CAFS 2016: Zejety ([Finesse]/Discipline/Strength) vs. Swagmaster_Turtle (Mono White)

@Swagmaster_Turtle

Gl HF!

P1T1

[details=Turn secrets]* Hand: Older Brother, Tenderfoot, Wither, Granfalloon Flagbearer, Brick Thief

  • Worker: Granfalloon Flagbearer
  • Tech: -
  • Thoughts: Was strongly thinking about summoning a different hero. River maybe? If he SQLs his Rook next turn, I won’t be able to get much value from my hand (Bloom won’t be enough). Generally not sure how well the aggro plan works against white. I may have to play a more generic strategy. I should take care to stay open-minded.
    [/details]

Turn:

  • Start of turn:
  • Tech 0 cards
  • Collect 4 gold (4)
  • Main phase:
  • Summon Rook (2)
  • Summon Tenderfoot (1)
  • Hire a worker (0)
  • End of turn:
  • Discard 3, draw 5
  • Float 0

Patrol:

  • :psblueshield: Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: L1 Rook (2/4 | resist 1)

Board:

  • Characters:
  • Tenderfoot (1/2)
  • Buildings:
  • :psgem: Base (20)

Economy:

  • Workers: 5
  • Gold: 0
  • Hand: 5
  • Deck: 0
  • Discard: 3
New hand

Helpful Turtle, Spark, Fruit Ninja, Bloom, Timely Messenger

Discard

Brick Thief, Wither, Older Brother

GL HF!

P2T1


StartingHand Workers

STARTING HAND
Safe Attacking
Smoker
Fox Viper
Savior Monk
Grappling Hook


WORKERS
Fox Viper


NextHand

Aged Sensei
Snapback
Sensei’s Advice
Fox Primus
Morningstar Flagbearer


Discard

Smoker
Safe Attacking
Grappling Hook


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Grave - ($2)
Savior Monk - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Savior Monk (2/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Grave (2/3)
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

I’ve noticed I didn’t list myself hiring a worker in my last post. Hope that was obvious from my worker and gold count. :S Will fix it in a minute.

P1T2

[details=Turn secrets]* Hand: Helpful Turtle, Spark, Fruit Ninja, Bloom, Timely Messenger

  • Worker: Helpful Turtle
  • Tech: Nimble Fencer, Bird’s Nest
  • Thoughts:
    [/details]

Turn:

  • Start of turn:
  • Tech 2 cards
  • Collect 5 gold (5)
  • Main phase:
  • Cast Bloom on Rook (3)
  • Rook kills Savior Monk taking 2 damage
  • Hire a worker (2)
  • Construct Tech I Building (1)
  • End of turn:
  • Discard 3, reshuffle, draw 5
  • Float 1

Patrol:

  • :psblueshield: Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Tenderfoot (1/2)
  • :target: Lookout:

Board:

  • Characters:
  • L1 Rook +1 (3/3)
  • Buildings:
  • :psgem: Base (20)
  • :ps1gem: T1 (5)

Economy:

  • Workers: 6
  • Gold: 1
  • Hand: 5
  • Deck: 4
  • Discard: 0
New hand

Fruit Ninja, Timely Messenger, Nimble Fencer, Wither, Older Brother

[details=Discard][/details]

P2T2


Tech StartingHand Workers

TECH
Inverse Power Ninja
Reversal


STARTING HAND
Sensei’s Advice
Snapback
Morningstar Flagbearer
Aged Sensei
Fox Primus


WORKERS
Fox Viper
Fox Primus


NextHand

Safe Attacking
Savior Monk
Morningstar Flagbearer
Inverse Power Ninja
Reversal


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Grave kills tenderfoot
L3 Grave, heals - ($3)
Tech I - ($2)
Aged Sensei - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Aged Sensei (1/1+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L3 Grave (3/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7

P1T3

[details=Turn secrets]* Hand: Fruit Ninja, Timely Messenger, Nimble Fencer, Wither, Older Brother

  • Worker: Fruit Ninja
  • Tech: Harmony, Two-Step
  • Thoughts:
    [/details]

Turn:

  • Start of turn:
  • Tech 2 cards
  • Collect 6 gold +1 float (7)
  • Main phase:
  • Summon Nimble Fencer (5)
  • Nimble Fencer kills Aged Sensei, taking 1 damage
  • Cast Wither on Grave (3)
  • Rook kills Grave, taking 2 damage; Rook gains 2 levels
  • Hire a worker (2)
  • Construct a Heroes’ Hall (0)
  • End of turn:
  • Discard 3, draw 3, reshuffle, draw 2

Patrol:

  • :psblueshield: Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

Board:

  • Characters:
  • L3 Rook +1 (3/1)
  • Nimble Fencer (2/2)
  • Buildings:
  • :psgem: Base (20)
  • :ps1gem: T1 (5)
  • :heroeshall: Heroes’ Hall (4)

Economy:

  • Workers: 7
  • Gold: 0
  • Hand: 5
  • Deck: 5
  • Discard: 0
New hand

Bird’s Nest, Brick Thief, Bloom, Wither, Spark

[details=Discard][/details]

P2T3


Tech StartingHand Workers

TECH
Sparring Partner
Entangling Vines


STARTING HAND
Savior Monk
Reversal
Morningstar Flagbearer
Inverse Power Ninja
Safe Attacking


