Looks like we have another match to play =b
glhf @Shadow_Night_Black
T1:
Gold (4)
Worker (3)
Rook (1)
SQL: 2/4A L1 Rook
Looks like we have another match to play =b
glhf @Shadow_Night_Black
T1:
Gold (4)
Worker (3)
Rook (1)
SQL: 2/4A L1 Rook
GL HF too!
P2T1
STARTING HAND
Rampant Growth
Ironbark Treant
Merfolk Prospector
Young Treant
Tiger Cub
WORKERS
Young Treant
Forest’s Favor
Playful Panda
Verdant Tree
Rich Earth
Spore Shambler
Ironbark Treant
Tiger Cub
Rampant Growth
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Merfolk - ($3)
Cal - ($1)
Float ($1)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[B]Buildings:[/B]
[B]Economy Info:[/B]
[B]Cards:[/B]
Gonna need Huntress for dealing with birds, and some way of dealing with rook. Ferocity on Argo’s always seems like a nice choice.
T2:
Gold +F (6)
Worker (5)
Tech I (3)
Mox ()
dc3 rs, d5
Patrol:
Leader: 1/1A Mox
Elite:
Scavenger:
Technician: 2/4 L1 Rook
Lookout:
Other -
Buildings:
Base: 20
Tech I: 5
Economy:
Workers: 6
Spare gold:
Hand: 5
Deck: 4
Discard: 0
H: playd / plas tink research spiral
W: ff spiral
T: panda spiritz
I should point out I made a mistake, I build my tech 1 last turn for 1 gold when I’m playing a multicolor. Changing that to float 1 and not building it last turn, are there any changes to your turn you would like to make?
All’s good, carry on
P2T2
TECH
Reteller of Truths
Spectral Tiger
STARTING HAND
Verdant Tree
Forest’s Favor
Playful Panda
Rich Earth
Spore Shambler
WORKERS
Young Treant
Rich Earth
Ironbark Treant
Spectral Tiger
Reteller of Truths
Forest’s Favor
Tech 2 card(s)
Get Paid + Float - ($7)
Prospector goes digging - ($8)
Verdant Tree - ($6)
Tech 1 - ($4)
Playful Panda - ($2)
Worker - ($1)
Float ($1)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[B]Economy Info:[/B]
[B]Cards:[/B]
Umm, I don’t believe he can kill my tree this turn (leaving Cal outfront so that battlesuits, rook midband doesn’t allow the kill, expecting Cal to die.) so If I draw a tech 2 unit next turn I can play it (8 gold, 4 for tech 2, 1 Worker, 2/3 for Tiger/Reller)
T3:
Gold (6)
Worker (5)
Neo (3)
Battle Suits (1)
Mox + Rook > Cal, Rook to L3
dc2 d4
Patrol:
Leader: 3/2A Neo
Elite:
Scavenger:
Technician:
Lookout:
Other - 2/1 Mox , 2/2 L3 Rook
Battle Suits
Buildings:
Base: 20
Tech I: 5
Economy:
Workers: 7
Spare gold: 1
Hand: 4
Deck: 3
Discard: 0
H: playd / spiritz tink
W: ff spiral tink
T: nest stewardess
P2T3
TECH
Reteller of Truths
Spectral Roc
STARTING HAND
Reteller of Truths
Ironbark Treant
Spectral Tiger
Forest’s Favor
WORKERS
Young Treant
Rich Earth
Forest’s Favor
Reteller of Truths
Rampant Growth
Tiger Cub
Spore Shambler
Tech 2 card(s)
Get Paid + float - ($8)
Prospector mines for Gold - ($9)
Worker - ($8)
Tap Tree
Tech 2 (Truth) - ($4)
Spectral Tiger - ($1)
Float ($1)
Discard 2, draw 3, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
[B]Economy Info:[/B]
[B]Cards:[/B]
3 Gold 5/5 T3 anyone?
T4:
Gold +F (8)
Worker (7)
Growth II (3)
Nullcraft > Prospector (1)
dc2 d4
Patrol:
Leader: 2/1A Mox
Elite:
Scavenger:
Technician: 3/2 Neo
Lookout:
Other - 1/1 Nullcraft , 2/2 L3 Rook
Battle Suits
Buildings:
Base: 20
Tech I: 5
Growth II : 5
Economy:
Workers: 8
Spare gold: 1
Hand: 4
Deck: 0
Discard: 4
H: playd / Fargo plas
W: ff spiral tink plas
T: elm ancient
@Bob199 Turn fixed!
