zhavier
September 22, 2016, 3:00pm
1
Good lukc and have fun! @CarpeGuitarrem
Core Set Matchup! This should be fun.
P1T1
StartingHand Workers
STARTING HAND
Rampant Growth
Spore Shambler
Rich Earth
Tiger Cub
Young Treant
WORKERS
Rich Earth
NextHand
Playful Panda
Merfolk Prospector
Forest’s Favor
Ironbark Treant
Verdant Tree
Discard
Young Treant
Tiger Cub
Rampant Growth
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Spore Shambler - ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Spore Shambler 2/3+A
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 0
Disc: 3
[B]Gold:[/B]
Gold: 0
Workers: 5
2 Likes
Good luck and have fun, @zhavier !
[b]P2T1[/b]
StartingHand Workers
STARTING HAND
Pillage
Charge
Mad Man
Bloodburn
Nautical Dog
WORKERS
Pillage
NextHand
Bloodrage Ogre
Bombaster
Scorch
Careless Musketeer
Makeshift Rambaster
Discard
Nautical Dog
Mad Man
Charge
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Play Bloodburn - ($1)
Begin constructing Tech I - ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Bloodburn
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 0
Disc: 3
[B]Gold:[/B]
Gold: 0
Workers: 6
zhavier
September 23, 2016, 3:57am
3
P1T2
Tech StartingHand Workers
TECH
Ferocity
Centaur
STARTING HAND
Playful Panda
Merfolk Prospector
Forest’s Favor
Ironbark Treant
Verdant Tree
WORKERS
Rich Earth
Verdant Tree
NextHand
Young Treant
Centaur
Playful Panda
Ferocity
Rampant Growth
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Ironbark Treant - ($1)
Tap Spore Shambler to give Rune to Ironbark Treant - ($1)
Build Tech 1 - ($0)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Ironbark Treant 2/3+3A, 1 Rune
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Spore Shambler 1/2, 1 Rune
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 3
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 6
@zhavier
[b]P2T2[/b]
Tech StartingHand Workers
TECH
Calypso Vystari
Calypso Vystari
STARTING HAND
Bloodrage Ogre
Bombaster
Scorch
Careless Musketeer
Makeshift Rambaster
WORKERS
Pillage
Makeshift Rambaster
NextHand
Calypso Vystari
Charge
Scorch
Nautical Dog
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Bloodrage Ogre - ($3)
Bombaster - ($1)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Bloodrage Ogre 3/2
[I]Elite[/I]:
[I]Scavenger[/I]: Bombaster 2/2
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Bloodburn
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 3
Disc: 0
[B]Gold:[/B]
Gold: 1
Workers: 7
zhavier
September 25, 2016, 5:37pm
5
P1T3
Tech StartingHand Workers
TECH
Ferocity
Tiny Basilisk
STARTING HAND
Young Treant
Centaur
Playful Panda
Ferocity
Rampant Growth
WORKERS
Rich Earth
Verdant Tree
Playful Panda
NextHand
Forest’s Favor
Tiger Cub
Merfolk Prospector
Ferocity
Tiny Basilisk
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Calamandra - ($3)
Ferocity - ($1)
Pay 1 for Spore Shambler to give Rune to Ironbark Treant - ($0)
Discard 3, draw 3, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Ironbark Treant 3/4+3A, 1 Rune, Ferocity
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Spore Shambler 0/1
[I]Lookout[/I]:
[B]In Play:[/B]
Calamandra 2/3, lvl 1
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 4
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 7
@zhavier
[b]P2T3[/b]
Tech StartingHand Workers
TECH
Fire Dart
Gunpoint Taxman
STARTING HAND
Calypso Vystari
Charge
Scorch
Nautical Dog
WORKERS
Pillage
Makeshift Rambaster
Nautical Dog
NextHand
Careless Musketeer
Mad Man
Gunpoint Taxman
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Play Calypso Vystari 2/2 - ($6)
Summon Captain Zane 2/2 - ($4)
Play Charge on Calypso Vystari - ($2)
Exhaust Calypso Vystari to sideline Ironbark Treant
Kill Spore Shambler (you draw a card) with Captain Zane, put a rune on Bloodburn (1 rune)
Trade Bloodrage Ogre 3/2 into Calamandra 2/3, both die (put a rune on Bloodburn, 2 runes) and Captain Zane gains 2 levels -> Level 3 2/2
Remove two runes from Bloodburn (0 runes) and deal 1 damage to Ironbark Treant (now 3/3)
Discard 1, draw 2, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]: Bombaster 3/2
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Bloodburn
Calypso Vystari 2/2
Captain Zane, L3, 2/2
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 3
Deck: 4
Disc: 0
[B]Gold:[/B]
Gold: 2
Workers: 8
zhavier
September 26, 2016, 11:40am
7
P1T4
Tech StartingHand Workers
TECH
Nature Reclaims
Circle of Life
STARTING HAND
Forest’s Favor
Tiger Cub
Merfolk Prospector
