CAMS 2017: EricF ([Future]/Peace/Necro) vs. FrozenStorm ([Past]/Peace/Anarchy)

Good Luck, Have Fun @FrozenStorm
Player 1, Turn 1:
4 gold (4)
Worker (3)
Battle Suits (1)
Discard 3, Draw 5. Float 1 gold

No Patrol

Base - 20

Battle Suits
5 workers, 1 gold
Hand: 5
Deck: 0
Discard: 3

[details=Summary]Fading Argonaut
Hardened Mox -> Worker // unusable vs Past
Battle Suits
Time Spiral
Nullcraft[/details]

1 Like

GL HF @EricF, I am genuinely afraid of this deck of yours!

Player 2, Turn 1

P1 [Future]/Peace/Necromancy vs P2 [Past]/Peace/Anarchy

[details=Starting Hand]
Battle Suits
Time Spiral
Tinkerer
Neo Plexus
Nullcraft
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (5)
  • Tech 2 cards (except turn 1)

[details=All Teched Cards][spoiler]

[/spoiler][/details]


###Main:

  • Onimaru (3)
  • Neo Plexus (1)
  • Worker (0)

[details=Workers]
Tinkerer
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20

####In Patrol:

  • :psblueshield: Squad Leader: Onimaru (2/3+1armor lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Neo Plexus (2/2)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

####Gold:

  • Gold: 0
  • Workers: 6

[details=End of Turn Hand]
Forgotten Fighter
Plasmodium
Hardened Mox
Fading Argonaut
Temporal Research
[/details]

[details=End of Turn Discard]
Nullcraft
Time Spiral
Battle Suits
[/details]

[details=My Thoughts]
Yipes, Assimilate is not what I want to play against… I’ll probably need to go with a Boot Camp + Anarchy-type game plan, but we’ll see how it goes. I definitely do not want to give him 2x Battle Suits, but I’m still going to keep it in the deck just in case I can make a big play with it
[/details]

P1, Turn 2:
5 gold (6)
Worker (5)
Neo Plexus (3)
Tech I (1)
Discard 3, rs, Draw 5. Float 1 gold.

Technician - Neo Plexus (3/2)

Base - 20
Tech I - 5

Battle Suits
6 workers, 1 gold
Hand: 5
Deck: 3
Discard: 0

[details=Summary]Worker the TR
Tech in Cadet + Bargain[/details]

Ugh, I’m just asking for 2x Cadet doing this…

Player 2, Turn 2

P1 [Future]/Peace/Necromancy vs P2 [Past]/Peace/Anarchy

[details=Starting Hand]
Forgotten Fighter
Plasmodium
Hardened Mox
Fading Argonaut
Temporal Research
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (6)
  • Tech 2 cards (except turn 1)

[details=All Teched Cards]
Elite Training, Stewardess of the Undone
[/details]


###Main:

  • Plexus trades with yours, you get a card
  • Oni hits your tech 1 to 2hp
  • Fading Argonaut (4)
  • Tech 1 (2)
  • Worker (1)

[details=Workers]
Forgotten Fighter, Tinkerer
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Onimaru (2/3 lvl 1)
  • Fading Argonaut (2/3 fade 3)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

####Gold:

  • Gold: 1
  • Workers: 7

[details=End of Turn Hand]
Stewardess of the Undone
Nullcraft
Neo Plexus
Hardened Mox
Temporal Research
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Elite Training should help with the inevitable weanies he’ll be throwing out, and in case he whiffs a Stewardess to pop up a Fargo would be nice. I wouldn’t be surprised to see a Tower from him either though, so possible I’ll just max out Onimaru. I don’t think Past tech 2 is the answer still though, it’s too slow, so perhaps it will be a move for Marauder to get Gunships down before he gets unphased DS
[/details]

1 Like

P1, Turn 3
6 gold (7)
Worker (6)
Overeager Cadet (6)
Fading Argo (4)
Garth + Skeleton (1)
Discard 3, Draw 2, rs, Draw 3. Float 1 gold

SQL - Fading Argo (3/3 +1)
Scavenger - Skeleton (1/1)
Tech - Overeager Cadet (3/2)

L1 Garth (1/3)

