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[CAMS18] CarpeGuitarrem Monored vs. codexnewb [Future]/Peace/Balance

"P2T2


Tech StartingHand Workers

TECH
Calypso Vystari
Firebat


STARTING HAND
Mad Man
Charge
Makeshift Rambaster
Bloodburn
Bloodrage Ogre


WORKERS
Pillage
Makeshift Rambaster


NextHand

Firebat
Nautical Dog
Bloodburn
Careless Musketeer
Scorch


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Start tech 1 - ($5)
Drakk deals 1 to Fading Argo
Level Drakk to 4, he heals - ($2)
Doggo trades with argo (frenzy 2 total)
Summon Bloodrage Ogre - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Bloodrage Ogre 4/2
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:
    In Play:
  • Drakk Ramhorn L4 2/3
    Buildings:
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0
    Gold:
  • Gold: 0
  • Workers: 7
Thoughts

Worthwhile to pay 4 total gold for the stat bump on drakk and kicking Fargo out

Nothing notable this turn, other than Bloodrage being a good speed bump against next turn Plas. I can afford to sink gold into rebuffing it.

Grabbing T1 units, deviating slightly from the plan to build board with a 2 gold 3/3

"P1T3


Tech StartingHand Workers

TECH
wandering mimic
wandering mimic


STARTING HAND
brave knight
brave knight
Neo Plexus
Battle Suits
Temporal Research


WORKERS
Time Spiral
Tinkerer
Temporal Research


NextHand

Hardened Mox
Forgotten Fighter
wandering mimic
Nullcraft


Tech 2 card(s)
Get Paid + float - ($7)
plasmo to 1 rune
Worker - ($6)
brave knight - ($3)
brave knight - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: BK (3/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger: BK (3/3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Plasmodium *

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

change of plans, going mimics, nullcraft to get at drak, potent B’s.

"

"P2T3


Tech StartingHand Workers

TECH
Kidnapping
Chameleon Lizzo


STARTING HAND
Firebat
Scorch
Careless Musketeer
Bloodburn
Nautical Dog


WORKERS
Pillage
Makeshift Rambaster
Careless Musketeer


NextHand

Charge
Bombaster
Calypso Vystari
Mad Man
Kidnapping


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Summon Firebat - ($4)
Ogre trades with sql Knight
Tech 2 - Anarchy - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Drakk Ramhorn L4 2/3+a
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Firebat 3/3
  • :target: Lookout:
    In Play:

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0
    Gold:
  • Gold: 0
  • Workers: 8
Thoughts

Okay then, time to put the tech pressure on. This is the pivotal turn where I get blown out or get a big leg up. I can start throwing down Lizzo to snipe my opponent once I draw into it.

Kidnapping is ready to give me advantages, although not this time around…

"P1T4


Tech StartingHand Workers

TECH
bootcamp
potent basilisk


STARTING HAND
Hardened Mox
Nullcraft
Forgotten Fighter
wandering mimic


WORKERS
Time Spiral
Tinkerer
Temporal Research
Hardened Mox


NextHand

Neo Plexus
wandering mimic
bootcamp
Battle Suits
Fargo


Tech 2 card(s)
Get Paid - ($7)
plasmoduim arrives
Bk to my hand (5 total)
Worker - ($6)
tech 2 balance - ($2)
Oni - ($0)
plasmodium kills drak, Oni to lvl 3

Float ($0)
Discard 4, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: BK (3/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Oni, lvl 3, (2/3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Plasmodium (4/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

taking the free levels while i can get them. walling up with oni and BK, all that matters are mimics, hoping to catch him off guard with the balance.

"

"P2T4


Tech StartingHand Workers

TECH
Pirate Gunship
Pirate Gunship


STARTING HAND
Mad Man
Calypso Vystari
Charge
Bombaster
Kidnapping


WORKERS
Pillage
Makeshift Rambaster
Careless Musketeer
Mad Man


NextHand

Chameleon Lizzo
Bloodrage Ogre
Nautical Dog
Bloodburn


Discard

Charge
Kidnapping
Bombaster
Pirate Gunship
Pirate Gunship


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Summon Calypso Vystari and cast Charge on her, granting haste and +1 atk - ($4)
Summon Jaina - ($2)
Exhaust Calypso to sideline Brave Knight
Firebat kills Oni and takes 2 damage (Jaina levels twice)
Summon Zane, who trades into Plasmodium - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Jaina Stormborne L3 2/3+a
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:
    In Play:
  • Calypso Vystari 2/2
  • Firebat 3/1
    Buildings:
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 5
    Gold:
  • Gold: 0
  • Workers: 9
Thoughts

Okay, I think I can hang on until Tech 3. I build it next turn and then swing for the win the turn after.