Ferocity
Tiny Basilisk
Rampant Growth
WORKERS
Rich Earth
Verdant Tree
Playful Panda
Merfolk Prospector
NextHand
Young Treant
Centaur
Ferocity
Nature Reclaims
Rampant Growth
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Argagarg - ($4)
Tiny Basilisk - ($2)
Rampant Growth on Treant - ($0)
Treant kills Bombaster - ($0)
Discard 3, draw 3, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Tiny Basilisk 1/2+A
[I]Elite[/I]:
[I]Scavenger[/I]: Wisp 0/1
[I]Technician[/I]: Argagarg 1/3
[I]Lookout[/I]:
[B]In Play:[/B]
Ironbark Treant 5/2, 2 Runes
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 5
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 8
[b]P2T4[/b]
Tech StartingHand Workers
TECH
Molting Firebird
Molting Firebird
STARTING HAND
Careless Musketeer
Mad Man
Gunpoint Taxman
Scorch (drawn during turn)
WORKERS
Pillage
Makeshift Rambaster
Nautical Dog
Careless Musketeer
NextHand
Charge
Bloodrage Ogre
Fire Dart
Gunpoint Taxman
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Maxband Zane 4/4 (3 levels), shove Basilisk into Elite and deal 1 damage to it - ($6)
Zane trades into Argagarg, killing him; you draw a card and I draw a card from Zane’s midband - ($6)
Summon Mad Man 1/1; it kills the Wisp, adding a rune to Bloodburn (2 runes), you gain +$1 - ($5)
Exhaust Bloodburn and spend 2 runes (0 runes) to kill Tiny Basilisk, adding a rune (1 rune) - ($5)
Build Tech II – Fire - ($1)
Trade Calypso Vystari 2/2 into Ironbark Treant 5/2, adding two runes to Bloodburn (3 runes) - ($1)
Discard 2, draw 3, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Bloodburn (3 runes)
Captain Zane, L6, 4/4
Mad Man 1/1
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Fire)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 5
Disc: 0
[B]Gold:[/B]
Gold: 1
Workers: 9
zhavier
September 27, 2016, 4:16pm
9
P1T5
Tech StartingHand Workers
TECH
Gemscout Owl
Gemscout Owl
STARTING HAND
Young Treant
Centaur
Ferocity
Nature Reclaims
Rampant Growth
Forest’s Favor
WORKERS
Rich Earth
Verdant Tree
Playful Panda
Merfolk Prospector
NextHand
Circle of Life
Spore Shambler
Ferocity
Tiger Cub
Gemscout Owl
Tech 2 card(s)
Get Paid + Scav - ($9)
Centaur - ($6)
Calamandra - ($4)
Ferocity - ($2)
Forest’s Favor on Centaur - ($0)
Discard 3, draw 4, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Centaur 4/5+A, 1 Rune
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Calamandra 2/3
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 8
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 8
[b]P2T5[/b]
Tech StartingHand Workers
TECH
Cinderblast Dragon
Kidnapping
STARTING HAND
Charge
Bloodrage Ogre
Fire Dart
Gunpoint Taxman
WORKERS
Pillage
Makeshift Rambaster
Nautical Dog
Careless Musketeer
Bloodrage Ogre
NextHand
Bombaster
Molting Firebird
Calypso Vystari
Scorch
Discard
Fire Dart
Charge
Cinderblast Dragon
Kidnapping
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Build Tech III - ($4)
Summon Gunpoint Taxman - ($2)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Gunpoint Taxman 3/3 +a
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Mad Man 1/1
[I]Lookout[/I]:
[B]In Play:[/B]
Bloodburn (3 runes)
Captain Zane, L6, 4/4
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Fire)
Tech III HP: 5 (Fire)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 1
Disc: 4
[B]Gold:[/B]
Gold: 2
Workers: 10
zhavier
September 28, 2016, 5:15pm
11
P1T6
Tech StartingHand Workers
TECH
Potent Basilisk
Tyrannosaurus Rex
STARTING HAND
Circle of Life
Spore Shambler
Ferocity
Tiger Cub
Gemscout Owl
WORKERS
Rich Earth
Verdant Tree
Playful Panda
Merfolk Prospector
NextHand
Gemscout Owl
Rampant Growth
Young Treant
Tiny Basilisk
Ironbark Treant
Discard
Centaur 4/2, 1 Rune
Circle of Life
Spore Shambler
Tiger Cub
Ferocity
Potent Basilisk
Tech 2 card(s)
Get Paid - ($8)
Calamandra dies to Gunpoint Taxman - ($8)
Gemscout Owl - ($7)
Centaur kills Taxman and Mad Man, you draw 1 - ($7)
Midori - ($5)
Circle of Life on Centaur for Wandering Mimic - ($2)
Wandering Mimic kills Zane with Flying and Haste, Midori to Lvl 3 - ($2)
Heroes’ Hall - ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Midori 2/3+A, lvl 3
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]: Gemscout Owl 0/1
[B]In Play:[/B]
Wandering Mimic 4/4
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 3
Disc: 6
[B]Gold:[/B]
Gold: 0
Workers: 8
EricF
September 28, 2016, 5:27pm
12
You have Midori listed as Level 5 in the turn summary - I’m guessing that’s a leftover from an alternate plan?
