@EricF GLHF!
I’m travelling at the moment, so posting may be a bit erratic.
P1 Turn1
[details=StartingHand Workers][spoiler]
STARTING HAND
Safe Attacking
Fox Viper
Snapback
Morningstar Flagbearer
Savior Monk
WORKERS
Fox Viper
[/spoiler][/details]
[details=NextHand][spoiler]
Smoker
Fox Primus
Grappling Hook
Sensei’s Advice
Aged Sensei
[/spoiler][/details]
[details=Discard][spoiler]
Savior Monk
Snapback
Morningstar Flagbearer
[/spoiler][/details]
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Grave - ($1)
Safe Attacking - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Grave lvl 1 (2/3 + 1)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Safe Attacking
[B]Buildings:[/B] - Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 3
[B]Gold:[/B] - Gold: 0
- Workers: 5
[details=Thoughts][spoiler]
Daunting opponent+deck to face in an elimination game. But at least I’m P1 (my deck really hasn’t felt tournament grade as P2). See if I can do as well as Jadiel who took the game earlier in the tourney with a similar deck ([Necro]/Anarchy/Blood).
I’m clearly losing the long game against his Peace Engine, so need to force a fast game with BCs, Crashbarrows, Bargains. Think Grave opener makes sense – though Mox is an effective counter, the alternative Garth just gives him Skeletons to pick off with Nullcraft. Unfortunately have neither 1-drop unit in hand, so playing Safe Attacking. Offsets Battle Suits, at least when I’m attacking with units, and doubt he’ll feel it’s worth $3 and a card to assimilate.
[/spoiler][/details]