Base - 20
Tech I - 2

Battle Suits
7 workers, 1 gold
Hand: 5
Deck: 3
Discard: 0

[details=Summary]Forgotten Fighter
Time Spiral
Fading Argonaut
Overeager Cadet
Lich’s Bargain
+Plasmodium -> Worker

Tech in Assimilate prophylactically, and a Hooded Executioner
[/details]

1 Like

Player 2, Turn 3

P1 [Future]/Peace/Necromancy vs P2 [Past]/Peace/Anarchy

[details=Starting Hand]
Stewardess of the Undone
Nullcraft
Neo Plexus
Hardened Mox
Temporal Research
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (7+1float)
  • Tech 2 cards (except turn 1)

[details=All Teched Cards]
Marauder, Steam Tank
Elite Training, Stewardess of the Undone
[/details]


###Main:

  • Stewardess of the Undone, peels up your Fargo (5)
  • Nullcraft, dings scavenger down (3)
  • Fargo trades with Techn cadet, you get a card
  • Oni breaks your tech 1, your base to 18
  • Neo Plexus (1)
  • Worker (0)

[details=Workers]
Hardened Mox, Forgotten Fighter, Tinkerer
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

####In Patrol:

  • :psblueshield: Squad Leader: Stewardess of the Undone (2/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Neo Plexus (2/2)
  • :target: Lookout:

####In Play:

  • Onimaru (2/3 lvl 1)
  • Nullcraft (1/1)

###Economy Info:

####Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 4

####Gold:

  • Gold: 0
  • Workers: 8

[details=End of Turn Hand]
Plasmodium
Battle Suits
Time Spiral
[/details]

[details=End of Turn Discard]
Fading Argonaut
Marauder
Steam Tank
Temporal Research
[/details]

[details=My Thoughts]
Well I drew pretty perfect for that patrol, now I can break his tech 1 right on time. I can’t tech up immediately myself, so I’ll just go for massive board position in hopes that I draw the Elite Training and can use that to break a building again while I tech up :slight_smile: If I can’t though, Boosted Marauders should help.

No Elite training, phooey. Well I suppose I’ll just worker, tech up, and maybe midband Oni if it gives me an angle on a building / garth kill
[/details]

1 Like

Player 1, Turn 4
7 gold (9)
Re-build Tech I
Worker (8)
Skeleton (7)
Fading Argo (5)
Lich’s Bargain (3)
Tower (0)
Discard 4, Draw 2, rs, Draw 3.

SQL - Fading Argo (3/3 +1)
Elite - Zombie (3/2)
Scavenger - Skeleton (1/1)
Tech - Skeleton (1/1)
Lookout - Horror (3/3)

L1 Garth (1/3)

Base - 14
Tech I - 5
Tower - 4

Battle Suits
7 workers, 0 gold
Hand: 5
Deck: 5
Discard: 0

[details=Summary]Hand:
+Fading Argonaut
Tinkerer -> Worker
Nullcraft
Time Spiral
Lich’s Bargain
Assimilate
+Neo Plexus

Defense: 4, 2 // 3, 1f, 5
Attack: 1-2, 1f - so, no ability to go on offense

Tech in 2nd Cadet and Nether Drain
[/details]

[details=Next Hand]Forgotten Fighter
Hooded Executioner
Overeager Cadet
Time Spiral
Assimilate
[/details]

Player 2, Turn 4

P1 [Future]/Peace/Necromancy vs P2 [Past]/Peace/Anarchy

[details=Starting Hand]
Plasmodium
Battle Suits
Time Spiral
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (8)
  • Tech 2 cards (except turn 1)

[details=All Teched Cards]
Stewardess of the Undone, Marauder
Marauder, Steam Tank
Elite Training, Stewardess of the Undone
[/details]


###Main:

  • Maxband Oni, kill Fargo and barely survive (1)
  • Plexus and Nullcraft trade with Horror
  • Worker (0)

[details=Workers]
Hardened Mox, Forgotten Fighter, Tinkerer
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 1 rs Draw 3
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

####In Patrol:

  • :psblueshield: Squad Leader: Stewardess of the Undone (2/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Soldier (1/1)
  • :exhaust: Technician: Soldier (1/1)
  • :target: Lookout: Soldier (1/1)

####In Play:

  • Onimaru (4/1 lvl 8)

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 9

[details=End of Turn Hand]
Elite Training
Neo Plexus
Steam Tank
Time Spiral
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts][spoiler]
Certainly he’ll kill Oni with Nullcraft or Nether Drain, and that’s probably the response he’s baiting here. Still, this is the best trade I have to mitigate Lich’s Bargain Pressure I think, as it gets me all the blockers (an Oni suicide into Zane maxband play could also get the kills, but leave me with very little to block with, and I still don’t get to tech up…). Elite Training would have been GREAT here… Could have got me a total board wipe on him AND I could still tech up.

