CAMS 2017: Penatronic ([Discipline]/Blood/Law) vs. petE ([Discipline]/Blood/Necro)

"P1T6


Tech StartingHand Workers

TECH
Scribe
Desperation


STARTING HAND
Crashbarrow
Sensei’s Advice
Martial Mastery
Smoker (2/1)
Shoddy Glider
Crashbarrow


WORKERS
Fox Viper
Morningstar Flagbearer
Fox Primus
Aged Sensei (1/A)
Grappling Hook


NextHand

Shoddy Glider
Scribe (1/3)


Discard

Martial Mastery
Smoker (2/1)
Crashbarrow
Crashbarrow
Shoddy Glider
Sensei’s Advice
Scribe
Desperation


Tech 2 card(s)
Get Paid, healing - ($9)
martial mastery, discard a card, draw 2, peek - ($8)
crashbarrow - ($5)
crashbarrow - ($2)
glider - ($1)
sensei’s advice on crashbarrow #1 and glider - ($0)
crashbarrow #1 kills SQL rambasa and garth
levels to grave
Grave kills tech rambasa and sparks smoker (he dies the true death), you get treats
crashbarrow #2 kills skeleton and overpowers to your t2, 2 base dmg
glider destroys your t1, 2 base dmg

Float ($0)
Discard 0, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Savior Monk (2/2A), healing 1
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: L5 Grave (3/1), sparkshot, readiness
    [B]In Play:[/B]
  • Safe Attacking (upgrade)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 2
  • Deck: 3
  • Disc: 8
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

spent a lot of time trying to make only doing crashbarrows + sensei’s advice, since that gives me a total of 20 dmg and his board + t1/t2 is also 20 hp, but that I’m unable to distribute all the damage correctly over that many targets. I really sold the farm for this turn but I’ve left him pretty fucked. next turn I can throw money at heroes and recover a bit of hand size, or keep pushing the beats home

"

That was some monster draw !
Injunction on my Tech1 next?

P2 Turn6


[details=Tech StartingHand Workers][spoiler]
TECH
Doom Grasp
Martial Mastery


STARTING HAND
Bone Collector
Grappling Hook
Crashbarrow
Young Lightning Dragon
Snapback


WORKERS
Morningstar Flagbearer
Fox Primus
Fox Viper
Safe Attacking
Sensei’s Advice
Young Lightning Dragon


[/spoiler][/details]

[details=NextHand][spoiler]
Savior Monk
Aged Sensei
Martial Mastery
Smoker
Bloodlust


[/spoiler][/details]
Tech 2 card(s)
Get Paid + scav - ($11)
Worker - ($10)
Grave to lvl 3 - ($6)
Snapback your Grave for Drakk - ($2)
Sacrifice Tech Lab for Heroes’ Hall, my Base to 12HP - ($0)
Tech 1 rebuilds

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Grave lvl 3 (4/4)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 12
  • :heart: Tech I HP: 5
  • :heart: Tech II: (Blood, destroyed)
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 9
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 11

[details=Thoughts][spoiler]


Sac’ing the Tech Lab for a Heroes’ Hall and teching additional spells (Martial Mastery, Doom Grasp) for the Injuction that’s coming soon.

Still, likelihood of getting back into this pretty minimal after that monster draw.


[/spoiler][/details]

That snapback should cost 4 because of lookout

3 Likes

Good point, float adjusted to zero.

"P1T7


Tech StartingHand Workers

TECH
War drums
War drums


STARTING HAND
Scribe (1/3)
Shoddy Glider
Tax Collector (2/3A)


WORKERS
Fox Viper
Morningstar Flagbearer
Fox Primus
Aged Sensei (1/A)
Grappling Hook
Tax Collector (2/3A)


NextHand

Rambasa Twins
Snapback


Discard

Martial Mastery
Smoker (2/1)
Crashbarrow
Crashbarrow
Shoddy Glider
Sensei’s Advice
Scribe
Desperation
Shoddy Glider
War drums
War drums


Tech 2 card(s)
Get Paid, healing - ($9)
Midband drakk - ($6)
Bigby - ($4)
shoddy glider - ($3)
glider kills grave, levels to bigby
drakk and savior destroy your t1, 2 base dmg
scribe, draw - ($1)
Worker - ($0)

Float ($0)
Discard 0, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Scribe (1/3A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: L3 Bigby (2/4)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Safe Attacking (upgrade)
  • L4 Drakk (2/3)
  • Savior Monk (2/2), healing 1
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 2
  • Deck: 0
  • Disc: 11
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
Thoughts

don’t love staying so low on cards but I’ve really got him in a bind here. worst case is drakk and some hasted hero/t0 units, but without grave his heroes are low damage and even his Garth maxband is nerfed without a t1/2 building. either way this goes with Bigby I should get to draw another card. I think I’m gonna build a surplus if it’s a total stinker

"

I’ll call it here, GG !
@EricF

Managed to get through the Grave mirror in OK shape, but Blood Mirror as P2 was too much to handle. Credit for the smart cycling build with Martial Mastery/Scribe, helped get those P5 and P6 draws that really finished me.

I usually try to pull off rambasa twin + insurance, but I was too afraid of you getting down the first crashbarrow. Gg!

1 Like