WORKERS
Fox Viper
Fox Primus
Safe Attacking


NextHand

Grappling Hook
Snapback
Smoker
Sensei’s Advice


Discard

Aged Sensei
Reversal
Savior Monk
Sparring Partner
Entangling Vines


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Inverse Power Ninja - ($4)
Morningstar Flagbearer - ($1)

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Inverse Power Ninja (5/5+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Morningstar Flagbearer (2/2)
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8

Yikes! That IPN sure threw a wrench into my offense. :X

P1T4

[details=Turn secrets]* Hand: Bird’s Nest, Brick Thief, Bloom, Wither, Spark

  • Worker: Brick Thief
  • Tech: Nimble Fencer, Two-Step
  • Thoughts: Next hand will have Harmony and just 1 spell :(. Snapback is a real threat here. I’ll summon Grave as an additional blocker to be on the safe side. I’ll probably have to suicide him next turn but Not having River next turn would be crushing.
    [/details]

Turn:

  • Start of turn:
  • Tech 2 cards
  • Collect 7 gold (7)
  • Main phase:
  • Level Rook to 5/mid (5)
  • Cast Bird’s Nest (3)
  • Hire a worker (2)
  • Summon Grave (0)
  • End of turn:
  • Discard 3, draw 5
  • Float 0

Patrol:

  • :psblueshield: Leader: L5 Rook +1 (4/6+A)
  • :psfist: Elite:
  • :ps_: Scavenger: L1 Grave (2/3)
  • :pschip: Technician: Nimble Fencer (2/2)
  • :target: Lookout:

Board:

  • Characters:
  • Bird (1/1 | flying)
  • Bird (1/1 | flying)
  • Spells/Upgrades:
  • Bird’s Nest
  • Buildings:
  • :psgem: Base (20)
  • :ps1gem: T1 (5)
  • :heroeshall: Heroes’ Hall (4)

Economy:

  • Workers: 8
  • Gold: 0
  • Hand: 5
  • Deck: 0
  • Discard: 5
New hand

Timely Messenger, Harmony, Tenderfoot, Two-Step, Older Brother

Discard

Two-Step, Nimble Fencer, Spark, Wither, Bloom

P2T4


Tech StartingHand Workers

TECH
Glorious Ninja
Glorious Ninja


STARTING HAND
Snapback
Sensei’s Advice
Grappling Hook
Smoker


WORKERS
Fox Viper
Fox Primus
Safe Attacking


NextHand

Aged Sensei
Glorious Ninja
Sensei’s Advice
Savior Monk
Grappling Hook


Tech 2 card(s)
Get Paid + float - ($9)
Grave - ($7)
Snapback on rook, bring out river (your bird’s nest is discarded) - ($4)
Tech II (Ninjutsu) - ($0)
IPN kills grave, my grave gets 2 levels
Flagbearer trades into nimble fencer

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L3 Grave (3/4 + A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Inverse Power Ninja (5/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

P1T5

[details=Turn secrets]* Hand: Timely Messenger, Harmony, Tenderfoot, Two-Step, Older Brother

  • Technician draw: Nimble Fencer
  • Worker: -
  • Tech: Grounded Guide, Entangling Vines
  • Thoughts: Won the Jackpot with that Technician draw! Who needs CARDS?
    [/details]

Turn:

  • Start of turn:
  • Draw a card (technician)
  • Tech 2 cards
  • Collect 8 gold +1 scav (9)
  • Main phase:
  • Summon Nimble Fencer (7)
  • Cast Harmony (5)
  • Cast Two Step on one Bird and Nimble Fencer (3); get a Dancer
  • The buffed Bird kills Inverse Power Ninja
  • Nimble Fencer and the unbuffed Bird kill Grave; Fencer takes 3 damage, River levels to mid
  • Max River (1)
  • Summon Timely Messenger (1)
  • Summon Tenderfoot (1)
  • Summon Older Brother (0)
  • River, Timely Messenger and Tenderfoot destroy your Tech II Building; your base takes 2 damage
  • End of turn:
  • Discard 0, draw 2
  • Float 0

Patrol:

  • :psblueshield: Leader: Dancer (0/1)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Older Brother (2/2)
  • :target: Lookout:

Board:

  • Characters:
  • Max River (3/4)
  • Dancing Nimble Fencer (4/2)
  • Dancing Bird (3/3 | flying)
  • Bird (1/1 | flying)
  • Tenderfoot (1/2)
  • Timely Messenger (1/1)
  • Spells/Upgrades:
  • Harmony
  • Two-Step (Nimble Fencer, Bird)
  • Buildings:
  • :psgem: Base (20)
  • :ps1gem: T1 (5)
  • :heroeshall: Heroes’ Hall (4)

Economy:

  • Workers: 8
  • Gold: 0
  • Hand: 2
  • Deck: 4
  • Discard: 2
New hand

Two Step, Bloom

Discard

Entangling Vines, Grounded Guide

@Swagmaster_Turtle, it’s your turn.

Woops, yeah. Not sure how this one slipped - I’m going to concede here though. It might not be totally over, but I really don’t see a way back in. Good game!

GG, and no worries about the delay.

@EricF