Option 1: Hasted Vystari (3), bop Knight out of sql, kill Oni with Firebat, trade Zane (2) into Plasmo, summon Jaina who’ll get two free levels
End result: 2/2 Vystari, 3/1 Firebat, L3 2/3 Jaina vs 3/3 knight, 4 cards in hand

Option 2: bombaster and Firebat deal 4 to Oni (3), summon Jaina to block (2), float (2) or summon Zane
End result: 3/3 Firebat, 2/3 Jaina, 2/2 Zane (2 free levels on one) vs 3/3 knight and 4/2 plasmo, 5 cards in hand

Because of the reshuffle, odds are low I get pg in two turns, so I gotta survive for longer. Having an extra card in hand doesn’t help me get to pg significantly faster.

"P1T5


Tech StartingHand Workers

TECH
potent basilisk
moments peace


STARTING HAND
Fargo
Neo Plexus
Battle Suits
wandering mimic
bootcamp


WORKERS
Time Spiral
Tinkerer
Temporal Research
Hardened Mox
Neo Plexus


NextHand

Nullcraft
wandering mimic
Forgotten Fighter
Brave Knight


Discard

Plasmodium (4/2)
wandering mimic
bootcamp
potent basilisk
moments peace


Tech 2 card(s)
Get Paid - ($8)
scav gold - ($9)
Worker - ($8)
battle suits - ($6)
Vir - ($4)
peak at top card
brave knight kills jaina, takes 2, Vir to lvl 3
fargo - ($2)

Float ($2)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fargo (3/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger: BK (4/1)
  • :pschip: Technician: Vir, lvl 3 (2/3)
  • :target: Lookout:

In Play:

  • Battle Suits

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 2
  • Workers: 9
Thoughts

nicely played to avoid the

"

1 Like

P2T5


Tech StartingHand Workers

TECH
Kidnapping
Surprise Attack


STARTING HAND
Nautical Dog
Chameleon Lizzo
Bloodrage Ogre
Bloodburn


WORKERS
Pillage
Makeshift Rambaster
Careless Musketeer
Mad Man
Bloodburn


NextHand

Pirate Gunship
Scorch
Nautical Dog
Charge
Chameleon Lizzo


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Summon Chameleon Lizzo - ($4)
Summon Drakk - ($2)
Exhaust Firebat to deal 2 damage to Brave Knight and make him run away! (you get 1 gold) - ($1)
Lizzo kills Vir and takes two damage; Drakk levels up twice
Lizzo will return to hand after draw/discard

Float ($1)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Drakk Ramhorn L3 1/3+a
  • :psfist: Elite: Calypso Vystari 3/2
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:
    In Play:
  • Firebat 3/1
    Buildings:
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0
    Gold:
  • Gold: 1
  • Workers: 10
Thoughts

I keep waiting for the other shoe to drop. So far, I’m holding out, slowly.

This is nice, I can actually clear out everything but the Fargo by tapping Firebat and sending Lizzo into Vir, and I even get Lizzo back! That leaves me with 4 gold; it’ll be nice next turn to build T3 and redeploy Lizzo for four free damage. I can probably stay stable that way. With the remaining 4 gold, I can summon two heroes. This would enable me to clear out Fargo if I so desired. But maybe I don’t want to, maybe I just want to keep a hero in SQL to keep the Fargo back. I’m only stalling for time.

I have one Gunship in the deck, and almost 100% odds of drawing it! Barring something utterly nuts, I may have a lock on this…

"P1T6


Tech StartingHand Workers

TECH
art of war
art of war


STARTING HAND
wandering mimic
Forgotten Fighter
Nullcraft
Brave Knight
potent basilisk


WORKERS
Time Spiral
Tinkerer
Temporal Research
Hardened Mox
Neo Plexus
Forgotten Fighter


NextHand

art of war
art of war
Brave Knight


Tech 2 card(s)
Get Paid + float - ($11)
my base to 19 from drak dying turn 4, my bad
Tech draw / scav gold / Fargo fades to 2 - ($12)
wandering mimic - ($8)
nullcraft - ($6)
mimic and nullcraft break your tech 2
Potent Basilisk - ($2)
Worker - ($1)

Float ($1)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Potent Basilisk (3/5+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Fargo (3/3) **

In Play:

  • Battle Suits
  • Mimic (4/4) haste, flying, untargetable
  • Nullcraft (1/1)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

PB up front to force his 2 for 1 trade. fargo in lookout in case of kidnapping, it’s possible since he chose to bring drak out.

max oni next turn almost no matter what, teching in double AOW. fingers crossed. reason is, is there are a few different ways he can break my tech 2 regardless, so why bother protecting it? i just hope i dont draw my next mimic.

"

also, looks like we got paired for round two of the tourney. lets finish this game for fun, then have the ‘official one’ after in a new thread.

1 Like

The same pairing in two consecutive rounds sounds like it might be a mistake. @zhavier?

1 Like

Yea, thats a mistake, one sec. :smiley:

Blast. There’s the Mimic Nullcraft.