[b]P2T6[/b]
Tech StartingHand Workers
TECH
Hotter Fire
STARTING HAND
Scorch
Mad Man
Molting Firebird
Calypso Vystari
WORKERS
Pillage
Makeshift Rambaster
Nautical Dog
Careless Musketeer
Bloodrage Ogre
NextHand
Bombaster
Mad Man
Hotter Fire
Fire Dart
Tech 1 card(s)
Get Paid + float - ($12)
Summon Molting Firebird - ($8)
Summon Molting Firebird - ($4)
Summon Calypso Vystari - ($3)
Exhaust Bloodburn, kill Gemscout Owl (resist 2) - ($1)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Calypso Vystari 2/2 +a
[I]Elite[/I]: Molting Firebird 5/3 flying
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Bloodburn (3 runes)
Molting Firebird 4/3
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Fire)
Tech III HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 5
Disc: 0
[B]Gold:[/B]
Gold: 1
Workers: 10
EricF
September 28, 2016, 9:10pm
15
Bombaster can only damage units - you can (must) re-do whatever part of your turn you wish, then re-compute your end-of-turn draw.
Blast, I can’t believe I missed that. Lemme think on my alternate course of action.
@EricF @zhavier Turn 6 is now fixed.
zhavier
September 29, 2016, 12:31am
18
Well, I think you’ve got me pretty soon here.
P1T7
Tech StartingHand Workers
TECH
Potent Basilisk
Nature Reclaims
STARTING HAND
Gemscout Owl
Ferocity
Young Treant
Tiny Basilisk
Ironbark Treant
WORKERS
Rich Earth
Verdant Tree
Playful Panda
Merfolk Prospector
Young Treant
NextHand
Forest’s Favor
Nature Reclaims
Ferocity
Potent Basilisk
Circle of Life
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Midori to Lvl 5 - ($5)
Midori kills Calypso - ($5)
Wandering Mimic trades with elite Firebird - ($5)
Gemscout Owl - ($4)
Tech 2 (Balance) - ($0)
Discard 3, draw 3, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]: Gemscout Owl 0/1
[B]In Play:[/B]
Midori 3/2, lvl 5
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Balance)
Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 11
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 9
[b]P2T7[/b]
Tech StartingHand Workers
TECH
Cinderblast Dragon
Hotter Fire
STARTING HAND
Bombaster
Mad Man
Hotter Fire
Fire Dart
WORKERS
Pillage
Makeshift Rambaster
Nautical Dog
Careless Musketeer
Bloodrage Ogre
Mad Man
NextHand
Kidnapping
Charge
Scorch
Gunpoint Taxman
Discard
Calypso Vystari
Molting Firebird
Fire Dart
Bombaster
Cinderblast Dragon
Hotter Fire
Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
Play Hotter Fire - ($7)
Exhaust Bloodburn to deal 2 damage to Gemscout Owl (resist 2), killing it - ($5)
Summon Drakk Ramhorn and level him to 4 - ($0)
Attack your Tech II with Molting Firebird 5/3, destroying it and dealing 2 damage to your base; Midori takes 2 damage and dies, maxbanding Drakk - ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Drakk Ramhorn L6 3/4 +a , all my units have frenzy 1
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Bloodburn (3 runes)
Molting Firebird 4/3
Hotter Fire
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Fire)
Tech III HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 1
Disc: 6
[B]Gold:[/B]
Gold: 0
Workers: 11
zhavier
September 29, 2016, 2:46am
20
I’ve got nothing, I shall concede here, as I suspected. GG!
@ericf
1 Like