Grabbing Stewardess and another Marauder, as I really want to have one the turn after I build t2

Draw the Steam Tank and no Stewardess, not great but could be worse I spose. Hope to tech up to 3 before next cycle but realistically with Steam Tank in this hand, it’ll probably take another cycle.
[/spoiler][/details]

u started with 3 cards, worker, down to 2, so why disc 1 draw 3 and not disc 2 draw 4?

1 Like

Typo, if you check my hand at end of turn I drew 4. Fixed that bit of text though, ty legion! (btw good to see you, haven’t seen you post in awhile!)

4 Likes

Player 1, Turn 5:
7 gold (7)
Worker (6)
Forgotten Fighter, bounce Stewardess (3)
Zombie, Garth and Skeleton kill off Soldiers
Other Skeleton trades with Oni
Garth to L4 (2)
Skeleton (1)
Discard 2, Draw 4, Float 1 gold.

SQL - Overeager Cadet (3/2 +1)
Lookout - Skeleton (1/1)

L4 Garth (2/4)
Zombie (2/1)

Base - 14
Tech I - 5
Tower - 4

Battle Suits
8 workers, 1 gold
Hand: 4
Deck: 1
Discard: 6

[details=Summary]Forgotten Fighter
Hooded Executioner
Overeager Cadet
Time Spiral -> Worker
Assimilate

Tech in Garrison + Drill Sergeant
[/details]

Player 2, Turn 5

P1 [Future]/Peace/Necromancy vs P2 [Past]/Peace/Anarchy

[details=Starting Hand]
Elite Training
Neo Plexus
Steam Tank
Time Spiral
Nullcraft (techn)
Stewardess of the Undone (returned)
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (9+1scav)
  • Draw 1 techn
  • Tech 2 cards (except turn 1)

[details=All Teched Cards]
Steam Tank, Boot Camp
Stewardess of the Undone, Marauder
Marauder, Steam Tank
Elite Training, Stewardess of the Undone
[/details]


###Main:

  • Replay Stewardess, bouncing Zombie to Oblivion (7)
  • Neo Plexus (5)
  • Tech 2 Anarchy (1)
  • Worker (0)

[details=Workers]
Time Spiral, Hardened Mox, Forgotten Fighter, Tinkerer
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 1 rs Draw 3
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 ANARCHY

####In Patrol:

  • :psblueshield: Squad Leader: Stewardess of the Undone (2/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Neo Plexus (2/2)
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • nothing

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 10

[details=End of Turn Hand]
Battle Suits
Temporal Research
Marauder
Marauder
Stewardess of the Undone
[/details]

[details=End of Turn Discard]
Steam Tank
Boot Camp
Nullcraft
Steam Tank
Elite Training
[/details]

[details=My Thoughts]
Well, I can continue to keep a big econ and tech advantage and keep the board stable. That was an unexpected Forgotten Fighter to kill Oni and ALL MY UNITS(!?!), but it did keep my tech 1 safe AND get me bonuses, so mission accomplished! Drawing into double marauder, should be able to tech 3 the turn after but we’ll see if we need to, might be enough to just roll steam tanks and boot camps ftw. Probably won’t tech gunships next turn for the next cycle but we’ll see, quite possible will tech Seer + Boot Camp though (and worker Battle Suits)
[/details]

P1, Turn 6
8 gold (9)
Worker (8)
Tech II Peace (4)
Lich’s Bargain (2)
Sacrifice the New Skeleton to draw a card
Nullcraft, ping Stewardess (0)
Cadet trades with Stewardess
Garth kills Neo Plexus
Overeager Cadet (0)
Old Skeleton pokes Tech II for 1 damage
Sacrifice Skeleton to reshuffle and draw a card
Discard 2, Draw 4.