"P2T6


Tech StartingHand Workers

TECH
Gunpoint Taxman


STARTING HAND
Scorch
Charge
Nautical Dog
Pirate Gunship


WORKERS
Pillage
Makeshift Rambaster
Careless Musketeer
Mad Man
Bloodburn
Nautical Dog


NextHand

Surprise Attack
Kidnapping
Bombaster
Kidnapping
Bloodrage Ogre


Discard

Firebat
Scorch
Calypso Vystari
Chameleon Lizzo
Charge
Pirate Gunship
Gunpoint Taxman


Tech 1 card(s)
Get Paid + float - ($11)
Worker - ($10)
Level up Drakk once to midband - ($9)
Frenzied Firebat and frenzied Vystari trade with basilisk
Rebuild Tech 2
Build a tower - ($6)
Frenzied Calypso trades with Fargo
Maxband Drakk - ($4)

Float ($2)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Drakk Ramhorn L6 MAX 3/4+a
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:
    In Play:

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 7
    Gold:
  • Gold: 4
  • Workers: 11

dahh, sorry man, but basilisk is untargetable.

1 Like

Augh yeah just remembered.

Umm in the interest of not having to undo too much, I’ll trade Vystari and Firebat with frenzy bonus, and not kill fargo. Same board state on my end, I have 3 more gold, you have fargo.

sounds good.

"P1T7


StartingHand Workers

STARTING HAND
art of war
art of war
Brave Knight


WORKERS
Time Spiral
Tinkerer
Temporal Research
Hardened Mox
Neo Plexus
Forgotten Fighter


NextHand

potent basilisk
Plasmodium (4/2)
wandering mimic
Brave Knight
bootcamp


Discard

Potent Basilisk (3/5+A)
Nullcraft (1/1)
Brave Knight
art of war
art of war


Tech 0 card(s)
Get Paid + float - ($11)
fargo fades to 1
Oni - ($9)
mimic and nullcraft kill Drak, nullcraft dies, Oni to lvl 3
max Oni, summon three soldiers - ($4)
tower - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fargo (3/3+A) *
  • :psfist: Elite:
  • :ps_: Scavenger: Solder (1/1)
  • :pschip: Technician: Solder (1/1)
  • :target: Lookout: Solder (1/1)

In Play:

  • Battle Suits
  • Mimic (4/3)
  • Oni, lvl 8, (4/5)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

oni over midori because i still have bootcamp in the deck to sideline if he walls up, and he’ll still be thinking that i want to AOW him. if i really need flying next turn, i max can max midori.

"

Btw soldiers should be 2/1s.

"P2T7


StartingHand Workers

STARTING HAND
Surprise Attack
Kidnapping
Bombaster
Kidnapping
Bloodrage Ogre


WORKERS
Pillage
Makeshift Rambaster
Careless Musketeer
Mad Man
Bloodburn
Nautical Dog


NextHand

Kidnapping
Charge
Scorch
Surprise Attack
Pirate Gunship


Tech 0 card(s)
Get Paid + float - ($15)
Tech 3 - ($10)
Bloodrage Ogre - ($8)
Bombaster - ($6)
Zane - ($4)
Jaina - ($2)
Explode Bombaster on your Lookout - ($0)

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre 3/2+a
  • :psfist: Elite:
  • :ps_: Scavenger: Zane L1 (haste) 2/2
  • :pschip: Technician:
  • :target: Lookout: Jaina Stormborne (sparkshot) L1 2/3
    In Play:

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0
    Gold:
  • Gold: 0
  • Workers: 11

Nah, Battlesuits only buffs non-token soldiers.

3 Likes

Ooooo, missed that.

edit - should have 11 workers

"P1T8


Tech StartingHand Workers

TECH
final showdown
final showdown


STARTING HAND
wandering mimic
potent basilisk
bootcamp
Plasmodium (4/2)
Brave Knight
moments peace


WORKERS
Time Spiral
Tinkerer
Temporal Research
Hardened Mox
Neo Plexus
Forgotten Fighter
plasmodium


NextHand

potent basilisk
Mimic (4/3)
final showdown
Nullcraft (1/1)
bootcamp


Tech 2 card(s)
Get Paid + float - ($11)
fargo fades away
wandering mimic - ($7)
MIdori - ($5)
old wandering mimic trades with brogre
new wandering mimic kill jaina, midori to lvl 3
2 soldiers trade with zane, midori to lvl 5
oni readily breaks your tech 3, your base to 16
max midori - ($2)
bootcamp mimic, draw 1 ($1)
Worker ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Oni, lvl 8, (4/4+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Midori, lvl 8, (4/5)
  • :target: Lookout:

In Play:

  • Battle Suits
  • wandering mimic (5/2) +

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 11
Thoughts

bringing in final showdowns. those are probably more important at this point. too bad i couldnt get the moment’s peace off, but since i broke his tech 3, that’s not as important. i just need flying power.

"