Get logs, heat fire!
So… my first actual game this tournament, and it’s against PPA.
Well, I have a good history against PPA! I’ve played exactly 1 game against PPA, my first tournament game, against EricF in CAWS! I have a 100% win rate! Of course, I took him down with Blood and Gargoyles, neither of which I have here.
Complicating this is the fact that Frozen went with a crazy non-standard opening. T1 Plasmodium? What must his split look like? He’s floating a gold, so next turn he could put down anything: mox, nullcraft, BS+Fargo. Or he could really push it and go Tinkerer, Time Spiral, tech at least one seer, and try to hit me with a T3 Plasmodium and maybe Nullcraft. So how do I address that? Oh, and he has Zane.
Right, so is this an indication that he’s going to try just heavy Past combo? Really unusual. What are the advantages against my deck? Well, Prynn’s got bounce against Rook, and past has bounce against Mox.
Okay, so letting go of his crazy plans, what about my crazy plans? Standard would be Rook + Birds, if only to put junk in the way of Nullcraft. Argo would probably be my other first tech. I might do Argo + Calypso, for the cheap 3/2, and sidelining can be great against purple. That’s what I did in my only game piloting this deck so far, and it wasn’t bad. If I do Rook + Birds, I’ll probably want to play Nullcraft here and tech in Chaos Mirror at some point to toss plasmodium’s damage somewhere interesting.
The “That’s Just DeGreyding” theme plan is fun, but it’s hard to fit the requisite number of DeGreys and TDs in and Mythmaking for support and tech up properly at the right times. And he won’t have tokens unless he maxes Oni, so it doesn’t seem that strong.
Well, I could go aggro here, with Zane and Nullcraft. I’m sure he’ll just take my Zane with his midband, getting an early max Zane. I should put out some defense… Getting BS out now is great for mox and fargo and argo and calypso and hyperio.
But maybe… maybe we just f with him a bit? I could go Tinkerer, though I’d need a hero (prob. Rook) or Plexus to protect it from Zane. But then I have to spend time exhausting, so I’m just spending 2 to delay his 2-cost, assuming he doesn’t just FF my Tinkerer. I could play Geiger and Time Spiral his Plasmodium. But then I don’t have enough for BS or any unit this turn. It’s really tempting. Geiger’s almost as good as Rook early game if I’m not really planning on leveling either. Well… I could skip worker. And then next turn skip worker again and play Mox+Fargo. That is a bad plan. Tempting, though.
Okay, next turn I want to build Tech I. which leaves $4 if I worker this turn. That’s enough for Geiger+FF or Fargo+hero, but not Fargo and Mox. If I do Geiger+TS this turn, I’ll float, and then it’s enough. But then no BS. And I’m leaning towards worker+BS+Plexus this turn to get real aggressive fast.
Hrmmm… Maybe he’s just planning on Stewardess, not Seer. Bounce my Tech 0 stuff and send the doofus through. In that case, the Geiger plan looks better. And why don’t we lean towards Present Tech II for Hyperions, Anarchy Tech III with lab, and Chaos Mirror and Birds for removal? (Actually, what if he goes Taxman to deal with birds? Then don’t I just want to win on efficiency with my original unit stuff? Maybe I should go with Taxman to deal with Nullcraft?) Ah well. Let’s get crazy. At least it’ll surprise him. I’m doing the Spiral.
Question: where to patrol Geiger? SQL, he can’t be killed. Elite, he can be killed, but midband Zane would have to trade into him (way too expensive), or Lv. 1 Zane could suicide and Nullcraft take him out (even on money). Let’s… keep him alive.
For the record, I’m pretty sure the best move would have just been Rook+BS.
EDITS: Actually workering my worker, and adjusting thoughts
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Summon Geiger - ($2)
Geiger casts Time Spiral, adding a rune to your Plasmodium - ($1)
Discard 3, draw 5
[I]Squad Leader[/I]: Max Geiger, Lv. 1 (2/3+a, Sparkshot)
Base HP: 20
- Hand: 5
- Deck: 0
- Disc: 4
- Gold: 1
- Workers: 6
That was dumb. Let’s see how it plays out.