SQL - Overeager Cadet (3/2 +1)
Tech - Zombie (2/2)
Lookout - Horror (3/3)

L4 Garth (2/2)
Nullcraft (1/1)

Base - 10
Tech I - 5
Tech II - 5
Spec: Peace
Tower - 4

Battle Suits
8 workers, 0 gold
Hand: 4
Deck: 5
Discard: 2

[details=Summary]Hand:
Neo Plexus
Lich’s Bargain
Overeager Cadet
Nether Drain -> Worker

Tech in 2nd Garrison and a Knight

Reshuffle draw is Garrison! - good thing I grabbed the 2nd copy…
[/details]

[details=Next Hand]Assimilate
Lich’s Bargain
Flagstone Garrison
Fading Argonaut[/details]

Player 2, Turn 6

P1 [Future]/Peace/Necromancy vs P2 [Past]/Peace/Anarchy

[details=Starting Hand]
Battle Suits
Temporal Research
Marauder
Marauder
Stewardess of the Undone
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (10+1scav)
  • Tech 1 card in

[details=All Teched Cards]
Boot Camp
Steam Tank, Boot Camp
Stewardess of the Undone, Marauder
Marauder, Steam Tank
Elite Training, Stewardess of the Undone
[/details]


###Main:

  • Stewardess of the undone, bouncing Zombie to the void, you get a card (8)
  • Marauder, kills SQL (5)
  • Marauder, kills Horror (2)
  • Zane, trades with Garth (0)

[details=Workers]
Time Spiral, Hardened Mox, Forgotten Fighter, Tinkerer
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 1 rs Draw 3
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 4 ANARCHY

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Stewardess of the Undone (2/3)
  • :target: Lookout:

####In Play:

  • nothing

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 9
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 10

[details=End of Turn Hand]
Fading Argonaut
Boot Camp
Neo Plexus
Nullcraft
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Keep the worker lead, his tech will live for now but hopefully with another Lich’s bargain fizzled this destablizes him enough to not get a peace engine properly online. I’m sure he was counting on fishing a DS with Garth to buff Nullcraft, and hopefully with that no longer an option I can insta-max Prynn or something to get the game rolling my way. Grabbing that second Boot Camp, should help me potentially sneak lethal

Woof pretty awful redraw, may end up re-maxing Oni or doing the Prynn thing + a nullcraft of my own
[/details]

good news to you! he does not get the card :stuck_out_tongue:

1 Like

Player 1, Turn 7:
8 gold (8)
Garrison (5)
Fading Argo (3), Draw
Knight of the Conclave, Draw
Overeager Cadet, Draw
Worker (2)
Nullcraft pokes Tech 2 for another point.
Onimaru (0)
Discard 2, Draw 2, rs, Draw 2.

SQL - Overeager Cadet (3/2 +1)
Scavenger - Onimaru (2/3)
Lookout - Fading Argo (3/3) %3

Nullcraft (1/1)
Knight of Conclave (5/4) Forecast: 3

Base - 10
Tech I - 5
Tech II - 5
Spec: Peace
Tower - 4
Flagstone Garrison - 4

Battle Suits
9 workers, 0 gold
Hand: 4
Deck: 5
Discard: 0

[details=Summary]Lich’s Bargain -> Worker
Fading Argonaut
Assimilate
Flagstone Garrison

Tech in Drill Sergeant and Knight

Draw Order:
Knight of the Conclave
Overeager Cadet
Forgotten Fighter
[/details]

[details=Next hand]Hooded Executioner
Drill Sergeant
Forgotten Fighter
Neo Plexus
[/details]

Player 2, Turn 7

P1 [Future]/Peace/Necromancy vs P2 [Past]/Peace/Anarchy

[details=Starting Hand]
Fading Argonaut
Boot Camp
Neo Plexus
Nullcraft
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (10)
  • No techs

[details=All Teched Cards]
Boot Camp
Steam Tank, Boot Camp
Stewardess of the Undone, Marauder
Marauder, Steam Tank
Elite Training, Stewardess of the Undone
[/details]


###Main:

  • Fading Argonaut (8)
  • Tech 3 (3)
  • Worker (2)

[details=Workers]
Neo Plexus, Time Spiral, Hardened Mox, Forgotten Fighter, Tinkerer
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 3 ANARCHY
  • Tech3 HP: 5

####In Patrol:

  • :psblueshield: Squad Leader: Stewardess of the Undone (2/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Fading Argonaut (2/3)
  • :target: Lookout:

