3+a
- Elite:
- Scavenger:
- Technician:
-
Lookout:
In Play:
Buildings:
- Base HP: 16
- Tech I HP: 5
- Tech II HP: 5 (Anarchy)
- Tech III HP: 5
- Tower HP: 4
Economy Info:
Cards:
- Hand: 5
- Deck: 2
- Disc: 7
Gold: - Gold: 1
- Workers: 11
Midori only has flying on codexnewb’s turn, so Mimic doesn’t actually have flying when you kidnap it.
Gorramit, forgot that detail
Uh, I guess I have to trade into Oni and scorch Midori then
"P1T9
Tech StartingHand Workers
TECH
T Rex
T Rex
STARTING HAND
Nullcraft (1/1)
final showdown
Plasmodium (4/2)
potent basilisk
Mimic (4/3)
bootcamp
art of war
WORKERS
Time Spiral
Tinkerer
Temporal Research
Hardened Mox
Neo Plexus
Forgotten Fighter
Plasmodium (4/2)
NextHand
moments peace
Brave Knight
final showdown
Brave Knight
Potent Basilisk (3/5+A)
Discard
wandering mimic (5/2) +
nullcraft (1/1)
art of war
potent basilisk
bootcamp
T Rex
T Rex
Tech 2 card(s)
Get Paid - ($11)
wandering mimic - ($7)
nullcraft - ($5)
final shodown, you get two 3/3 hunters with anti air - ($2)
mimic, nullcraft (dies) break tech 3, your base to 14
midori breaks tech 2, your base to 12, draw a card
Vir - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader: Midori, lvl 8, (7/5+A): final showdown
- Elite:
- Scavenger:
- Technician: Vir (2/3)
- Lookout:
In Play:
- Battle Suits
- Wandering Mimic (4/3)
Buildings:
- Base HP: 18
- Tech I HP: 5
- Tech II HP: 5 (Balance)
- Tower HP: 4
Economy Info:
Cards:
- Hand: 5
- Deck: 2
- Disc: 7
Gold:
- Gold: 0
- Workers: 11
Thoughts
i cant keep this up. my cycle is about to WAY slow down next turn. i think he’s going to be able to hold on.
"
"P2T9
StartingHand Workers
STARTING HAND
Kidnapping
Bombaster
Calypso Vystari
Pirate Gunship
Firebat
WORKERS
Pillage
Makeshift Rambaster
Careless Musketeer
Mad Man
Bloodburn
Nautical Dog
Calypso Vystari
NextHand
Kidnapping
Surprise Attack
Gunpoint Taxman
Chameleon Lizzo
Tech 0 card(s)
Get Paid + float - ($12)
Kidnapping the Wandering Mimic - ($8)
Frenzied Mimic and Frenzied Hunter trade into Midori; Drakk maxbands
Drakk kills Vir (takes 3 damage, you draw)
Second Hunter deals 4 damage to your Tech II
Summon Firebat; Drakk Maxband gives it Haste - ($6)
Firebat exhausts to finish off your Tech II; your base takes 2 damage - ($5)
Worker - ($4)
Rebuild Tech II
Float ($4)
Discard 2, draw 2, reshuffle, draw 2
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
-
Lookout:
In Play: - Hunter (anti-air) 3/2
- Firebat (haste) 3/3
- Drakk Ramhorn L6 MAX 3/1
Buildings: - Base HP: 12
- Tech I HP: 5
- Tech II HP: 5 (Anarchy)
- Tower HP: 4
Economy Info:
Cards:
- Hand: 4
- Deck: 8
- Disc: 0
Gold: - Gold: 4
- Workers: 12
Thoughts
It’s a little cramping to only be able to summon one hero, but I think I got the best of this exchange, cleaning up the entire board and keeping board presence while also rebuilding T2. Annoyed to float that gold, but I can’t afford to bust up my Tower for a Surplus. Too low of health for comfort.
Wandering Mimic into Nullcraft (AGAIN) will be annoying, but at least I don’t have to face two Mimics. From here, I think I’m sufficiently-stabilized that I can swing back and dominate the game from here on out.