P2T4
TECH
Liberty Gryphon
Liberty Gryphon
STARTING HAND
Spore Shambler
Rampant Growth
Tiger Cub
Reteller of Truths
WORKERS
Young Treant
Rich Earth
Forest’s Favor
Spore Shambler
Ironbark Treant
Spectral Roc
Reteller of Truths
Merfolk Prospector (1/1)
Playful Panda (2/2)
Rampant Growth
Tiger Cub
Liberty Gryphon
Liberty Gryphon
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Reteller of Truths - ($6)
Quince - ($4)
Cal - ($2)
Rampant Growth Wisp - ($0)
Wisp sidelines mox
Panda trades with Neo
Tiger breaks Tech 2, your base to 18
Float ($0)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
[B]Economy Info:[/B]
[B]Cards:[/B]
I think you forgot multicolor penalty on rampant growth
@Shadow_Night_Black All’s good, play on!
T5:
Gold +F +TCN +RB (9)
Nullcraft > Mirror, you +Card
Birds Nest, +Dive +Kick (7)
Stewardess, bounce Wisp (4)
dc3 d3 rs d2
Patrol:
Leader: 2/1A Mox
Elite:
Scavenger: 3/3 Stewardess
Technician: 2/2 L1 +nest Rook
Lookout: 1/1 Dive
Other - 1/1 Nullcraft , 1/1 Kick
Battle Suits
Buildings:
Base: 18
Tech I: 5
Growth II : 5
Economy:
Workers: 8
Spare gold: 4
Hand: 5
Deck: 4
Discard: 0
H: playd / pandaspiritz elm
W: ff spiral tink plas
T: Ancient Panda
My summoning of Cal seems to have been missed of my action list (hence the no multicolor penalty for rampant growth). But I am now unsure of what to do now Bob has posted his turn (I don’t want to have an unfair advantage of fixing my turn after seeing what my opponent was going to do), it was my mistake so should I carry on with the board as stated? @Bob199 @EricF
Wait for Eric on an official ruling, but I think likely you’ll be allowed to have Cal in, you’ll re-draw your next hand (although it looks like perhaps it’ll be the same, right before a re-shuffle), and Bob will re-play his turn with the knowledge Cal is in play.
It’s logical that you meant to bring her out, seeing as you didn’t pay multicolor, and while Bob was probably trying to just keep the pace of play up, it’s kind of post at your own risk when you’re responding to someone who makes a clear turn error
Just put Cal where you would have patrolled her or not , and I’ll update my turn as necessary
That is correct. @Shadow_Night_Black should correct his turn to be legal, and then @Bob199 can make whatever adjustments are needed.
P2T5
TECH
Free Speach
Free Speach
STARTING HAND
Spectral Roc
Reteller of Truths
Ironbark Treant
Liberty Gryphon
WORKERS
Young Treant
Rich Earth
Forest’s Favor
Spore Shambler
Ironbark Treant
Rampant Growth
Playful Panda (2/2)
Tiger Cub
Liberty Gryphon
Spectral Roc
Reteller of Truths
Free Speach
Free Speach
Tech 2 card(s)
Get Paid - ($9)
Tech Draw
Tap Tree
Worker - ($8)
Tech 3 - ($3)
Liberty Gryphon - ($0)
Cal sidelines mox
Gryphon eats the Stewardess
Reteller kills rook, nest goes, Cal to lvl 3
Tiger eats tech 2, your base to 16
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[B]Economy Info:[/B]
[B]Cards:[/B]
yeah, T3 Tech 2 units into T5 Tech 3 units is terrifying.
Awesome combo of illusions + tree! Haven’t seen that happen before!