####In Play:

  • nothing

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 2

####Gold:

  • Gold: 2
  • Workers: 11

[details=End of Turn Hand]
Elite Training
Battle Suits
Marauder
Boot Camp
[/details]

[details=End of Turn Discard]
Nullcraft
Boot Camp
[/details]

[details=My Thoughts][spoiler]
Ugh this draw being so bad is a real problem now… he has the garrison and a great draw string to accompany it… I can gamble on Boot Camp drawing some haste or just take a kill on his Onimaru with Stewardess + Nullcraft, but it feels to me like perhaps building a tech 3 now would buy me enough space to come back… I’m certainly in terrible position right now, what I really needed was a Steam Tank here…

I’m gonna tech up and hope it’s enough of a distraction, not sure if it’s the wrong choice but nothing else looks better… He should feel forced to respect the gunship threat, and hopefully I can get some Steam Tanks to stick long enough to either push them into his base ftw or get gunships up. It’s going to be hella tough though…

This draw doesn’t look like it’s going to do it, but I guess we’ll see…
[/spoiler][/details]

P1, Turn 8
9 gold (9)
Drill Sergeant, draw (6)
Knight, draw, 1 rune (6)
Drill Sergeant, draw, 2 runes (3)
Forgotten Fighter, bouncing Fading Argo (0)
Move Rune to Fading Argo, who kills Stewardess
Move Rune to Overeager Cadet
Cadet and Nullcraft break Tech III
Onimaru breaks Tech II
Discard 3, Draw 2, rs, Draw 3

SQL - Drill Sergeant (4/3 +1)
Tech - Drill Sergeant (4/3)

Overeager Cadet+ (4/3)
L1 Onimaru (2/3)
Fading Argo+ (4/2) %2
Nullcraft (1/1)

Knight of Conclave (5/4) Forecast: 2
Knight of Conclave (5/4) Forecast: 3

Base - 10
Tech I - 5
Tech II - 5
Spec: Peace
Tower - 4
Flagstone Garrison - 4

Battle Suits
9 workers, 0 gold
Hand: 5
Deck: 3
Discard: 0

Summary

Defense: 4, 3 // 5, 3 [20]
Attack: 3, 3, 3, 1

Hand:
Hooded Executioner
Drill Sergeant
Forgotten Fighter
Neo Plexus

So, that’s an easy double break. I can pay 8 gold to eliminate both units, and then attack freely for the Double Break, with some follow-up.
The alternative line is DS (6), HE (4), unit (1-2), free, free = 4 runes.
Rune + Cadet = Stewardess
Oni = Fading
Fading = Tech II
3 runes… not quite enough.

DS (6), HE w/boost (1), maybe a free guy
Rune + Cadet = Stewardess
Oni = Tech II
4 ATK + hopeful rune to break Tech III

It looks like I just can’t afford a Drill Sergeant this turn. Sadness, but tempered with the knowledge that I’ll have more than enough atk next turn to kill a 16 hp base through any possible defense

To that end, tech in 2x Boot Camp

On further reflection, if I don’t worry about boosting HE, I can take a couple of draws to see how many runes I generate, and FF the Stewardess to be able to break both buildings regardless of outcome (and with a DS in play & 2 Boot Camp available be all-but-assured of a kill next turn)

Draw Order:
Knight of the Conclave
Drill Sergeant
Assimilate
Overeager Cadet
Flagstone Garrison

[details=Next Hand]Overeager Cadet
Flagstone Garrison
Hooded Executioner
Neo Plexus
Assimilate
[/details]

GG I have no recourse to stop lethal next turn (or at the very least a tech 2 lockdown, which I can’t really get back in the game without)

That deck is OPressive :wink: I thought I was on a pretty good line but even with killing Garth to stop the DS fetch, you were able to mount so much pressure with so little gold… Not sure where I went wrong, certainly missing the Elite Training on turn 4 and a Steam tank last turn really hurt though… Considered teching Rewind, that might have proved useful

1 Like

gg!

I agree with your assessment - if you had presented a stronger defense at any point, I would have been in more trouble. As it was, I was barely hanging in there to hit my endgame without letting you get to gunships.

Kind of crazy that Lich’s Bargain managed to come out ahead vs. Stewardess, but I guess the draws just never lined up to let you hit a Horror or fresh Zombie with one of them.

1 Like