"P1T10
StartingHand Workers
STARTING HAND
moments peace
Potent Basilisk (3/5+A)
final showdown
Brave Knight
Brave Knight
art of war
WORKERS
Time Spiral
Tinkerer
Temporal Research
Hardened Mox
Neo Plexus
Forgotten Fighter
Plasmodium (4/2)
NextHand
Wandering Mimic (4/3)
t rex
art of war
Fargo (3/3+A) *
bootcamp
Tech 0 card(s)
Get Paid - ($11)
tech draw
rebuild tech 2, bsae to 16
max Oni, summon 3 soldiers - ($3)
Brave Knight - ($0)
Float ($0)
Discard 5, draw 1, reshuffle, draw 4
Board Info:
In Patrol:
- Squad Leader: Soldier (1/1+A)
- Elite:
- Scavenger: Soldier (1/1)
- Technician: Brave Knight (4/3)
- Lookout: Soldier (1/1)
In Play:
- Battle Suits
- Oni, lvl 8 (4/5)
Buildings:
- Base HP: 16
- Tech I HP: 5
- Tech II HP: 5 (Balance)
- Tower HP: 4
Economy Info:
Cards:
- Hand: 5
- Deck: 9
- Disc: 0
Gold:
- Gold: 0
- Workers: 11
Thoughts
i cant keep this up. my cycle is about to WAY slow down next turn. i think he’s going to be able to hold on.
"
"P2T10
StartingHand Workers
STARTING HAND
Chameleon Lizzo
Gunpoint Taxman
Kidnapping
Surprise Attack
WORKERS
Pillage
Makeshift Rambaster
Careless Musketeer
Mad Man
Bloodburn
Nautical Dog
Calypso Vystari
NextHand
Bombaster
Pirate Gunship
Kidnapping
Bloodrage Ogre
Chameleon Lizzo
Discard
Surprise Attack
Gunpoint Taxman
Kidnapping
Tech 0 card(s)
Get Paid + float - ($16)
Tech 3 rebuild
Summon Zane - ($14)
Cast Surprise Attack! - ($9)
Firebat deals 2 damage to squad lead - ($8)
Surprise sharks kill Brave Knight (run away!) and Lookout soldier (you draw for technician)
Level Zane to 4 - ($5)
Zane kills scavenger soldier and takes 2 damage, salvaging (1) from his midband - ($6)
Summon Chameleon Lizzo - ($2)
Frenzied Lizzo kills your Tech 2
Drakk and Frenzied Hunter trade into Oni, Zane maxbands and heals
Summon Jaina - ($0)
Lizzo returns to hand after draw
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician: Jaina Stormborne L1 (sparkshot) 2/3
-
Lookout:
In Play: - Firebat (haste) 3/3
- Captain Zane L6 MAX (haste) 4/4
Buildings: - Base HP: 12
- Tech I HP: 5
- Tech II HP: 5 (Anarchy)
- Tech III HP: 5
- Tower HP: 4
Economy Info:
Cards:
- Hand: 5
- Deck: 4
- Disc: 3
Gold: - Gold: 0
- Workers: 12
Thoughts
I need to build t3 and protect it from everything. Preferably including null mimic.
Tower stops lizzo shenanigans.
Option 1: Zane into surprise sharks (7), they plus ping from Firebat (8) deals with all but one soldier. Level Zane thrice (11) to finish the final soldier (10). Drakk and Hunter trade into Oni, max Zane. Before this, Lizzo breaks t2, stopping mimic (14). Drop Jaina. (16)
End result: 3/3 haste, 2/3 l1 hero, 4/4 l6 hero, 5 cards in hand vs empty board and no t2
Option 2: actually I can’t find a better option than “clear out ptz and t2”. Without t2, cn has no haste options or removal.
Things finally seem to be settled, but we’ll see if any surprises come along. All I’m envisioning is Moment’s Peace to stall for a T2 rebuild, but that can’t stop me from playing pirate ship.
and that’s it. GG man! im actually pretty satisfied with how well balance plays with purple/peace engine. i think the turn that really did me in is drawing both AOW’s T7. i was banking on the AOW cycle for at least a turn or 2, and had to go max Midori instead, and the miics were only supposed to be a 1 turn thing, not a long term end game. lol.
Gg! That was a really tense game, and you pushed me into some really awkward situations. Losing two tech buildings on one turn was brutal. Time to go read secrets! (I love doing that.)
yeah! thanks for the extra game, and good luck the rest of the tourney.
You’re welcome! It was good to get a better feel for red’s other gameplans. Good luck!